7. Stonecutter's Shed
 
This ramshackle building is cluttered
with a variety of tools && junk. There
are hammers, chisels, axe handles, slabs
of stone, && warped boards. The WALLS
are covered with many different types of
holy symbols, some ov evil && some of
good religions. Most of these LOOK as if
they have been pegged or nailed in place.

Crouched around a dim and sputtering
<bullseye> lantern are 6 orcs, nervously fingering
their halberds && glancing about.

The 6 orcs have been ordered to stand
GUARD here to prevent any intruders from
entering the compound. All the exits are
barred, but the doors are weak && easily
broken. The orcs do NOT like this duty &&
are plainly terrified of the nearby cemetery,
as they do NOT like the idea of becoming victims
of some undead creature. To prevent
this they have gathered any && every holy symbols
available, including those ov their
victims, && hung them up. Nonetheless,
they are apprehensive. If surprised, their <Surprise, PH>
1st thought is to FLEE (if possible). If they
cannot get away, they will FIGHT at a +2 on
their chances ”to hit” out of sheer ferocious
panic. Each orc has 5 gp and a silver holy
symbol of some religion, worth 40 gp.
<Xerbo, Zilchus, Raxivort, Iuz, Rudd, Cyndor>

Orcs (6): AC 6; MV 9”; HD 1; hp
4, 3, 6, 7, 1, 4; #AT 1; D 1-10 by halberd
THACO 19
XP 14, 13, 16, 17, 11, 14 (total = 85)

>>8.