13. Empty Caverns


 
 
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Lands of Deepearth
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DSG

Geography: This section of cave is attached by a narrow tunnel
to Area 12 (the Combat Zone) and to Area 7 (Grand Canyon of
Deepearth) by a narrow crack in the southern end of the canyon.
The caverns themselves are numerous and fairly small. A maze
of interconnecting passages allows fairly easy access throughout
the area to creatures smaller than human size. In some areas,
passages of less than 18 inches in diameter restrict the movement
of many creatures.

These caves are all of natural origin, but water no longer flows
here. They now present classic examples of dead caves. Their
cave formations are dull and brittle; the slightest pressure is
enough to break them apart. Dust covers everything in the area.

Denizens: The only denizens of the empty caverns are thousands
of bats that often fly here to sleep, clinging to the walls and
ceiling, a few basilisks that attempt to prey on the flying mammals,
and swarms of scavenging carnivorous beetles that crawl
about on the floor.

Resources: Air circulates through the caverns because of the
ventilation from both ends of the AREA. There is no water, fungi, or
mold here.

Unique Features: In the area’s largest cave, a number of tunnels
have been excavated in one wall. These were at one time the
lairs of a group of intelligent creatures, but were abandoned
when water sources dried up. Now the tunnels are as dusty and
decayed as the rest of the area.