King Kong (Humanoid) | Mothra (Insectoid) | Godzilla (Reptilian) |
The gargantua are a class of truly monstrous creatures in proportion
and ferocity. They appear in many
different forms, but the most frequently encountered types are those
of gigantic humanoids, insects, and reptiles.
These beasts tower over virtually anything they encounter. Whether
they are aberrations of natural processes,
throwbacks to an age when they dominated the land, or the results of
a crazed magical experiment is unknown.
All that is known is that they exist and occasionally appear to ravage
the land. Although they have some degree
of intelligence, their actions are most often those of mindless brutes
bent on destruction for destruction's sake.
Because of their huge size, gargantua make the ground tremble when
they walk. As such they cannot surprise
creatures at all. Their height makes them easily spotted at a distance.
Furthermore, their habit of emitting
squealing roars as they move and fight makes it almost impossible to
ignore their presence. All possess the
ability to regenerate 4 hit points per round.
Fortunately, gargantua are rare and seldom
bother humans. When they do appear, their
arrival is often
treated as a national (or at least regional)
emergency and every resource is mobilized to ensure their riddance.
FREQUENCY: Very rare
NO. APPEARING: 1-2
ARMOR CLASS: 4
MOVE: 21"
HIT DICE: 35
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 4-40/4-40
SPECIAL ATTACKS: Trample
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic neutral
SIZE: L (80'-100')
LEVEL/X.P. VALUE: X | 16,600 + 35
Humanoid Gargantua: These gargantua
are the least intelligent of their kind. They stand 60 to 100 feet
tall and are sometimes covered with fur.
They have no language of their own, but are able to comprehend the
meanings of other languages 25% of the
time. This is because they have a strong empathy for human emotions.
The humanoid gargantua attacks with its
two fists for 4d10 points of damage each. In addition, the beast can
trample any who come underfoot, causing
10-100 points of damage. The humanoid gargantua lives in jagged
remote mountains or tiny islands far out
at sea.
FREQUENCY: Rare
NO. APPEARING: 1-3
ARMOR CLASS: 6
MOVE: 6"/36"
(MC: E)
HIT DICE: 20-30
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 3-30
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic neutral
SIZE: L (60')
LEVEL/X.P. VALUE:
20 HD: X | 11,100 +
30
21+ HD: X | 13,600
+ 35
Insectoid Gargantua: This creature
goes through several stages of growth. It begins life as a gigantic
egg which soon hatches, revealing a gigantic
larva. Starting life, it has 20 hit dice. In this form, it has the ability
to shoot a strand of cocoon silk to a
range of 60 feet. This silk is exceptionally strong and sticky, adhering
to
whatever it hits. Using this, the larva
can entangle and immobilize creatures. A strand can be severed with 20
points of damage from an edged weapon,
a successful bend bars/lift gates roll, or by monsters of 10 hit dice or
more. The creature grows at a phenomenal
rate, increasing 1 hit die per week. Upon attaining 25 hit dice, the
larva spins a cocoon and enters into the
pupae stage. It remains a pupae for 2d4 weeks, finally emerging as a
gigantic moth with 30 hit dice. In this
form the creature has lost the ability to spin silk. However, by flapping
its
wings it is able to create a huge windstorm.
This storm is 6" wide and extends -24". All within the path of the
storm must either be solidly anchored
(tied to a boulder, etc.) or make a successful saving throw vs. death (at
a
-4 on the die). Those who fail the die
roll are blown back 10 to 40 ", suffering 1 d6 points of damage for every
1" blown. Insectoid gargantua are found
in warm mountainous regions.
FREQUENCY: Rare
NO. APPEARING: 1-2
ARMOR CLASS: 2
MOVE: 18"//12"
HIT DICE: 50
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 3-30/3-30/6-60
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: CN
SIZE: L (100'-200')
LEVEL/X.P. VALUE: 22,600 + 35/hp
Reptilian Gargantua: These creatures
are gigantic, often bipedal, reptiles.
Their size is truly magnificent, towering
above all other creatures.
Although unable to speak, these creatures
possess a simple empathy and can sense
the emotions and desires of other creatures.
In combat, they attack with their front
claws and their bite.
If moving upright they are able to trample
for 10d10 points of damage.
Finally, they sweep the ground behind
them with their tail, 90 feet to either side.
Any creature in this AREA of effect must
make a successful save vs. Death or suffer
8d10 points of damage.
Reptilian gargantua are found most often
on tropical islands, far out at sea.
Since they can swim, this does not serve
to isolate them from the rest of the world.
Quote:
Originally Posted by Geoffrey
Gary, do you like Japanese
giant monster movies, such as Godzilla (28 films so far!)?
I'm rediscovering them with
my young daughter.
As for Japanese monster
movies, I must say they are not my cup of tea...although I get a laugh
out os some of them:
"Look! Gorgonzola, Cheese
Monster, destroys the entire miniature village as it it were a toy!".
Gary