ILLUSIONIST SPELLS
 


 
 
Cantrips
1st
2nd
3rd
4th
5th
6th
7th
PH

Notes Regarding Illusionist Spells
* $10 = 1 gp

1st
Number 1st Level Material Components Cost* Number
1 Audible Glamer - - 1
2 Change Self - - 2
3 Chromatic Orb A gem of the appropriate hue, 
|or| else a clear crystal one (such as a diamond). 
The gem can be as small as 50 gold pieces in value as long as its color is appropriate
3
4 Color Spray A pinch each of powder or sand colored red, yellow and blue. 4
5 Dancing Lights A bit of phosphorus || wytchwood || a glowworm. 
<A bottle of dull red powder (phosphorus, worth 35 gp): T1-4.39>
5
6 Darkness - - 6
7 Detect Illusion A piece of yellow tinted crystal, glass, or mica $10 to $60 each 7
8 Detect Invisibility A pinch of talc and a small sprinkling of powdered silver talc: $10 per ounce
silver: $1 per metric ounce
8
9 Gaze Reflection - - 9
10 Hypnotism - - 10
11 Light - - 11
12 Phantasmal Force Fleece $10 per pound 12
13 Phantom Armor A small plate of mithral (10 gp) which disappears when the spell is CAST $100 per pound 13
14 Read Illusionist Magic A clear crystal or mineral prism. <mica check>
Note that the material is ^not^ expended by use. 

Unreadable Illusionist Magic: A pinch of dirt and a drop of water

$50 each 14
15 Spook - - 15
16 Wall of Fog A pinch of split dried peas 3 cents per pound 16

2nd
Number 2nd Level Material Components Cost* Number
1 Alter Self - - 1
2 Blindness - - 2
3 Blur - - 3
4 Deafness Beeswax 1 penny per ounce 4
5 Detect Magick - - 5
6 Fascinate - - 6
7 Fog Cloud - - 7
8 Hypnotic Pattern A glowing stick of incense or a crystal rod filled with phosphorescent material $3000 8
9 Improved Phantasmal Force Fleece $10 per pound 9
10 Invisibility - - 10
11 Magic Mouth A small bit of honeycomb $1 per pint 11
12 Mirror Image - - 12
13 Misdirection - - 13
14 Ultravision A powdered essence of carrots $1 per ounce 14
15 Ventriloquism A small cone of parchment $10 per sheet 15
16 Whispering Wind - - 16

3rd
Number 3rd Level Material Component Cost* Number
1 Continual Darkness - - 1
2 Continual Light - - 2
3 Delude - - 3
4 Dispel Illusion - - 4
5 Fear - - 5
6 Hallucinatory Terrain A stone, a twig, and a bit of green plant -- leaf or grass blade stone: free
twig: free
green plant: free
6
7 Illusionary Script A lead-based ink which requires special manufacture by an alchemist. 
DMG: The cost of the lead-based ink is 100 to 400 gold pieces, plus the alchemist's profit of 100 g.p. 
ink: $1000 to $4000
profit: $1000
7
8 Invisibility 10' Radius - - 8
9 Non-detection A pinch of diamond dust $5000 9
10 Paralyzation - - 10
11 Phantom Steed A small silver horseshoe. (117.32)  x 11
12 Phantom Wind - - 12
13 Rope Trick Powdered corn extract && a twisted loop of parchment extract: $2 per pound
parchment: $10 per sheet
13
14 Spectral Force Fleece $10 per pound 14
15 Suggestion
(Inception)
A snake’s tongue && either a bit of honeycomb || a drop of sweet oil tongue: $60 to $120 each
honeycomb: $1 per pint
||
oil: $50 per flask
15
16 Wraithform A bit of gauze and a wisp of smoke gauze: $1 per yard
wisp: free
16

4th
Number 4th Level Material Components Cost* Number
1 Confusion A set of 3 nut shells.
<(eg. betel nut, poison nut, nutmeg)>
shells: $1 per pound 1
2 Dispel Exhaustion - - 2
3 Dispel Magick - - 3
4 Emotion - - 4
5 Improved Invisibility - - 5
6 Massmorph - - 6
7 Minor Creation A tiny piece of matter of the same type of item he or she plans to create by means of the minor creation spell, 
i.e. A bit of twisted hemp to create rope, a splinter of wood to create a door, and so forth
varies 7
8 Phantasmal Killer - - 8
9 Rainbow Pattern A crystal prism and A piece of phosphor prism: $50 each
phosphor: $50 per ounce
9
10 Shadow Monsters - - 10
11 Solid Fog A pinch of dried, powdered peas combined with powdered animal hoof peas: 3 cents per pound
hoof: $10 per ounce
11
12 Vacancy A square of finest black silk to effect this spell $1000+ 12

5th
Number 5th Level Material Components Cost* Number
1 Advanced Illusion A bit of fleece && several grains of sand fleece: $10 per pound
sand: free
1
2 Chaos A small disc of bronze && A small rod of iron. disc: $15 each
iron: $10 to $60 each piece
2
3 Demi-Shadow Monsters - - 3
4 Dream special special 4
5 Magic Mirror The mirror used
must be of finely wrought and highly polished silver of a minimum cost
of 1,000 gp. This mirror is not harmed by casting of the spell as are the
other material components -- the eye of a hawk, an eagle, or even a
roc, and nitric acid, copper and zinc
(cf. 5th-level cleric spell magic font and 2nd-level druid spell reflecting pool).

