13. Empty Caverns
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Geography: This section
of cave is attached by a narrow tunnel
to Area
12 (the Combat Zone) and to Area 7 (Grand Canyon
of
Deepearth) by a narrow crack
in the southern end of the canyon.
The caverns themselves are
numerous and fairly small. A maze
of interconnecting passages
allows fairly easy access throughout
the area to creatures smaller
than human size. In some areas,
passages of less than 18
inches in diameter restrict the movement
of many creatures.
These caves are all of natural
origin, but water no longer flows
here. They now present classic
examples of dead caves. Their
cave formations are dull
and brittle; the slightest pressure is
enough to break them apart.
Dust covers everything in the area.
Denizens: The only
denizens of the empty caverns are thousands
of bats
that often fly here to sleep, clinging to the walls and
ceiling, a few basilisks
that attempt to prey on the flying mammals,
and swarms of scavenging
carnivorous beetles that crawl
about on the floor.
Resources: Air circulates
through the caverns because of the
ventilation from both ends
of the AREA. There is no water, fungi, or
mold here.
Unique Features: In
the area’s largest cave, a number of tunnels
have been excavated in one
wall. These were at one time the
lairs
of a group of intelligent creatures, but were abandoned
when water sources dried
up. Now the tunnels are as dusty and
decayed as the rest of the
area.