Goblin Spider (Earth Spider)

FREQUENCY: Rare
NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVE: 18"
HIT DICE: 6 to 9
% IN LAIR: 80%
TREASURE TYPE: [C]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-8/1-8
SPECIAL ATTACKS: Surprise, grasp
SPECIAL DEFENSES: + 1 or better weapons to hit
MAGIC RESISTANCE: 20%
INTELLIGENCE: Low
ALIGNMENT Neutral evil
SIZE: L (8'-10')
LEVEL/XP VALUE:
    6 HD: VI/575 + 6/hp
    7 HD: VI/900 + 8/hp
    8 HD: VII/1,350+ 10/hp
    9 HD: VII/2,200+ 12/hp

The goblin spider, or earth spider, looks like a huge furry spider of particularly evil cast. They dwell far
from human habitations in the rough wooded mountains common to Kara-Tur. Once they dominated large
sections of the land now controlled by humans and view humans and their allies as invaders to their homelands.
As such, they take every opportunity to cause harm to human travelers and settlers on the edges of their
territories.

Goblin spiders do not spin webs, instead making their lairs in tunnels underground. The entrances to
these tunnels are carefully concealed by trapdoor openings. The goblin spiders are able to detect the vibrations
of creatures passing overhead and attack by springing suddenly from their lairs, surprising on a 1-4. Once in
combat, they attempt to grab their victim and drag him back into the lair, closing the door behind them. In any
melee round in which a goblin spider hits with both attacks, the victim has been grasped and held. Held victims
fight with a -4 on their chances to hit. A successful bend bars/lift gates roll allows the victim to free himself
from the grip. Those not held can help free the victim. This requires 20 or more points of Strength (at least two
characters) to wrench the victim loose. While the goblin spider is gripping a victim, it cannot make any other
attacks.

Goblin spiders are excellent mimics, able to imitate any voice or animal sound they hear, although when
imitating languages they do not understand they can only repeat words they have heard spoken. Although not
exceptionally intelligent, they are clever and devious, often using their mimicry to lure victims to their doom.
They speak their own language, the language of spiders, the trade language, and the language common to the
human inhabitants near their lair.

There is a 30% chance that there are 2d4 giant spiders in the immediate vicinity of any goblin spider lair.
These creatures serve as guards for the goblin spiders and assist them in any battle.