30. Interplanar Whirlpool
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Geography: The placid
river flowing from Area 17 gradually
picks up speed until it
reaches the shaft shown on the map. Here
it plunges 2,000 feet straight
down, finally splashing into the deep
subterranean lake that makes
up Area 30. The shaft the water
plunges down is 100 feet
in diameter. Just before the water
plunges over the fall, it
passes a sturdy breakwater and landing.
At this point, travelers
can remove boats from the water and walk
along a wide trail that
follows the river into the shaft. The trail
becomes a long series of
wide stairs cut into the rock opposite the
waterfall, and the stairs
switchback down the entire length of the
shaft. At the bottom, they
terminate in another landing adjacent
to the lake.
The lake itself fills many
adjoining caverns. Some of them are
completely filled, making
boat travel impossible, but in most
areas the ceiling rises
20 feet or more from the surface of the
lake. A wide, placid river
slowly makes its way out of the lake to
the south, and a more aggressive
current carries water into a
large cavern to the north
of the lake, where the whirlpool is
located.
The lake’s depth varies
from cavern to cavern, but it is rarely
shallower than 100 feet.
In some places, the bottom is 1,000 feet
below the surface.
Denizens: As might
be expected, both the kuo-toa and the
aboleth wander these caves,
although neither race maintains
dwellings here. They are
often on the watch for intruders from the
Plane
of Water, who gain access to the Prime Plane through the
whirlpool.
A number of monsters roam
the deep waters of these caverns,
using the wide river leading
to Area 31 as a means of infesting
that area as well. These
aquatic carnivores include giant catfish,
giant gar, scrags (marine
trolls), lampreys, merrow (aquatic
ogres), giant sea snapping
turtles, and giant pike. The marine
trolls and ogres maintain
lairs in small caverns along the sides of
the lake, while the other
monsters constantly roam about in
search of prey.
A small group of nymphs resides
in these caverns. They live in
caves half-filled with water,
very close to the waterfall that spills
into this area. They jealously
guard against intrusion and strive
constantly to keep the water
pure.
The large cavern containing
the interplanar whirlpool is
claimed by a host of creatures
from the Elemental Plane of Water.
An assortment of nereid
perpetually guards the approaches to
the cave. If intruders approach,
some of the nereid attempt to
keep them at bay while others
hasten to their own plane to return
with reinforcements. These
arrive three turns after the intrusion
is discovered.
Creatures from the Plane
of Water who answer the nereids’
calls for hetp include water
elementals, water weirds, tritons, vardig,
and marid. Unless the incursion
is a major one, only one or
two types of these creatures
respond at a given time.
Resources: The water
is clean and plentiful. The air does not
circulate well, but few
of the creatures here breathe it, so characters
have no shortage. The caves
of the ogres and trolls contain
limited amounts of treasure,
but little else of value can be found
here.
Unique Features: The
whirlpool cavern is an elemental vortex
like the mud and lava vortices
in Areas 29 and 21. Characters
must be able to breathe
water in order to survive a journey to the
Plane of Water. In addition,
the guardians from that plane must
either be defeated or persuaded
that the characters serve a
cause that they support.
A few of these creatures, such as tritons,
lean towards good alignment.