ILLUSIONISTS





Cantrips
1st
2nd
3rd
4th
5th
6th
7th
PH

Notes Regarding Illusionist Spells

1st
Number 1st Level
1 Audible Glamer
2 Change Self
3 Chromatic Orb
4 Color Spray
5 Dancing Lights
6 Darkness
7 Detect Illusion
8 Detect Invisibility
9 Gaze Reflection
10 Hypnotism
11 Light
12 Phantasmal Force
13 Phantom Armor
14 Read Illusionist Magic
15 Spook
16 Wall of Fog

2nd
Number 2nd Level
1 Alter Self
2 Blindness
3 Blur
4 Deafness
5 Detect Magic
6 Fascinate
7 Fog Cloud
8 Hypnotic Pattern
9 Improved Phantasmal Force
10 Invisibility
11 Magic Mouth
12 Mirror Image
13 Misdirection
14 Ultravision
15 Ventriloquism
16 Whispering Wind

3rd
Number 3rd Level
1 Continual Darkness
2 Continual Light
3 Delude
4 Dispel Illusion
5 Fear
6 Hallucinatory Terrain
7 Illusionary Script
8 Invisibility 10' Radius
9 Non-detection
10 Paralyzation
11 Phantom Steed
12 Phantom Wind
13 Rope Trick
14 Spectral Force
15 Suggestion
16 Wraithform

4th
Number 4th Level
1 Confusion
2 Dispel Exhaustion
3 Dispel Magic
4 Emotion
5 Improved Invisibility
6 Massmorph
7 Minor Creation
8 Phantasmal Killer
9 Rainbow Pattern
10 Shadow Monsters
11 Solid Fog
12 Vacancy

5th
Number 5th Level
1 Advanced Illusion
2 Chaos
3 Demi-Shadow Monsters
4 Dream
5 Magic Mirror
6 Major Creation
7 Maze
8 Projected Image
9 Shadow Door
10 Shadow Magic
11 Summon Shadow
12 Tempus Fugit

Number 6th Level
1 Conjure Animals
2 Death Fog
3 Demi-Shadow Magic
4 Mass Suggestion
5 Mirage Arcane
6 Mislead
7 Permanent Illusion
8 Phantasmagoria
9 Programmed Illusion
10 Shades
11 True Sight
12 Veil

Number 7th Level
1 Alter Reality
2 Astral Spell
3 Prismatic Spray
4 Prismatic Wall
5 Shadow Walk
6 Vision
7 Weird
8 First Level Magic-User Spells

Notes Regarding Illusionist (MAGIC-USER) Spells: <c>

There are fewer illusionist spells than there are M-U spells, and
there is some duplication; at seventh level the list includes all first level
magic-user spells, several of which are taken as if they were but one spell
of seventh level. The illusions of this class grow progressively more powerful as levels increase;
the phantasms take on some actual substance,
and even other sorts of spells used by illusionists are potent (cf. phantasmal killer, shades, prismatic spray).
There are some illusionist spells which have no verbal (V) component.
Also, these spells typically need fewer material components than do those of other classes.
A notable exception is the vision spell which needs great material outlay.

Lunitari (god of illusionist magic)


Handy Haversack wrote:
Hi Gary,

A tricky matter that I hope you could provide some feedback on:

...

Michael
 


Not to be a pill, amigo, but the game in question doesn't belong to me. It is the property of WotC. They are the ones who can state with certainty how its rules and so forth operate. I can not, as it is their property. whatever I say is no more valid than the opining of any other game master.

Of course, they have consigned AD&D to the scrap heap, so it's unlikely that they'll bother answering any questions about it.

As for me, well, I currently have my own new game system to worry about nowadays, and the only active RPG that is close to AD&D is the C&C system from Troll Lord Games. Perhaps the Trolls will be able to assist in regards to the matter.

I can say that the typical illusion is just that, and IMO if it is penetrated all portions of it are dispelled. Only in advanced illusion magic where a percentage of actuality is included in the magical effect generated would portions of the spell remain in effect to the viewer otherwise penetrating the illusion.

Illusions are particularly difficult to manage in game play because they are based totally on make-believe from make-believe magic. they have no basis in reality as "normal" imagined magic generally does.

Cheers,
Gary