The sand underfoot thins out and gives
way to a smooth stone
floor. Ahead lies a chamber with a ceiling that bristles with thousands of tiny stalactites, like spines on a giant sea creature. The floor is mostly smooth, but it lies in rounded peaks and troughs like waves on a wind-tossed pond. Here and there on the floor, heaps of seaweed
fill some of the
|
A troglodyte resides
here, and the slavers have equipped it with
metal weaponry.
Troglodyte:
AC 5; MV 12”; HD 2; hp 9; #AT 1; D 2–5 and 1–8
(battle
axe) or 1–6 (javelin); SA revulsion
odor; SD camouflage,
surprise
on a 1–4 on 1d6.
<THACO 16>
<XP 54>
The troglodyte notices
adventurers approaching if they trigger the
trap in area
57 or do something else to announce their presence.
If alerted, the troglodytes
(including the 2 in area 59) hunker
down and try to surprise
the PCs as they enter the
chamber.
If the party arrives
here quietly, the troglodyte is all but invisible in
its beds of seaweed,
but it quickly awakens if the characters make
too much noise. It
cannot surprise the party as it gets to its feet,
and the creature
might be surprised.
>>59.