Calm
(Enchantment/Charm)


L^: sh1
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R#: 3"
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D^: P
C^: v.s.m
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CT: 5s
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S^: Neg.
A^: (One HD of creatures)*
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Effect: By using this spell, the shukenja is able to soothe the minds of those affected by fear, temporary
insanity, confusion, and other forms of mental distress.

It cancels the effect on the recipient, restoring him to his
normal mental state. The shukenja points at the recipient and utters a few holy scriptures, triggering the spell.
However, the recipient, since his mental distress makes him an unwilling target, must make a saving throw
versus spells, attempting to avoid the effect. If the saving throw is successful, the spell has no effect. If the save
is failed, the character is calmed.

MC: A prayer wheel or a page of sutras.