20. Lava Caves
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Geography: The lava
caves shown on the map are just a small
portion of a huge underground
expanse that runs for many miles
to the north and east of
the map. The cavern displayed is situated
much like a balcony overlooking
a vast amphitheatre of fire and
molten rock.
The tunnel leading to this
area is very hot, and has the same
potential for causing damage
as the tunnel leading to Area 19.
Likewise, characters in
Area 20 stand about the same chance of
sustaining damage as do
characters in Area 19. Here, however,
the eruptions of smoke,
fire, and poison gas are much less
common-perhaps one eruption
per week.
The cavern itself is a portion
of a natural cave that has been
split by cataclysmic geological
forces. Fully half of the original
cave has fallen away because
of the encroaching lava. What
remains has been baked for
centuries by intense heat, so that
cave formations are dried
and brittle, and all surfaces are coated
with a layer of smoky residue.
The cavern is still huge, but is
dwarfed by the panorama
visible to the northeast.
In that direction, the floor
of the cave drops off in a 400-foot cliff,
with enough cracks and ledges
to make climbing possible. This
cliff drops away to a sea
of lava. A dull red glow illuminates the
area with a hellish light,
and characters on the cliff can see for
many miles over the molten
rock. Occasionally, a stony crag juts
from the lava like a forlorn
island, and in the far distance several
tunnels branch off, carrying
the lava to even more remote depths
of the earth.
Occasional columns of stone
rise from the lava sea all the way
to the ceiling, serving
to support the massive weight of stone
above. In most cases, this
stony ceiling is at least 1,000 feet
above the surface of the
sea, and every day a few chunks of stone
and earth break free and
tumble into the inferno below. The ceiling
is split by a number of
fissures that allow heat and smoke to
vent upward toward the the
mountain range on the surface.
The sea-like aspect of the
lava is enhanced by the fact that the
surface is tossed by a series
of swells, much like an ocean’s surface.
These swells are caused
by internal convulsions in the
earth, far underneath the
surface of the lava. The lava splashes
against the rocky cliffs
that contain it like an angry sea might lash
at its shore.
Denizens: The cavern
overlooking the lava sea is guarded by
ajarge outpost of fire giants.
As one of the few avenues through
which creatures from the
outside world can reach the fiery lands
of Deepearth, the denizens
of the region wish to carefully control
who is allowed to travel
here.
The fire giant outpost usually
holds about 20 individuals
accompanied by a dozen hell
hounds. At least one giant and one
hell hound guard the access
tunnel at all times. If any intruders
are discovered. the entire
force of giants and hounds act to repel
them.
Fire-resistant characters
bold enough to venture into the lava
sea area may encounter many
other denizens. Rock islands scattered
among the liquid rock serve
as lairs for many additional
bands of fire giants, as
well as numerous groups of lava children.
Each island contains only
one of these types of denizens, however,
with a 50% chance of either
race. Although the fire giants
and lava children do not
usually fight, they prefer to maintain separate
lairs.
Great numbers of magmen
live in the lava sea. Characters
looking down from the balcony
cave may see creatures splashing
through the molten rock
much like porpoises in the ocean. These
are the magmen. Occasionally
a few of the magmen climb to the
balcony cave so that they
can dive back down into the lava. The
fire giants view this activity
with amused tolerance.
Many fire bats dwell in
the vast cavern, clinging to the lofty ceiling
or soaring through the scorching
air as they travel across
Deepearth. Para-elementals
of magma dwell within the molten
rock of the lava sea, and
although they are not nearly as common
as the magmen, they are
much more dangerous. Even the fire
giants in their lava boats
are not immune to attack from these savage
creatures, who form in the
hottest areas of the sea and reach
upward to attack anyone
within reach.
Other creatures encountered
here are most likely not denizens
so much as would-be conquerors.
The elemental vortex
described in Area
21 is the source of many creatures from the
Elemental Plane of Fire.
For obvious reasons, these creatures
find the lava sea a pleasant
location to visit, and have long
attempted to wrest control
of the area from the fire giants. Fire
elementals, efreeti, salamanders,
and allies from the lower
planes make occasional forays
into the lava sea to wage war
against the natural denizens
of the area. In these circumstances,
the lava children and fire
giants join forces against the common
enemy. These battles are
spectacular affairs, with fleets of lava
boats maneuvering across
the molten rock, boulders flying
through the air, and thousands
of creatures locked into mortal
conflict. Thus far, the
denizens of the lava sea have always been
successful in driving off
invaders, but each foray has been made
with more force than the
one before. These invasions occur
about once every decade.
Resources: The only
real resource of this area is heat, which
is difficult to transport
to any area where it might be needed.
Water is nonexistent; when
it leaks into the area, it turns instantly
to steam. The air is usually
breathable, and fresh air is sucked in
through the entrance tunnel
with a force capable of blowing out
candles and unsheltered
lanterns and 50% likely to extinguish
a
torch.
Unique Features: The
fire giants have devised an unusual
means of transporting themselves
from one island to another:
they have sculpted massive
granite boats that they row or sail
across the surface of the
fiery liquid. The boats are often propelled
by wide stone paddles, used
much like the oars on a galley.
Occasionally, however, gusts
of air, steam, or other gases
sweep across the sea, and
then the giants hoist sails to propel
their boats. The sails are
made of a mysterious cloth, perhaps
magically treated, which
resists the intense heat. When a forceful
gust occurs, it can push
the massive boats along at a clip that
would do justice to any
surface sailing ship.
The lava boats range in length
from 80 to 240 feet, with a width
of about 20% of the length.
Boats longer than 160 feet are
equipped with a pair of
masts, while the shorter boats have only
single masts. In appearance
they resemble a clumsy version of a
Viking longship. Each boat
has one pair of oars for every 40 feet
of length. A stone tiller
in the stern aids in steering.
On a large island several
miles from the balcony cave, the fire
giant king resides. The
entire island has been tunneled and
carved so that it resembles
a massive castle. Tall towers rise from
many points along its rocky
surface, and a high wall meets the
lava on all sides of the
island except one. Here, a breach opens
into a lava-filled harbor
where the fire giants moor their boats
against stone docks and
gain entrance to the towering castle.
The harbor entrance is only
120 feet wide, and is protected on
each flank by a high tower
manned by a dozen fire giants with a
large supply of boulders
to hurl at unwelcome intruders