58. Troglodyte Barracks
 
The sand underfoot thins out and gives way to a smooth stone
floor. Ahead lies a chamber with a ceiling that bristles with thousands
of tiny stalactites, like spines on a giant sea creature. The
floor is mostly smooth, but it lies in rounded peaks and troughs
like waves on a wind-tossed pond.

Here and there on the floor, heaps of seaweed fill some of the
low spots. A faint but putrid smell permeates the air. <odor detection, DSG>

A troglodyte resides here, and the slavers have equipped it with
metal weaponry.

Troglodyte: AC 5; MV 12”; HD 2; hp 9; #AT 1; D 2–5 and 1–8
(battle axe) or 1–6 (javelin); SA revulsion odor; SD camouflage,
surprise on a 1–4 on 1d6.
<THACO 16> 
<XP 54>

The troglodyte notices adventurers approaching if they trigger the
trap in area 57 or do something else to announce their presence.
If alerted, the troglodytes (including the 2 in area 59) hunker
down and try to surprise the PCs as they enter the
chamber.

If the party arrives here quietly, the troglodyte is all but invisible in
its beds of seaweed, but it quickly awakens if the characters make
too much noise. It cannot surprise the party as it gets to its feet,
and the creature might be surprised.

>>59.