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Wind Breath
(Evocation)
(Air)
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Effect: This spell allows the wu
jen to fill his lungs and expel a mighty breath of air of tremendous
strength.
The strength of this wind is approx. 5
mph for every level of the caster.
If the wind is blowing at 30 to 50 mph
(a strong gale),
there is a 10% chance
that small boats capsize,
a 1% chance that ships
capsize,
a 10% chance that a
man is knocked over.
There is a 20% chance
that branches snap, light articles are blown away, and tents || sails tear.
A man receives 1 point
of damage from sand && grit.
If the wind blows at 60 to 70 mph, the
storm force winds create
a 70% chance that small
boats capsize,
a 20% chance that ships
capsize,
and a 50% chance that
a man is knocked down.
In this wind,
trees bend and there
is a 70% chance that branches snap,
and a 20% chance that
a tree trunk snaps.
Medium size articles
are blown away, and there is a 50% chance that tents || sails are torn
in the winds,
and a 40% chance that
shacks are blown down.
A man receives 1d4
points of damage from sand && grit.
Flying creatures are
blown back 10 to 30 feet.
If the winds are hurricane force (80 to
130 mph), <71 to 130?>
there is a 100% chance
that small boats capsize,
a 70% chance that ships
capsize.
There is a 70% chance
that a man is knocked down,
a 30% chance he is
knocked down and bowled 10 to 40 feet (1d6 damage/10 feet).
In this wind, there
is a 70% chance that tree trunks snap,
and a 100% chance that
branches are ripped from trees.
Heavy articles are
blown away,
medium articles are
ripped from fastenings,
and tents || sails
are destroyed 70% of the time.
There is a 70% chance
that common buildings are blown down and
a 60% chance that shacks
are flattened.
A man receives 1d8
points of damage from blown objects,
and flying creatures
are blown back 50 to 100 feet.
<compare to divine
wind>
During winds of 140 to 180 mph, <131
to 180?>
ships are capsized,
men are knocked down
and blown 10 to 60 feet (1d6 damage/10 feet),
and they also receive
1d12 points of damage from blown stones.
Flying creatures are
blown out of the sky (51% damage suffered).
Trees are uprooted,
large stones are flung
into the air,
tents && sails
are destroyed, and
shacks are flattened.
There is a 70% chance
that common buildings are blown in,
a 50% chance that roofs
are torn away,
and a 10% chance that
stone walls collapse.
When winds are 190 mph or more,
ships are capsized
and broken up,
wooden buildings collapse,
and roofs are torn
away.
There is a 50% chance
that stone walls collapse.
Men are blown 50 to
100 feet (1d6 damage/10 feeet)
and also suffer 3d10
points of damage from blown items.
Flying creatures are
forcibly knocked from the sky (75% damage suffered).
The DM must adjudicate the effects of the
wind on other items, using
the above effects as a guideline. Those
outside of the AREA of effect do not
notice the tremendous winds, although
objects may be blown out of the
spell's AREA into their path.
<compare with WSG(wind, tents), and, DMG(structural damage)>
MC: A fan with an artistic value of 5 or
more ch'ien.
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