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Endurance
(Alteration)
Reversible: Fatigue
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Effect: This spell allows the shukenja
to banish fatigue caused by lack of sleep and overexertion.
When cast, it fills
the recipient with energy and vigor.
For characters who have gone without rest,
it cancels the effects of fatigue as if the character had eight hours of
restful sleep in the last 24 hours.
Thus a character could be active for 24
hours (out of necessity), gradually suffering fatigue, receive this spell,
and return to normal functioning
instantly. For characters who are already
well rested, the spell cancels the need for sleep in the next 24 hours.
It
does not, however, allow the recovery
of spells. The spell affects one character for every two levels of the
caster.
MC.Endurance: A pinch of sand.
Fatigue: The reverse of this spell,
fatigue,
tires the victim as if he had not slept in the last 24 hours.
The victim is -2 on
his chances to hit, -1 on all saving throws, and moves at 2/3 his normal
movement rate.
In addition, if the victim does not rest
within 12 hours, he collapses from exhaustion and sleeps for 10 hours.
If sleep is impossible, the character
is unable to take any type of effective action.
Eight hours of rest (if taken before collapse
occurs) cancel the effects of this spell.
The victim is allowed a saving throw versus
spell to avoid the effects of fatigue.
MC.Fatigue: A small noisemaker.
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