Possess
(Enchantment/Charm)
<(Possession)>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: This spell is similar to the possess animal spell.
Unlike possess
animal, however, this spell can be used to possess any type of natural
animal or intelligent creature.
When possessing a character, the shukenja
does not gain any of the abilities of that character class (i.e. special
abilities or spells).
When released, the possessed creature
does not have any memory of actions done during the possession or knowledge
of who possessed it.
MC: A bowl or stick of incense and a figurine
of the creature or character to be possessed.