Nat (Lesser Spirit)

Einsaung nat, Hkum yeng nat, Lu nat.

<Hkum yeng nat, Lu nat, Einsaung nat>

The nats are a group of lesser spirits found in tropical jungles.

They are humanoid in appearance, with brightly colored skins and a general demonic cast.
Their hair is wild and tangled and their hands end in long, clawed fingernails.
All have sharp, fanged teeth, although not all rats are able to bite effectively.
All types of nats have the following abilities which they can do at will:
become invisible, levitate, ESP, comprehend languages, deflection, dream vision, possess animal, detect shapechanger, quickgrowth, passwall,
and dancing blade.
They are immune to poisons and diseases.
They suffer half damage from electrical and fire-based attacks (no damage if the saving throw is made).
All nats speak the language of their own kind and the language of the wu jen common to their area.
 

Einsaung Nat

FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 12"
HIT DICE: 2
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 10%
INTELLIGENCE: Very
ALIGNMENT: Chaotic good
SIZE: S
LEVEL/X.P. VALUE: III | 113 + 2

Einsaung Nat: This nat is a beneficial and helpful spirit if it is properly pleased by offerings of food and small treasures.
If properly beseeched, it takes up residence in the house.
Once settled it acts as a benefactor and protector of the owner of the house and his family.
To have such a rat residing in one's home is a sign of good luck.
If the nat should ever leave, the inhabitants take this as a sign of grievous fortune or evil to come.
The "home" of the einsaung is always the south cornerpost of the house. Although the actual lair is on the Ethereal Plane,
the einsaung always centers its effects around this post. Offerings to the einsaung are always placed
there.
The einsaung rat have the following abilities, in addition to those listed above: become ethereal, <psi?>
beneficence, know history, slow poison, detect curse, protection from evil, 10-foot radius, and polymorph self
(all at will once per round); omen and cure disease (once per day); dispel evil and possess (once per week). The
einsaung also radiates an aura which has the same effect as a bless upon the owner and family of the house. The
radius is such that it always covers the entire house (and any attached grounds). The einsaung can only be hit by
weapons of + 1 or better.
The einsaung nat is extremely shy, preferring to remain invisible and ethereal. In times of distress to the
owner of the house, the einsaung rat uses its powers without revealing itself or, should this be impossible,
possesses a person and acts through them. They prefer to avoid combat either directly or indirectly, and most
often aid the household by providing advice, information (both of which mysteriously appear), and good
fortune. The einsaung loves to play with children, though it is shy. It reveals itself in order to play when only
children are present.
 

Hkum yeng nat

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12" / 12"
HIT DICE: 4
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-6 / 1-6
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 30%
INTELLIGENCE: Standard <>
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: V | 405 + 4

Hkum yeng nat: This nat, although a protector, is more feared than respected for its powers. The nat
assumes the role of protector of an entire village, generally a village of fierce savages as befits its nature. In the
village, it takes residence in some central point--the head stakes of a headhunting tribe or the main building of a
warrior tribe. Here it is given offerings of the spoils of the tribe's battles which it carries back to its lair on the
Ethereal Plane. This is done to keep the hkum yang's favor, for should it grow displeased it brings misfortune
and disaster to the village. So long as it is properly appeased, the hkum yang assists in the defense of the village
from attack by both human and spirit enemies.
In addition to the powers of all nats, hkum yang have the following abilities: purify food and drink,
create spring, snake summon, dispel magic, castigate, oath, hail of stones, fire rain, elemental burst, and become
ethereal (all usable at wilt once per round); animate fire and animate wood (three times per day); quell and
remove curse (once per day); and ancient curse (once per week). They can only be hit by weapons of + 2 or
greater. They radiate an aura of fear (10-foot radius) which causes those who fail their saving throw vs. spell to
flee in panic for 2-5 rounds. This power only affects those who can see the hkum yang, either because it appears
or is detected.

Lu nat

FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 9"
HIT DICE: 8
% IN LAIR: 80%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-8/1-8/1-4
SPECIAL ATTACKS: Disease
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 10%
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: VII | 2250 + 10

Lu nat: This nat is totally evil and malicious, seeking to cause harm whenever possible. Its lair is always
found in a graveyard or cemetery, where it disturbs the rest of the dead. Fortunately it is simple-minded and can
be appeased by offerings of food. However, when it grows hungry it descends upon a village causing sickness
and death until the offerings are resumed.

In addition to the powers of all nats, lu are able to do the following: apparition, transfix, melt, fire
shuriken, and stinking cloud (all at will once per round); curse and creeping darkness (three times per day);
water to poison and wood rot (once per day). In addition, the lu is surrounded by an invisible cloud of disease
(10-foot diameter). All within this cloud must make a successful saving throw vs. death each round spent in the
cloud or become afflicted with a rotting disease. This disease rapidly weakens the character; causing the loss of
1 d10 hit points per turn until cured. Until the disease is cured the victim cannot heal naturally or benefit from
healing spells. The lu can only be hit by + 3 weapons or better.