template****template
<alt>
Gaki
(Lesser Spirit)
<>
<Preta:
Buddhist, Hindu, Sikh, Jain>
"hungry ghost"
thirsty ghost
vampire
<>
Jiki-ketsu-Gaki | Jiki-niku-Gaki | Shikko-Gaki | Shinen-Gaki |
THe gaki (or more properly the nin-chu-ju-gaki)
are the spirits of the
wicked, returned to the Prime in the form
of horrid monsters
as punishment for their sins.
The Nature of the crimes committed in his
life determines the type of gaki the spirit
returns as. While on [The Prime],
the gaki are inflicted with terrible pains
&& needs, compelling <cf. d133>
them to do evil actions. They are always
hungry && thirsty, but <cf. wsg>
eating && drinking does not satisfy
their desires. All gaki have the following powers:
become invisible
at will,
polymorph into an insect
at will (moving at the flying speed listed) and
passwall three times
per day.
The are immune to all charm, hold, drowsy
insect or sleep spells.
As spirits, they are subject to all spells
which affect spirit creatures.
<left = Jiki-ketsu-Gaki>
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 12"/6"
HIT DICE: 8
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-3/1-3/1-8
SPECIAL ATTACKS: See below <Blood drain>
SPECIAL DEFENSES: See below <>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Very
ALIGNMENT: CE
SIZE: M
LEVEL/X.P. VALUE: VII || 1,075 + 10
These are the most fearsome of all gaki.
They are gaunt humanoids with sharp fangs
and clawed hands.
In COMBAT they attack with their clawed
hands and bite.
Blood Drain: If they score a successful
hit with the bite attack,
they remain gripped to the victim,
draining 1-10 HP
of blood per round.
Once the bite is scored the blood drain
is automatic, no
hit roll is needed. Once attached, they
do not let go until the victim is slain or
they are destroyed.
They can only be hit by +3 weapons
or better.
They regenerate at the rate of 1 HP per
round.
They are immune to cold- and fire-based
attacks. <cf. wsg>
They are most active at night.
<left = Jiki-niku-Gaki>
FREQUENCY: Rare
NO. APPEARING: 1-4
ARMOR CLASS: 6
MOVE: 12"/6"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-4/1-4/1-8
SPECIAL ATTACKS: See below <>
SPECIAL DEFENSES: See below <>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: CE
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: II | 50 + 3
This is the most common type of gaki.
They are compelled to hunt & eat flesh,
preferably [human]. <cf. d137>
They appear identical to the jiki-ketsu-gaki.
In COMBAT they attack with their claws
& bite,
attempting to <font>slay their victims
and carry them Off.
They regenerate damage at the rate of
1 HP per turn.
They are most frequently found near graveyards
|| On lonely roads && trails.
<gaunt?>
FREQUENCY: Uncommon
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 12"/6"
HIT DICE: 5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-4/1-4
SPECIAL ATTACKS: <See below>
SPECIAL DEFENSES: <See below>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: CE
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: IV || 245 + 5
This type of gaki causes disease. <cf. dmg.13>
They are gaunt humanoids pocked by disease && decay.
Any creature struck by a shikki-gaki must
make a successful save vs. Poison or be sticken by disease.
This save must be made each time the shikki-gaki
scores a successful hit.
If the save is failed, the victim falls
ill in 2d6 turns.
He becomes delirious, suffering from intense
chills & fevers, losing 1 HP per hour. <cf. dmg.13> <cf. dmg.220>
During this time, although the character
can stumble along, he is not
able to participate in any action, CAST
spells, or otherwise think clearly.
He does not recover HP naturally nor do
healing
spells have any effect
on him until the disease is cured or ends.
The disease lasts for 2-5 days or until
the victim dies.
Shikki-gaki can only be hit by +1
weapons or greater
and regenerate HP at the rate of 2 per
turn.
They are immuen to all type of disease
&& poison.
<right = Shinen-Gaki>
FREQUENCY: Uncommon
NO. APPEARING: 1-3
ARMOR CLASS: 0
MOVE: /18"
HIT DICE: 4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: See below <>
SPECIAL DEFENSES: See below <>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: CE
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: III | 135 + 4
This type of gaki is the least <Dangerous
Journeys>,
appearing as a moving fire.
It is commonly encountered on lonely
roads or woods where it
tries to lure victims to grassy or wooded
AREA.
If successful, it ignites the
surrounding AREA,
attempting to trap the vitim in a circle
of flame.
Those struck by the shinen-gaki suffer
1d10 points of fire damage.
It is immune to all fire-based
attacks,
but saves at -2 from water-based
attacks and suffers + 1 HP per die of damage done.
It can only be struck by + 2 weapons
or better and regenerates HP at the rate of 3 per turn.
<alt>
template****template