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Endurance
(Alteration)
Reversible: Fatigue


L^: sh4
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R#: T
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D^: 24h
C^: v.s.m
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CT: 1t
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S^: None
A^: One creature/2 levels
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Effect: This spell allows the shukenja to banish fatigue caused by lack of sleep and overexertion.
    When cast, it fills the recipient with energy and vigor.
For characters who have gone without rest, it cancels the effects of fatigue as if the character had eight hours of restful sleep in the last 24 hours.
Thus a character could be active for 24 hours (out of necessity), gradually suffering fatigue, receive this spell, and return to normal functioning
instantly. For characters who are already well rested, the spell cancels the need for sleep in the next 24 hours. It
does not, however, allow the recovery of spells. The spell affects one character for every two levels of the
caster.

MC.Endurance: A pinch of sand.
 

Fatigue: The reverse of this spell, fatigue, tires the victim as if he had not slept in the last 24 hours.
    The victim is -2 on his chances to hit, -1 on all saving throws, and moves at 2/3 his normal movement rate.
In addition, if the victim does not rest within 12 hours, he collapses from exhaustion and sleeps for 10 hours.
If sleep is impossible, the character is unable to take any type of effective action.
Eight hours of rest (if taken before collapse occurs) cancel the effects of this spell.
The victim is allowed a saving throw versus spell to avoid the effects of fatigue.

MC.Fatigue: A small noisemaker.
 
 





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