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Immunity to Weapons
(Alteration)
Reversible: Vulnerability


L^: sh6
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R#: T
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D^: 1r / 3 levels
C^: v.s
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CT: 1s
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S^: None
A^: Creature touched
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!@@
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!##

Effect: This spell makes the recipient immune to all non-magical and some magical weapons.

For shukenja of 11th level or below, the spell makes the recipient immune to normal weapons of all types. Thereafter, for every
6 additional levels the shukenja possesses, one additional plus of immunity is gained. Thus a 12th-level
shukenja renders the recipient immune to normal and + 1 weapons, 18th level, + 2 weapons or less, etc. The
character can still be struck by the weapon, but suffers no damage. Note that this applies only to attacks made
by weapons and weapon-like objects, not attacks made by natural abilities. In addition, creatures wielding
weapons or weapon-like objects that can do 18 or more points of damage hit as if they had a + 1 item, 20 or
more points equals a + 2 item, 24 or more equals a + 3 item, 28 or more points equals a + 4, and 30 points or
greater is equal to a + 5 item. This is solely for calculating whether the character can be hit, not the chance of
hitting.

Vulnerability: The reverse of this spell, vulnerability, lowers the plus required to hit creatures that can only be hit by
magical weapons. A shukenja under 12th level lowers the plus required by -1, 13th to 18th -2, etc. No saving
throw is allowed.

MC: A dagger worth at least 1 ch'ien which must be shattered upon casting.
 
 






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