Bell of Protection~~
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This magical item is a huge bell, like those commonly found in temples.
When suspended from a frame and rung so its tone carries clearly, the
bell creates a fearsome barrier to spirit creatures.
This barrier extends to the edges of the compound or group of buildings
built and used for a single purpose (the grounds of a temple or a cluster
of hermitages, for example).
The maximum area that can be protected is a 50-yard radius. The barrier
lasts for one turn.
Lesser spirits cannot cross this barrier.
Greater spirits must make a saving throw vs. Death (with a -4 to the
die roll) to be able to cross the barrier, they suffer 4d10 points of damage
from the painful effort.
Spirit creatures within the AREA of effect when the bell is struck
suffer 3d10 points of damage from the painful noise.
The bell has no effect on spirit folk.