FREQUENCY: Rare
NO. APPEARING: 1-2
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 6
% IN LAIR: 100%
TREASURE TYPE: I
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Laugh
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Standard
ALIGNMENT: Chaotic evil
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
XP VALUE: VI/600+6/hp
The con-tinh is an evil spirit creature.
Legend and folklore maintain they are spirits of maidens who died
before their time. Their appearance is
much like that of a young girl. They only appear at night and are always
found within 100 feet of an old tree,
which is their life force. Should this tree be damaged, the con-tinh suffer
an
appropriate amount of damage. If the tree
is destroyed, the con-tinh is destroyed.
The con-tinh is greatly feared by commoners
and areas where they are rumored to live are shunned,
especially at night. During the daytime,
they hide within the branches of their tree. At night, they come out
hoping to catch travelers and foolish
locals. Although not particularly tierce in combat, the con-tinh has two
special attacks which it uses to great
effect.
Laugh: The first is a weird laugh
which it can do three times a night. Those
within 20 feet of the con-tinh when it
laughs must make a successful saving throw vs. death or be stricken with
insanity. This insanity reduces the person's
Intelligence and Wisdom to 2 until a heal spell is cast.
Possess:
The con-tinh
also has the power to possess (as per
the spell) once per night. This possession can be maintained even during
daytime. The con-tinh can only be hit
by weapons of + 2 or greater. A successful exorcism spell destroys the
creature.
Ancient Curse: Any person who destroys
the tree of a con-tinh must make a saving throw vs. spell or suffer an
ancient
curse. This power is automatic and can
occur day or night.