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Advice
(Enchantment/Charm)
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Effect: This spell allows the shukenja to give profound and thoughtful advice to any creature of at least low intelligence.
The two must also share a common language.
When cast, the victim is allowed a saving throw
versus spell to avoid the effect. If this
is failed, the shukenja can give the creature instructions in the form
of
advice. These can be instructions to do
anything, including acts obviously foolish or self-destructive. The
advised creature then does its best to
obey the instructions. However, if the advice would place the creature
in
great peril or cause its death, the creature
is allowed a second saving throw versus spell (with a + 4 on the die
roll) just prior to committing the act.
Should, for example, the shukenja give advice to go to a nearby cliff and
jump off (and the creature cannot fly),
the second saving throw would be allowed just before the creature took
the fatal step. The spell does not in
any way conceal the identity of who gave the advice, and bad advice can
often cause trouble for the shukenja,
should those who follow it survive.
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