FIRE GIANT

FREQUENCY: Uncommon
NO. APPEARING: 1-8
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 11 + 2-5
% IN LAIR: 35% (e.g. G3 Hall of the Fire Giant King: levels 8-12)
TREASURE TYPE: [E]
NO. OF ATTACKS: 1 ~ 10 (HD 11 + 2-3) | 9 (HD 11+ 4-5)
DAMAGEIATTACK: 5-30
SPECIAL ATTACKS: Hurl rocks (2-20)
SPECIAL DEFENSES: Impervious to fire
STRENGTH: 22
INTELLIGENCE: Average to low
ALIGNMENT: Lawful evil
SIZE: L ( 12' tall)
    WEIGHT: 1,510# (3/4 ton)
    CHEST SIZE: 80" (6'8")
    TORSO LENGTH: 38" (3'2")
LEVEL/X.P. VALUE: VII | 2,700 + 161

SAVES, 11+1 to 11+4: 7.8.9.8.10
SAVES, 11+5: 5.6.7.5.8

DEITY: The deity of the fire giants is Surtur (q.v).
Fire giants can rise up to the 7th level as shamen.
As a talisman, fire giant shamans often carry a severed head (usually human) that has cured and dipped in molten steel. <compare: tathlum, in OD&D>

Hurl Rocks: Adult fire giants are able to hurl rocks from 1" to 20" distances, inflicting 2-20 HP of damage. <Grenade-Like Missiles: Boulders>
They can catch like missiles 50% of the time.

Impervious to Fire: Fire giants are impervious to fire, even red dragon breath.

Lair: Fire giants are as often found in castles as in caverns. If found in their lair it
is 25% likely that they will have 1-4 hell hounds of the largest size as watch
dogs. If more than 4 fire giants are encountered in their lair the additional
ones will be females (corresponding to frost giants for hit dice and
damage/attack), except that if 7 or 8 are encountered the last one or two
will be young (roll d% for size).

Description: Fire giants are very broad (about 6' at the shoulders), looking
almost like dwarves. Their skins are coal black, hair is flaming red or bright
orange, and eyes are deep red. Their teeth are usually yellow orange.
They wear armor or dragon hides. They favor huge swords.


 

Tribal Spell Casters : Shamen (C7 maximum). Not recommended for random encounters.

1<the numbers are from Best of Dragon I, page 21, are not correct yet. use a dwarf:human ratio, from the info in the DMG>

FREQUENCY: Uncommon

FREQUENCY: Common ([Dungeon Level VII])

FREQUENCY: Uncommon ([Cold Wilderness Mountains]
FREQUENCY: Very rare ([Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Plains], [Cold Wilderness Desert])




FREQUENCY: Uncommon ([Temperate Wilderness Mountains], [Temperate Wilderness Hills]) <check these>
FREQUENCY: Very Rare ([Temperate Wilderness Forest], [Temperate Wilderness Plains], [Temperate Wilderness Desert])

FREQUENCY: Uncommon ([Tropical Wilderness Mountains])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Plains], [Tropical Wilderness Desert])