FREQUENCY: Rare <(warm shallow seas
of the tropical && subtropical regions)>
NO. APPEARING: 4-40
ARMOR CLASS: 7
MOVE: 6"//15"
HIT DICE: 1 to 4
% IN LAIR: 30%
TREASURE TYPE: [U]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Immune to water attacks
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average to High
ALIGNMENT: Lawful neutral
SIZE: M
LEVEL/X.P. VALUE:
1 HD: I | 14 + 1
2 HD: II | 28 + 2
3 HD: II | 50 + 3
4 HD: III | 85 + 4
<add Matron>
The hai nu are an aquatic race of creatures.
They are humanoid with webbed hands and
feet. Their
bodies are covered with a soft fur that
shimmers in many different colors.
They live in the warm shallow seas of
the sub-tropical && tropical regions
gathering fish and attending the court of the Lord of the Sea. They can
only
speak the language of their own race and
the court language of the Sea Lord.
Hai nu live in simple communities--the
hulls of sunken ships and the stands of thick kelp are sufficient for their
needs.
They love bright treasures and gather
precious cargoes from ships for their own enjoyment.
Their society is matriarchal, dominated
by the females, and 75% of those encountered are female.
Each community is led by a matron with
6 HD and an Armor Class of 5. There are 2d6 tamed sharks defending the
community. They have quite good relations
with sharks, porpoises, and whales and there
is a 40% chance that
3d4 of these creatures are present with
any band of hai nu.
When encountered, the arms of the hai
nu are:
Short Sword 20%
Trident and speargun
(treat as spear) 50%
Trident and dagger
20%
Short sword and net
10%
Hai nu seldom attack surface vessels, much
preferring to be left alone. They are by nature quite peaceful
and friendly, but vigorously defend their
hunting grounds and homes from outsiders. Fishermen who ply their
waters often find their lines cut, nets
fouled, and small leaks appearing in the bottom of their ships. Should
these
actions fail to discourage the fishermen,
the hai nu petition the Lord of the Sea for more drastic action.
Hai nu cannot survive very long out of
water, suffering 1 point of damage each round spent totally out of
water. They suffer double normal damage
from fire-based attacks and + 1 per die of damage from cold-based
attacks. They are immune to all forms
of water-based attack.