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Character Classes and Races | - | - | - | Oriental Adventures |
Korobokuru are a race of Oriental dwarves.
Living in vast jungles, snowy mountain forests, or barren
wilderness areas, they seldom come into contact with humans. Korobokuru
prefer remote and forbidding sites
of great natural beauty. There they live in simple villages or camps,
moving only when forced to by the advance
of human settlements.
In appearance korobokuru are about four feet tall, with arms and legs
slightly longer in proportion to
their bodies than a human's. Most are bowlegged. Their arms and legs
are hairy, and the men have sparse
beards. They have a wild, unkempt appearance. The majority are chaotic
or neutral, although they have no
alignment restrictions.
Korobokuru can be barbarians, bushi, samurai, and wu jen. There are
many more barbarians among
them than any other class. Korobokuru samurai are rare, since no korobokuru
clans hold a position high enough
to be samurai. Korobokuru samurai must be sponsored by a human clan.
Korobokuru are by nature less susceptible to magic than the other races.
They receive a saving throw
bonus of + 1 for every 41h points of Constitution when saving vs. magical
rods, staves, wands; or spells. They
also receive the same bonus when saving vs. any type of poison.
Korobokuru have infravision with a range of 120 feet. They have a 66%
chance to recognize and
identify any normal plant or animal. They receive a bonus of + 1 to
hit bakemono, goblins, goblin rats, and
hobgoblins. Giants, oni, ogres, ogre magi, and titans suffer a penalty
of -4 when trying to hit korobokuru.
Because of their small size, korobokuru cannot use the go-daichi (two-handed
sword), any polearm other than
the naginata, or any bow but the horsebow. In general, they favor spears,
bows, blowguns, and short swords.
All korobokuru are able to speak the language of their tribe, the trade
language, the language of the
spirit-folk, and the language of hengeyokai. They do not speak any
alignment languages and cannot learn any
other; additional languages.
Korobokuru gain a bonus of + 1 to their initial Strength and Constitution
scores but lose 2 from their
initial Intelligence score. The increased scores cannot exceed 19 nor
be lower than 8, 12, or 3, respectively.
Culturally, korobokuru are much less advanced than most of their human
neighbors. They hunt and tend
small farms in secluded areas, and create simple pieces of art and
craft. They normally avoid human contact.
Because of this (and the general conceit of humans), humans consider
korobokuru to be backward primitives,
and rarely accept them as full members of human society. They are typically
seen as rude, pugnacious, boastful,
and somewhat comical by the rest of the world.
Korobokuru organize themselves into families and clans much the same
way humans do. Player
characters must belong to a family, either assigned by the DM or designed
by the player.
1. ABILITIES
STR:
INT:
WIS:
DEX:
CON:
CHA:
2. HEIGHT:
3. WEIGHT:
4. AGE:
5. LANGUAGES:
<below is for halfling: use this template for the 3 OA races>
ABILITY SCORE MODIFIERS:
RACIAL LIMITATIONS:
STRENGTH: 6/17
INTELLIGENCE: 6/18
WISDOM: 3/17
DEXTERITY: 8/19
CONSTITUTION: 10/18
CHARISMA: 3/18
RACISM, Hairfoot (HH): Neutral (duergar, svirfneblin, half-orcs), Tolerant
(AG: -5%: hill dwarves, mountain dwarves, gray elves, high elves, valley
elves, wild elves, wood elves, surface gnomes, half-elves, humans), Antipathy
(L: -5%, AG: -10%: drow), Preferred (L: +20%, AG: +15%: all halflings).
RACISM, Stout (HS):
RACISM, Tallfellow (HT):
STARTING AGE: Druid (40+3d4), Fighter (20+3d4), Thief (40+2d4)
AGE CATEGORIES: Young adult (23-33), Mature (34-68), Middle-aged (69-101),
Old (102-144), Venerable (145-199)
RACIAL TENDENCIES:
HEIGHT, M: 36. 01-10 (-d3), 11-90 (d100, 01-30 = -d3(/2), 31-70 = 0,
71-00 = +d3(/2)), 91-00 (+d6).
HEIGHT, F: 33. 01-10 (-d3), 11-90 (d100, 01-30 = -d3(/2), 31-70 = 0,
71-00 = +d3(/2)), 91-00 (+d3).
WEIGHT, M: 60. 01-10 (-2d4), 11-50 (d100, 01-30 = -d4, 31-70 = 0, 71-00
= +d4), 51-00 (+2d6).
WEIGHT, F: 50. 01-10 (-2d4), 11-50 (d100, 01-30 = -d4, 31-70 = 0, 71-00
= +d4), 51-00 (+2d4).
NPC ABILITY SCORE MODIFIERS:
<update the above by adding a field for languages, and numbering
the fields>