17. Lower Lake of Deepearth
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Geography: This lake
occupies a large, open cavern that is
about twelve miles long,
and thirteen miles wide at its broadest
point. The chamber is about
600 feet high, and the bottom 500
feet are filled with water.
Near the center of the ceiling, a constant
column of water spills from
the drain in the Upper Lake. The
water around this column
is quite turbulent, but the rest of the
lake is rather placid.
The cavern leading here from
Area
16 ends in a tunnel mouth
50 feet above the surface
of the lake. As elsewhere, the walls of
the lake’s cavern are cracked
and rough, so that climbing them is
not difficult. The lake’s
shoreline is inaccessible; rocky cliffs drop
far below the water line
on all sides.
To the north, a broad and
placid river flows from the lake and
slowly meanders through
a wide cavern. The river maintains a
fairly constant width of
about 100 feet, and a depth of 1dlO + 10
feet. The ceiling of the
cavern is always at least 20 feet above the
water level, and sometimes
soars as much as 50 feet from the
water’s surface.
The bottom of the lake is
smooth rock coated with a few inches
of fine silt. A half-dozen
underwater caves penetrate the cliffs
bordering the lake, but
their mouths are all at least 100 feet below
the water’s surface.
Denizens: The lower
lake is the scene of an ongoing struggle
between the aboleth
and the kuo-toa. Each race maintains outposts
in the lake, and savage
battles often rage both on the surface
and in the depths of the
lake.
The kuo-toa have built a
domed city near the southern end of
the lake. It is very similar
to their community in the Upper Lake.
The men-fish often travel
between the two lakes, and have established
a well-worn path leading
up to the tunnel mouth near their
lair. Occasionally a kuo-toa
travels from the Upper Lake to the
lower by following the water
down the drain, but the inherent risks
of this plunge generally
convince them to travel overland.
The aboleth have erected
their own city at the lake’s northern
end, and they attempt to
exert strict control over creatures using
the river to exit or enter
the lake. (The city of the aboleth is
described below, under Unique
Features.) About 300 aboleth
occupy the lake dwellings,
although nearly half of them may be
swimming in other parts
of the lake at any given time. A small
group of these repulsive
beings is on guard at the mouth of the
river at all times.
The lake is also host to
a number of waterborne fungi and
numerous fish upon which
other creatures survive. The only
other denizen of the lake
is given a wide berth by both the aboleth
and the kuo-toa: this is
a massive kraken that has somehow
adapted itself to live in
fresh water. The kraken dwells in the largest
of the side caverns leading
off the lake.
Resources: A constant
supply of fresh air finds its way into the
cavern through several entrances,
and the spout of water from
the ceiling throws out enough
turbulence to keep it circulating.
The only mineral resource
that could be gleaned from the lake
lies on its floor, directly
under the waterspout. Here, a vast
amount of gold
in the form of tiny flakes (or gold dust) has settled
after being washed downstream.
The total value of this gold
exceeds 100,000 gp, but
the problems involved in recovering it
(namely, the 500-foot depth
of the water, the kraken, aboleth, and
kuo-toa) make mining here
a very risky operation.
Unique Features: Any
character following the water through
the drain on the floor of
the Upper Lake remains submerged for
2d6 rounds. The water eventually
bursts through the hole in the
ceiling of the Lower Lake
and plummets 100 feet straight down.
Characters and creatures
not native to water will sustain 6d6 of
damage from this fall, although
this is reduced to half damage if a
save vs. breath weapon is
successful. Creatures native to water,
such as the kuo-toa and
aboleth, sustain 3d6 of damage; if their
saving throws are successful,
they take no damage.
The cavern inhabited by the
kraken is the largest of the caves
branching off the lake.
The entrance tunnel is 40 feet in diameter,
and leads into a vast complex
of caverns. Some of these are completely
water-filled, while others
are partially filled with air. The
kraken has no less than
50 slaves here, all toiling to expand the
caverns for the greater
glory of their tyrannical master. A huge
pile of tailing stone lies
at the bottom of the lake beneath the
cavern-a sure sign that
major excavation has occurred in the
area. The kraken’s slaves
are an odd mix of human adventurers,
drow, duergar, svirfneblin,
and even a couple of kuo-toa. The
slaves have developed a
temporary truce among themselves
against the day when they
might strike out for freedom.
The city of the aboleth
is .not attached to any surface, but is
designed to have a neutral
buoyancy and to float in the water at
whatever depth the aboleth
desire. Like the bodies of the aboleth
themselves, the city is
encased in a cloudy mucous. It is shaped
like a broad disk, about
1,000 feet in diameter. Six slim towers
rise around the outside
boundaries, and often these towers are
the only portions of the
city extending above the surface of the
water. The city walls, towers,
buildings, and base are made from
an unnatural substance that
combines many properties of wood,
stone, and metal.
A fairly high wall connects
the six towers around the circumference
of the city. The base of
the wall is pierced with a number of
drain holes, and a common
tactic used by the aboleth is to come
up under the enemy. The
water trapped in the walls drains away,
leaving the victims trapped
high and dry in the city of the aboleth.
The buildings of the aboleth
city are completely different from
any others in the world.
Each structure is an almost perfect
sphere, and rests on a very
narrow base. They resemble balls
resting on a slightly soft
surface, so that the bottom 10% of the
spheres is submerged. The
number of entrances is determined
by size; smaller buildings
(20-30 feet in diameter) have one
entrance, and the largest
buildings (about 100 feet in diameter)
have six. Each entrance
is simply a three-foot-diameter hole near
the base of the sphere.
The buildings are all single-room
structures, filled half with
water and half with air.
They frequently have ledges that resemble
perches about halfway up
their interior walls. The smaller
buildings are individual
lairs, while the larger ones serve as nurseries
for the aboleth young or
prisons for their many human,
drow, pech, derro, and duergar
slaves. Each race of slaves is
held in a different structure.
The largest buildings are
used as halls of government for the
Three Clans (each clan has
its own building). These buildings
contain many ledges up and
down their interior walls. Members
of the clans perch here
when their sessions convene.
The mechanism controlling
the buoyancy of the aboleth city is
located in the disk that
forms the city’s foundation. This device is
perfectly circular, and
about 40 feet thick. While seemingly solid,
it is in fact riddled by
a maze of corridors and machinery rooms.
Many sturdy doors close
off the various parts of the disk. Most of
this area is air-filled,
as this is where the city gains much of its
positive buoyancy when the
controller wishes it to rise.