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Possess Animal
(Enchantment/Charm)
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Effect: By USE of this spell, the shukenja is able to project his spirit into that of an animal, forcing the creature to behave according to his will.
The creature must be a normal animal, not
a monster type, and must have fewer
hit dice than the shukenja. The animal
is allowed a saving throw versus spell and if successful the spell has
no
effect. Once the animal is possessed,
the shukenja can cause it to do anything within its ability, regardless
of the
consequences to the animal. However, for
every point of damage suffered by the animal, the shukenja suffers
1/2 a HP
of damage. In addition, should the animal die while under the control of
the shukenja, a system
shock roll must be made. If the roll is
failed, the shukenja also dies.
While controlling an animal, the body of
the shukenja falls into a catatonic state. If the body is disturbed
or moved, the shukenja's spirit is lost
until reunited with its body, as per a restore spell.
MC: A bowl of incense and a morsel of food
appealing to the animal.
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