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Snake Summoning
(Enchantment/Charm)


L^: sh2
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R#: 12"
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D^: 1t*
C^: v.s.m
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CT: 5s
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S^: S
A^: 12" radius
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Effect: This spell allows the shukenja to summon all snakes, serpents, and serpent-like creatures within the AREA of effect.

Creatures with HD greater than the level of the shukenja and those creatures with a high
intelligence are allowed a save vs. Spell to avoid the effect. If the save is failed or the
creature not allowed a save, it comes to the shukenja and follows him about, so long as the shukenja maintains
concentration on the spell. The creatures makes no attempt to harm the shukenja or those with him, unless they
are attacked. Once attacked, the spell is broken. The shukenja can move at half his normal movement rate
without breaking his concentration. At the end of the spell, the serpents revert to their normal state, with all the
consequences this may entail.

MC: A small silver flute which must be played throughout the duration of the spell.
 
 






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