Illusionist: This spell is virtually the same as the 4th-level
magic-user spell of the same name. It uses the same material
components, except that if the illusionist casts a vision spell in place
of the normal material components, the mirror will scry properly, although
the vision spell will not function normally.

mirror: $10,000+
|| hawk eye: $150
|| eagle: eye: $200
|| roc eye: $5000
nitric acid: 
copper: 
zinc: 
5
6 Major Creation - - 6
7 Maze - - 7
8 Projected Image Project image (magic-user): A small
replica (doll) of the magic-user. For 100%
spell effectiveness, this doll should be prepared
by a witch or magic-user, at a cost of
300 gp in 1-4 weeks. A sculptor or tailor
could produce such a doll for 100 gp, but
the spell would only have 50% effectiveness
in terms of range and duration.
8
9 Shadow Door - - 9
10 Shadow Magic - - 10
11 Summon Shadow A bit of smoky quartz - 11
12 Tempus Fugit - - 12

Number 6th Level Material Components Cost* Number
1 Conjure Animals - - 1
2 Death Fog A pinch of dried and powdered peas, powdered animal hoof, && strong acid of any sort (including highly distilled vinegar || acid crystals) peas: 3 cents per pound
hoof: $10 per ounce
acid: $10 per ounce
2
3 Demi-Shadow Magic - - 3
4 Mass Suggestion
(Mass Inception)
A snake’s tongue && either a bit of honeycomb || a drop of sweet oil tongue: $60 to $120 each
honeycomb: $1 per pint
||
oil: $50 per flask
4
5 Mirage Arcane Optional: A small bit of anything connected with the place envisioned to create this spell, 
then it takes on a form of reality.
variable 5
6 Mislead - - 6
7 Permanent Illusion Fleece $10 per pound 7
8 Phantasmagoria - - 8
9 Programmed Illusion Fleece $10 per pound 9
10 Shades - - 10
11 True Sight - - 11
12 Veil - - 12

Number 7th Level Material Components Cost* Number
1 Alter Reality - - 1
2 Astral Spell - - 2
3 Prismatic Spray - - 3
4 Prismatic Wall - - 4
5 Shadow Walk - - 5
6 Vision Note that the material component of the spell is the sacrifice of something valued by the spell caster 
and/or by the power supplicated. 
The more precious the sacrifice, the better the chance of spell success, 
for a very precious item will give a bonus of + 1 on the dice, 
one that is extremely precious will add +2, 
and a priceless/nonesuch will add +3. 
variable 6
7 Weird - - 7
8 First Level Magic-User Spells varies varies 8

Notes Regarding Illusionist (MAGIC-USER) Spells: <c>

There are fewer illusionist spells than there are M-U spells, and
there is some duplication; at seventh level the list includes all first level
magic-user spells, several of which are taken as if they were but one spell
of seventh level. The illusions of this class grow progressively more powerful as levels increase;
the phantasms take on some actual substance,
and even other sorts of spells used by illusionists are potent (cf. phantasmal killer, shades, prismatic spray).
There are some illusionist spells which have no verbal (V) component.
Also, these spells typically need fewer material components than do those of other classes.
A notable exception is the vision spell which needs great material outlay.

Lunitari (god of illusionist magic)


Handy Haversack wrote:
Hi Gary,

A tricky matter that I hope you could provide some feedback on:

...

Michael
 


Not to be a pill, amigo, but the game in question doesn't belong to me. It is the property of WotC. They are the ones who can state with certainty how its rules and so forth operate. I can not, as it is their property. whatever I say is no more valid than the opining of any other game master.

Of course, they have consigned AD&D to the scrap heap, so it's unlikely that they'll bother answering any questions about it.

As for me, well, I currently have my own new game system to worry about nowadays, and the only active RPG that is close to AD&D is the C&C system from Troll Lord Games. Perhaps the Trolls will be able to assist in regards to the matter.

I can say that the typical illusion is just that, and IMO if it is penetrated all portions of it are dispelled. Only in advanced illusion magic where a percentage of actuality is included in the magical effect generated would portions of the spell remain in effect to the viewer otherwise penetrating the illusion.

Illusions are particularly difficult to manage in game play because they are based totally on make-believe from make-believe magic. they have no basis in reality as "normal" imagined magic generally does.

Cheers,
Gary