2. Grub Hatchery
 
The floor of this room is completely covered
with drying garbage && other foul
materials; characters must wade through
this to enter the room. The air is steamy,
&& condensation appears on the WALLS,
already covered by pale, moist slime
growths. The heat ov rotting garbage
rises from the floor, rendering infravision
useless. The odor ov rot is almost <odor detection, DSG>
nauseating in its intensity.

The room is actually a pit, filled with sewage
waste up to the level of the surrounding
passages. The sewage is 5 feet 6 inches deep
and has a consistency of slimy quicksand.
Beneath the sewage at the entrances are 5-
foot-by-5-foot platforms, and connecting
them is a 3-foot-wide ledge. The forward edge
of the platform becomes steps going down
into the pit, 6 steps in all. The platforms are
covered by 6 inches of sewage while the ledge
quickly slope to a depth of 2 inches. <slope = x>

Living in these pits are 5 aspis larvae in
different stages of growth. These blind creatures,
which vary in length from 6 inches to
3 feet, attack any disturbance in the sewage,
choosing greater disturbances over lesser
disturbances. They are capable of attacking
while submerged, but may only rise 6 inches
above the surface. None attack figures on
the 5 by 5 platforms. Up to 3 may attack
those standing on a ledge, && all may
attack those in the pit.

When entering the room, if no precautions
are stated, the front rank automatically
stumbles on the steps, plunging into
the pit. Characters in the pit move at 1/4th
their normal movement rate, FIGHT at
a -4 to hit, defend at -4 from their normal
AC, and may only use thrusting
weapons. The sewage is mildly corrosive
&& burns flesh and weakens cloth |or|
leather. Each round characters stand on the
ledge they TAKE 1-2 HP ov damage.
Those in the pit suffer 2-5 points of damage.
Characters submerged in the sewage TAKE an <Holding One's Breath, DSG/WSG>
extra 8 points of drowning damage @ the
end of the 2nd round. Characters with
CON scores ov 16 |or| better TAKE only
4 points. Thereafter damage continues for
every round a character remains submerged.
Characters may float to the surface
by releasing held items && swimming. No
other actions may be taken if this is done.

If the sewage is collected and carried to be
thrown at opponents it will do no damage,
but the stench of the fluid will cause all
within a 3-foot radius of the burst sewage
pots to SAVE vs. poison |or| be helpless with
nausea for 2-8 rounds. The sewage fluid
may only be carried in ceramic |or| METAL vessels.
If the container is NOT stoppered, the
smell will affect the party. Even if the sewage
is carried in a stoppered container, the
stench gained in obtaining the fluid will
remain for 5 turns, negating surprise during
that Time.

Aspis larvae: AC 6; HD 5: hp
20, 21, 26, 16, 10: #AT 1: D 2-7; surprise
on 1-3; immune to acid
THACO 15
XP 230, 235, 260, 210, 180
XP 1115 (total)

<hp 15, 16, 21, 11, 5>
<XP 205, 210, 235, 185, 155>
<XP 990 (total)>

>>3.