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Remember
(Divination)
Reversible: Forget Past
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Effect: This spell can be used for two purposes.
* The first allows the
shukenja to restore memories lost by
amnesia, possession,
forget, or other events that might cause
a loss of memory.
The spell instantly
restores all lost memories of the character.
** The second form of
the spell restores limited knowledge to the character of
previous lives. This
use is more difficult and requires the recipient of the spell to make a
successful saving
throw vs. death to
take effect. If successful, the character gains some limited memories of
his previous life as a
different person (or
possibly even as an animal). The main use of this version is to gain information
about
events in the distant
past. These may reveal reasons for the character's current fortunes or
information. about
places and items long
since forgotten. This is used most often when the DM has created an adventure
where
such information is
hidden from the characters. Thus, if the player characters discover an
incomplete ancient
lejend describing some
great treasure or past event, the remember spell can be used in an attempt
to learn more
information. The DM
must decide if any useful information can be gained from this spell.
Forget Past: The reverse of this
spell, forget past, causes the victim to lose knowledge of recent
events.
For every level of the shukenja, one day's
worth of memories is lost, starting with the most recent.
The victim does not forget spells memorized,
however.
The victim is allowed a saving throw versus
spell to avoid the effects of this spell.
MC: A metal mirror.
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