A character with carpenter proficiency
is needed
for the construction
of wooden shelters, towers, barricades, and
other structures. A single carpenter can
build a wooden object
the size of a 10-foot cube in a week.
This time can be reduced by
helpers, so that seven characters-only
one of whom must be a
carpenter-can build a 10-foot cubic structure
in a day. One carpenter
is needed for every nine non-carpenter
workers.
Carpenter, Equipment: The carpenter
needs an assortment of woodworking
tools, including hammers, spikes, axes,
and chisels.
Cost: 400
gp (The cost of raw materials is 11-20%(1d10 + 10)of the value of
the finished work.)
Space: Varies by task
<
so, if you go to a <carpenter's
shop>, the following items will be there:
hammer,
12 iron spikes,
hand axe.
>
DMG: This occupation assumes most woodworking jobs. A carpenter might be hired to secure a portal, fashion a chest, etc.
REF2: <Woodworker/cabinetmaker (DEX-4): In theory, a subskill of carpentry.>
DAILY COST: 3
s.p.
MONTHLY COST: 2
g.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:
Assumbar