Possess
(Enchantment/Charm)
<(Possession)>


L^: sh5
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R#: 36"
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D^: 1r*
C^: v.s.m
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CT: 1t
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S^: Neg.
A^: One creature
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Effect: This spell is similar to the possess animal spell.

Unlike possess animal, however, this spell can be used to possess any type of natural animal or intelligent creature.
When possessing a character, the shukenja does not gain any of the abilities of that character class (i.e. special abilities or spells).
When released, the possessed creature does not have any memory of actions done during the possession or knowledge of who possessed it.

MC: A bowl or stick of incense and a figurine of the creature or character to be possessed.