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Notes
Regarding Illusionist Spells
* $10 = 1 gp
Number | 1st Level | Material Components | Cost* | Number |
1 | Audible Glamer | - | - | 1 |
2 | Change Self | - | - | 2 |
3 | Chromatic Orb | A gem of the appropriate hue,
|or| else a clear crystal one (such as a diamond). The gem can be as small as 50 gold pieces in value as long as its color is appropriate |
3 | |
4 | Color Spray | A pinch each of powder or sand colored red, yellow and blue. | 4 | |
5 | Dancing Lights | A bit of phosphorus || wytchwood || a glowworm.
<A bottle of dull red powder (phosphorus, worth 35 gp): T1-4.39> |
5 | |
6 | Darkness | - | - | 6 |
7 | Detect Illusion | A piece of yellow tinted crystal, glass, or mica | $10 to $60 each | 7 |
8 | Detect Invisibility | A pinch of talc and a small sprinkling of powdered silver. | talc: $10 per ounce silver: $1 per metric ounce |
8 |
9 | Gaze Reflection | - | - | 9 |
10 | Hypnotism | - | - | 10 |
11 | Light | - | - | 11 |
12 | Phantasmal Force | Fleece | $10 per pound | 12 |
13 | Phantom Armor | A small plate of mithral (10 gp) which disappears when the spell is CAST | $100 per pound | 13 |
14 | Read Illusionist Magic | A clear crystal or mineral prism. <mica check>
Note that the material is ^not^ expended by use. Unreadable Illusionist Magic: A pinch of dirt and a drop of water |
$50 each | 14 |
15 | Spook | - | - | 15 |
16 | Wall of Fog | A pinch of split dried peas | 3 cents per pound | 16 |
Number | 2nd Level | Material Components | Cost* | Number |
1 | Alter Self | - | - | 1 |
2 | Blindness | - | - | 2 |
3 | Blur | - | - | 3 |
4 | Deafness | Beeswax | 1 penny per ounce | 4 |
5 | Detect Magick | - | - | 5 |
6 | Fascinate | - | - | 6 |
7 | Fog Cloud | - | - | 7 |
8 | Hypnotic Pattern | A glowing stick of incense or a crystal rod filled with phosphorescent material | $3000 | 8 |
9 | Improved Phantasmal Force | Fleece | $10 per pound | 9 |
10 | Invisibility | - | - | 10 |
11 | Magic Mouth | A small bit of honeycomb | $1 per pint | 11 |
12 | Mirror Image | - | - | 12 |
13 | Misdirection | - | - | 13 |
14 | Ultravision | A powdered essence of carrots | $1 per ounce | 14 |
15 | Ventriloquism | A small cone of parchment | $10 per sheet | 15 |
16 | Whispering Wind | - | - | 16 |
Number | 3rd Level | Material Component | Cost* | Number |
1 | Continual Darkness | - | - | 1 |
2 | Continual Light | - | - | 2 |
3 | Delude | - | - | 3 |
4 | Dispel Illusion | - | - | 4 |
5 | Fear | - | - | 5 |
6 | Hallucinatory Terrain | A stone, a twig, and a bit of green plant -- leaf or grass blade | stone: free twig: free green plant: free |
6 |
7 | Illusionary Script | A lead-based ink which requires special manufacture by an alchemist.
DMG: The cost of the lead-based ink is 100 to 400 gold pieces, plus the alchemist's profit of 100 g.p. |
ink: $1000 to $4000
profit: $1000 |
7 |
8 | Invisibility 10' Radius | - | - | 8 |
9 | Non-detection | A pinch of diamond dust | $5000 | 9 |
10 | Paralyzation | - | - | 10 |
11 | Phantom Steed | A small silver horseshoe. (117.32) | x | 11 |
12 | Phantom Wind | - | - | 12 |
13 | Rope Trick | Powdered corn extract && a twisted loop of parchment | extract: $2 per pound parchment: $10 per sheet |
13 |
14 | Spectral Force | Fleece | $10 per pound | 14 |
15 | Suggestion (Inception) |
A snake’s tongue && either a bit of honeycomb || a drop of sweet oil | tongue: $60 to $120 each honeycomb: $1 per pint || oil: $50 per flask |
15 |
16 | Wraithform | A bit of gauze and a wisp of smoke | gauze: $1 per yard
wisp: free |
16 |
Number | 4th Level | Material Components | Cost* | Number |
1 | Confusion | A set of 3 nut shells.
