*template**template*

Possess Animal
(Enchantment/Charm)


L^: sh3
-
R#: 1"
-
D^: 1r*
C^: v.s.m
-
CT: 1r
-
S^: Neg.
A^: One creature
-
!@@
-
!##

Effect: By USE of this spell, the shukenja is able to project his spirit into that of an animal, forcing the creature to behave according to his will.

The creature must be a normal animal, not a monster type, and must have fewer
hit dice than the shukenja. The animal is allowed a saving throw versus spell and if successful the spell has no
effect. Once the animal is possessed, the shukenja can cause it to do anything within its ability, regardless of the
consequences to the animal. However, for every point of damage suffered by the animal, the shukenja suffers
1/2 a HP of damage. In addition, should the animal die while under the control of the shukenja, a system
shock roll must be made. If the roll is failed, the shukenja also dies.

While controlling an animal, the body of the shukenja falls into a catatonic state. If the body is disturbed
or moved, the shukenja's spirit is lost until reunited with its body, as per a restore spell.

MC: A bowl of incense and a morsel of food appealing to the animal.
 
 






*template***template*