A low dais here holds a wide, stone
bowl heaped with hot coals
that cast an eerie glow over the area. The bowl is surrounded by a visible haze and the reek of coal smoke. Next to the fiery bowl stands a massive iron anvil set atop a stone pedestal. Opposite the anvil lies a stone bench with a great leather bellows and several hammers and sets of tongs heaped on it. A wooden bin filled with coal stands next to the bench. |
Wartslag, the bugbear
blacksmith, lives and works here.
Most of
his job consists of making shoes for the
quarry’s mules and horses,
but he also creates or repairs all manner
of iron or steel
items. The
smith spends all his time here tinkering
with metalwork, snoozing,
or playing knucklebones with his 2 goblin
assistants.
Wartslag pays attention to what happens
in areas 24 and 25,
including any comings and goings from areas
26 and 28. If he
notices trouble, he hides behind his forge,
hoping to ambush intruders
who might come his way.
Wartslag (bugbear):
AC 5; MV 9”; HD 3+1; hp 16 <19>; #AT 1; D 2–8
or 2–5 <+2> (hammer);
SA surprise on a 1–3 on 1d6.
<S 17>
<THACO 15>
<XP 211>
Goblins
(2): AC 6; MV 6”; HD 1–1; hp 3 each <2 each>; #AT 1; D 1–6 <-1>
(short
sword) or 1–4 <-1> (sling).
<THACO 20>
<Total XP 32>
If Wartslag manages to surprise
the intruders, he attacks the closest
opponent. Otherwise, he maneuvers away
and chucks hammers
(he carries 3 with him and has 4 more on
his workbench)
at lightly armored or unarmored foes until
someone engages him
in melee.
Wartslag’s 2 goblin assistants use the forge
as cover (+4 bonus
to AC) and attack with their slings for
as long as they can.
If an enemy moves into melee
range, they toss a stinkbomb they
created from animal <shit> and fungi.
The bomb creates a cloud
that covers the whole dais and all the
squares adjacent to it for
5 rounds. Anyone in the cloud (except for
Wartslag and his assistants,
who have built up an immunity) becomes
sickened and
weakened due to the stench unless the character
makes a successful
save vs. poison.
A failed save results in the loss of 1 point of
Strength
per round for as long as the victim remains in the cloud
and for 1 round after the victim leaves
the cloud. Strength loss
lasts for 10 rounds after the poison has
taken its final effect.
>>28.