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Notes Regarding Illusionist Spells
Number | 1st Level |
1 | Audible Glamer |
2 | Change Self |
3 | Chromatic Orb |
4 | Color Spray |
5 | Dancing Lights |
6 | Darkness |
7 | Detect Illusion |
8 | Detect Invisibility |
9 | Gaze Reflection |
10 | Hypnotism |
11 | Light |
12 | Phantasmal Force |
13 | Phantom Armor |
14 | Read Illusionist Magic |
15 | Spook |
16 | Wall of Fog |
Number | 2nd Level |
1 | Alter Self |
2 | Blindness |
3 | Blur |
4 | Deafness |
5 | Detect Magic |
6 | Fascinate |
7 | Fog Cloud |
8 | Hypnotic Pattern |
9 | Improved Phantasmal Force |
10 | Invisibility |
11 | Magic Mouth |
12 | Mirror Image |
13 | Misdirection |
14 | Ultravision |
15 | Ventriloquism |
16 | Whispering Wind |
Number | 3rd Level |
1 | Continual Darkness |
2 | Continual Light |
3 | Delude |
4 | Dispel Illusion |
5 | Fear |
6 | Hallucinatory Terrain |
7 | Illusionary Script |
8 | Invisibility 10' Radius |
9 | Non-detection |
10 | Paralyzation |
11 | Phantom Steed |
12 | Phantom Wind |
13 | Rope Trick |
14 | Spectral Force |
15 | Suggestion |
16 | Wraithform |
Number | 4th Level |
1 | Confusion |
2 | Dispel Exhaustion |
3 | Dispel Magic |
4 | Emotion |
5 | Improved Invisibility |
6 | Massmorph |
7 | Minor Creation |
8 | Phantasmal Killer |
9 | Rainbow Pattern |
10 | Shadow Monsters |
11 | Solid Fog |
12 | Vacancy |
Number | 5th Level |
1 | Advanced Illusion |
2 | Chaos |
3 | Demi-Shadow Monsters |
4 | Dream |
5 | Magic Mirror |
6 | Major Creation |
7 | Maze |
8 | Projected Image |
9 | Shadow Door |
10 | Shadow Magic |
11 | Summon Shadow |
12 | Tempus Fugit |
Number | 6th Level |
1 | Conjure Animals |
2 | Death Fog |
3 | Demi-Shadow Magic |
4 | Mass Suggestion |
5 | Mirage Arcane |
6 | Mislead |
7 | Permanent Illusion |
8 | Phantasmagoria |
9 | Programmed Illusion |
10 | Shades |
11 | True Sight |
12 | Veil |
Number | 7th Level |
1 | Alter Reality |
2 | Astral Spell |
3 | Prismatic Spray |
4 | Prismatic Wall |
5 | Shadow Walk |
6 | Vision |
7 | Weird |
8 | First Level Magic-User Spells |
Notes Regarding Illusionist (MAGIC-USER) Spells: <c>
There are fewer illusionist
spells than there are M-U spells, and
there is some duplication;
at seventh level the list includes all first level
magic-user spells, several
of which are taken as if they were but one spell
of seventh level. The illusions
of this class grow progressively more powerful as levels increase;
the phantasms take on some
actual substance,
and even other sorts of
spells used by illusionists are potent (cf. phantasmal
killer, shades, prismatic
spray).
There are some illusionist
spells which have no verbal (V) component.
Also, these spells typically
need fewer material components than do those of other classes.
A notable exception is the
vision spell which needs great material outlay.
Lunitari (god of illusionist magic)
Handy Haversack wrote:
Hi Gary,
A tricky matter that I hope you could provide some feedback on:
...
Michael
Not to be a pill, amigo, but the game in question doesn't belong
to me. It is the property of WotC. They are the ones who can state with
certainty how its rules and so forth operate. I can not, as it is their
property. whatever I say is no more valid than the opining of any other
game master.
Of course, they have consigned AD&D to the scrap heap, so it's unlikely that they'll bother answering any questions about it.
As for me, well, I currently have my own new game system to worry about nowadays, and the only active RPG that is close to AD&D is the C&C system from Troll Lord Games. Perhaps the Trolls will be able to assist in regards to the matter.
I can say that the typical illusion is just that, and IMO if it is penetrated all portions of it are dispelled. Only in advanced illusion magic where a percentage of actuality is included in the magical effect generated would portions of the spell remain in effect to the viewer otherwise penetrating the illusion.
Illusions are particularly difficult to manage in game play because they are based totally on make-believe from make-believe magic. they have no basis in reality as "normal" imagined magic generally does.
Cheers,
Gary