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Warhorses are, of course,
simply mounts which have been trained for
combat. However, since horses
tend to be nervous and skittish even
when domesticated, it takes
careful selection and training to create a
true warhorse. The warhorse
is obedient, inured to the noise and confusion
of battle, and does not
shy at sudden movement, nor become
nervous at the reek of spilled
blood. Furthermore, the warhorse is
tough, has stamina, and
will certainly be aggressive in battle. A perusal
of the Monster Manual
will show that ponies, draft horses, and
wild equines have an attack
form. This is their bite. Warhorses, however,
are carefully trained to
not only use their powerful teeth as weapons,
but also to strike with
their forehooves when in melee.
The selection of warhorses
is possible for any character trained in
mounted combat. Such characters
include cavaliers, paladins, fighters,
barbarians, and rangers.
These classes can use the additional
attack forms of their mounts,
and can control them fully in battle.
The creation of warhorses
is another matter altogether. A knowledgeable
and skilled handler and
trainer must carefully choose candidates
(in most cases stud colts),
train these candidates for several years,
and then pass them on to
individuals who will introduce them to battle.
In so-called civilized states,
such activity will be accomplished by
military personnel and independent
enterprises as well. In so-called
barbaric areas, the whole
process will typically be taken care of by the
young boys and warrior men
of the group, the process being part of
the training to manhood
and normal adult activity of the group. In this
latter case, the animals
will almost certainly be light warhorses, with
the most sophisticated of
groups breeding and training medium
steeds as well, but only
on a more limited basis. (The Mongols are a
prime example of this latter
case.)
A light warhorse was referred
to as a courser in medieval Europe.
Such a steed was relatively
light, quite fast, and had great endurance.
A typical light warhorse
would be from 14 to 15 hands high, depending
on the availability of stock
and the size of the rider.
A medium warhorse was little
more than a larger, stronger light warhorse.
The typical example would
be at least 151/2 hands to about
161/2 hands high. Such animals
were the steeds of the elite Mongol
lancers, Saracen elites,
and general cavalry of Europe.
The heavy warhorse, the destrier,
was a huge animal of 18 or more
hands in height and massive
bulk. The famous Clydesdales are
horses of this type. The
power and size of heavy warhorses allowed
the heavily armed and armored
feudal knights and nobles to crush all
opponents not likewise equipped
and mounted, until the longbow and
pike proved themselves .
. . in the hands of expert troops.
The light warhorse will certainly
force a non-warhorse to move aside.
A medium warhorse will overbear
a light one, and the heavy warhorse
will push aside, at the
very least, any lesser steed. Such overbearing
will force the lighter horse
to a prone position, and the rider will be
thrown unless that rider
has horsemanship skills (such as those possessed
by the cavalier). Mounts
trained to combat will not only attack
fiercely, but they will
await a dismounted rider’s return to the saddle,
, even going so far as to
protect him or her from enemy attacks. A welltrained
horse might even be able
to bear a seriously wounded rider
from the field/encounter
to the home place.
Barding is simply the term
for the armor used to protect the mount.
The armor so used covers
the head, neck, and body of the warhorse.
The main types of barding
are:
Leather
- adds 1 factor to AC, weighs 160#; includes various forms of padded barding.
Scale
- adds 2 factors to AC, weighs 250#; includes various leather studding
and ring mail armors.
Chain
- adds 3 factors to AC, weighs 350#; includes various metal bands and plates,
so the classification encompasses padded barding.
Plate
- adds 4 factors to AC, weighs 500#; principally various pieces of plate
with chain mail support in other areas.
The warhorse must be able
to carry the weight of barding, in addition
to the rider and other gear,
in order to benefit from the protection of
barding. Accordingly, the
heavier types of barding are prohibited to
the lighter types of horses.
In other cases, a barded warhorse’s movement
rate will be reduced as
shown on the following table.
Barded
warhorse base movement rate
------------------------------------Barding Type---------------------------------------------
Warhorse | Leather | Scale | Chain | Plate |
light | 21" | 15" | NA | NA |
medium | 17" | 15" | 12" | NA |
heavy | 15" | 14" | 13" | 12" |
NA = Not Allowed.
Endurance: The effect
of wearing barding will be seen not only in relative
base movement rate but also
in the overall endurance of the
mount, provided that the
animal must wear the barding while traveling.
As a rule of thumb, use
the base movement rates given above to
find the total number of
miles the mount can travel in one day.
Magical Horse Barding:
It is possible that magical
armor for horses
and other sorts of mounts
can be fashioned. Such protection would
be rare in the extreme and
as such is not listed as a randomly found
magical item. It would be
worth at least five times the cost of comparable
armor (by type, not class)
for a character. The value of such magical
addition can never exceed
+ 3. Of such barding, 65% would be
+ 1, 25% + 2, and 10% +
3. The type of magic barding found would
be: leather lo%, scale 15%,
chain 25%, plate 50%.
Elfin Chain Mail for Unicorns
or Griffons: Protection of this sort can be
allowed by the DM at his
or her option. Weight and movement rate effect
is equal to leather barding.
Protection is equal to chain barding.
Barding for Other Types
of Steeds: As a general rule, steeds able to fly
are able to wear only leather
(or elfin chain mail) barding. Movement
rate should be reduced by
one-eighth for such protection. Aquatic
steeds cannot be effectively
barded. Other types of mounts, such as
elephants, for instance,
can be barded, and only plate barding would
have any significant effect
on movement rate. Plate barding will reduce
the movement rate of avery,
very, strong mount by from one-fifth
to one-eighth, with an elephant’s
movement reduced by the least, or
one-eighth.