<(eg. betel nut, poison nut, nutmeg)> |
shells: $1 per pound | 1 |
2 | Dispel Exhaustion | - | - | 2 |
3 | Dispel Magick | - | - | 3 |
4 | Emotion | - | - | 4 |
5 | Improved Invisibility | - | - | 5 |
6 | Massmorph | - | - | 6 |
7 | Minor Creation | A tiny piece of matter of the same type of item he or she plans to
create by means of the minor creation spell,
i.e. A bit of twisted hemp to create rope, a splinter of wood to create a door, and so forth |
varies | 7 |
8 | Phantasmal Killer | - | - | 8 |
9 | Rainbow Pattern | A crystal prism and A piece of phosphor | prism: $50 each phosphor: $50 per ounce |
9 |
10 | Shadow Monsters | - | - | 10 |
11 | Solid Fog | A pinch of dried, powdered peas combined with powdered animal hoof | peas: 3 cents per pound hoof: $10 per ounce |
11 |
12 | Vacancy | A square of finest black silk to effect this spell | $1000+ | 12 |
Number | 5th Level | Material Components | Cost* | Number |
1 | Advanced Illusion | A bit of fleece && several grains of sand | fleece: $10 per pound sand: free |
1 |
2 | Chaos | A small disc of bronze && A small rod of iron. | disc: $15 each iron: $10 to $60 each piece |
2 |
3 | Demi-Shadow Monsters | - | - | 3 |
4 | Dream | special | special | 4 |
5 | Magic Mirror | The mirror used
must be of finely wrought and highly polished silver of a minimum cost of 1,000 gp. This mirror is not harmed by casting of the spell as are the other material components -- the eye of a hawk, an eagle, or even a roc, and nitric acid, copper and zinc (cf. 5th-level cleric spell magic font and 2nd-level druid spell reflecting pool). Illusionist:
This spell is virtually the same as the 4th-level
|
mirror: $10,000+
|| hawk eye: $150 || eagle: eye: $200 || roc eye: $5000 nitric acid: copper: zinc: |
5 |
6 | Major Creation | - | - | 6 |
7 | Maze | - | - | 7 |
8 | Projected Image | Project image (magic-user): A small
replica (doll) of the magic-user. For 100% spell effectiveness, this doll should be prepared by a witch or magic-user, at a cost of 300 gp in 1-4 weeks. A sculptor or tailor could produce such a doll for 100 gp, but the spell would only have 50% effectiveness in terms of range and duration. |
8 | |
9 | Shadow Door | - | - | 9 |
10 | Shadow Magic | - | - | 10 |
11 | Summon Shadow | A bit of smoky quartz | - | 11 |
12 | Tempus Fugit | - | - | 12 |
Number | 6th Level | Material Components | Cost* | Number |
1 | Conjure Animals | - | - | 1 |
2 | Death Fog | A pinch of dried and powdered peas, powdered animal hoof, && strong acid of any sort (including highly distilled vinegar || acid crystals) | peas: 3 cents per pound hoof: $10 per ounce acid: $10 per ounce |
2 |
3 | Demi-Shadow Magic | - | - | 3 |
4 | Mass Suggestion (Mass Inception) |
A snake’s tongue && either a bit of honeycomb || a drop of sweet oil | tongue: $60 to $120 each honeycomb: $1 per pint || oil: $50 per flask |
4 |
5 | Mirage Arcane | Optional: A small bit of anything connected with the place envisioned
to create this spell,
then it takes on a form of reality. |
variable | 5 |
6 | Mislead | - | - | 6 |
7 | Permanent Illusion | Fleece | $10 per pound | 7 |
8 | Phantasmagoria | - | - | 8 |
9 | Programmed Illusion | Fleece | $10 per pound | 9 |
10 | Shades | - | - | 10 |
11 | True Sight | - | - | 11 |
12 | Veil | - | - | 12 |
Number | 7th Level | Material Components | Cost* | Number |
1 | Alter Reality | - | - | 1 |
2 | Astral Spell | - | - | 2 |
3 | Prismatic Spray | - | - | 3 |
4 | Prismatic Wall | - | - | 4 |
5 | Shadow Walk | - | - | 5 |
6 | Vision | Note that the material component of the spell is the sacrifice of something
valued by the spell caster
and/or by the power supplicated. The more precious the sacrifice, the better the chance of spell success, for a very precious item will give a bonus of + 1 on the dice, one that is extremely precious will add +2, and a priceless/nonesuch will add +3. |
variable | 6 |
7 | Weird | - | - | 7 |
8 | First Level Magic-User Spells | varies | varies | 8 |
Notes Regarding Illusionist (MAGIC-USER) Spells: <c>
There are fewer illusionist
spells than there are M-U spells, and
there is some duplication;
at seventh level the list includes all first level
magic-user spells, several
of which are taken as if they were but one spell
of seventh level. The illusions
of this class grow progressively more powerful as levels increase;
the phantasms take on some
actual substance,
and even other sorts of
spells used by illusionists are potent (cf. phantasmal
killer, shades, prismatic
spray).
There are some illusionist
spells which have no verbal (V) component.
Also, these spells typically
need fewer material components than do those of other classes.
A notable exception is the
vision spell which needs great material outlay.
Lunitari (god of illusionist magic)
Handy Haversack wrote:
Hi Gary,
A tricky matter that I hope you could provide some feedback on:
...
Michael
Not to be a pill, amigo, but the game in question doesn't belong
to me. It is the property of WotC. They are the ones who can state with
certainty how its rules and so forth operate. I can not, as it is their
property. whatever I say is no more valid than the opining of any other
game master.
Of course, they have consigned AD&D to the scrap heap, so it's unlikely that they'll bother answering any questions about it.
As for me, well, I currently have my own new game system to worry about nowadays, and the only active RPG that is close to AD&D is the C&C system from Troll Lord Games. Perhaps the Trolls will be able to assist in regards to the matter.
I can say that the typical illusion is just that, and IMO if it is penetrated all portions of it are dispelled. Only in advanced illusion magic where a percentage of actuality is included in the magical effect generated would portions of the spell remain in effect to the viewer otherwise penetrating the illusion.
Illusions are particularly difficult to manage in game play because they are based totally on make-believe from make-believe magic. they have no basis in reality as "normal" imagined magic generally does.
Cheers,
Gary