Lords of Darkness

Apparition Coffer Corpse Crypt Thing* Death Knight Demilich
Eye of Fear and Flame* Ghast Ghoul/Lacedon Ghost Groaning Spirit (Banshee)*
Haunt Huecuva Ixitxachitl, Vampiric Lich Mummy
Penanggalan Poltergeist Revenant Shadow Sheet Ghoul
Sheet Phantom Skeleton Skeleton, Animal Skeleton Warrior Son of Kyuss
Spectre Vampire Wight Wraith Zombie
Zombie, Juju Zombie, Monster - - Chemosh (god of all undead)

UNDEAD
Undead share the following characteristics:
* They never check morale and are immune to fear (except that clerics and paladins may cause a fear-like effect by turning them, see Chapter III);
* they are immune to sleep, charm and hold-type effects except for such effects that are specific to undead (for example, if the GM chooses to house-rule a magic item or spell which has the effect hold undead, this would work);
* they suffer 2d4 damage from vials of holy water; and
if damaged--for "injured" is the wrong word--they do not automatically heal, though certain undead types such as ghouls may be able to recover HP by consuming living flesh and others such as spectres may do so through leeching a living creature's vital force (draining a level).
- OSRIC.239

876 Undead (terrain: mountains, TPL30: 5th) (REF3.10)

<if there is a charm undead spell, then add this: psionic encounter: 25% >
<same for  detect spells, as well>

Q: Undead, as a general class of monsters,
are immune to sleep, charm,
and hold spells. Does this immunity
also extend to web spells?

A: In general, no. Any creature with a
corporeal body can be ensnared by a web
unless it possesses some special form of
protection, such as a ring of free action.
Of course, incorporeal undead such as
wraiths, spectres, groaning spirits, ghosts,
and vampires in gaseous form are immune
to webs.
(138.12)

Q: Can normal persons speak with
undead?

A: Unintelligent undead do not converse;
they simply attack living things. The more
powerful, intelligent, corporeal undead
such as vampires and liches do speak.
Whether or not other undead speak is up
to the DM. In general, undead are malevolent
beings who hate life and are not
prone to talk. However, having an undead
monster speak for dramatic effect is perfectly
acceptable.
(138.12)

Q: Which creatures can become
undead? Is it possible to have vampiric
purple worms or spectral
trolls? Or is undead status limited to
humans and demi-humans? If so,
what happens to other creatures
who are slain by ?undead-creating?
undead?

A: Some DMs rule that only humans
become undead, but it is more common to
include all the PC races and their NPC
subraces. Animals and monsters never
become undead unless their remains are
magically animated as skeletons or zombies.
Such creatures simply die when slain
by undead.
(138.12)

Q: What happens when an undead
with a link to the NMP
is plane shifted to an outer plane?
Would this sever the link?

A: Plane shift has no special effect on
undead. If the spell succeeds, that portion
of the undead that was formerly on the
Prime Material is shifted to the destination
plane; the link to the Negative Material
remains intact. It is quite possible that the
residents of the destination plane will
resent having an undead monster dumped
into their midst.
(138.12)


 

Q: Can psionically aware creatures
attack intelligent undead with
attack mode A, assuming that they
meet the requirements for using
this attack on nonpsionic beings?
Can intelligent undead be dominated?
I assume the undead immunity
to charm prevents this.

A: There is no reason why any undead that
is capable of independent thought should
not be subject to psionic attack, including
domination (this is not charm, per se).
Mindless undead, such as skeletons, are
immune to psionic attacks. Individual DMs
might choose to rule that all undead are
immune to psionic attacks unless they
themselves use psionics.
(138.12)
 
 

Q: Can undead be psionic, assuming
that the creature in question was
psionic in life?

A: Only those undead which can retain
character abilities, such as vampires and
liches, can retain psionic abilities in their
undead states.
(138.12)

Q: Are wights, wraiths, mummies,
vampires, and spectres affected by
magic missiles, lightning, and magical
fire?

A: See the individual monster descriptions
for each creature?s immunities; note that
all undead are immune to charms, holds,
paralyzation, sleep, and poison. Any attack
which is not prohibited is allowable.
(138.12)


 
 
 
 


Place in Spells
Dragon #252


Place in Spells
Dragon #252


Intellect Syringe (Dragon #252)


MAGIC RESISTANCE: Undead

Undead: Immune to sleep and charm. (ghast)
"They are, of course, immune to charm, cold, death magic, hold, and sleep" (animal skeleton)
Due to its undead status, vampires <grammar>
cannot be harmed by poison, or charm,
sleep, and hold-type magics. (vampire, REF5)

"All forms of undead, as well as creatures from the lower planes (demons, devils, night hags, nightmares, nycadaemons, etc.) are affected by HOLY WATER." (holy water)


'Against the Undead'


'Against the Undead'


'Against the Undead'


'Against the Undead'


Question: Do undead breathe, and could they live on an airless world?

Answer: No, they don’t, and yes, they could. This is an instance where
undead can and should be considered different from “living”
creatures. Undead have a “life” of a sort, but they are not “alive.”
Their bodies do not require food, water and air to sustain them-
selves like ours do.
(Correction: Ghouls, and possibly some other undead, do require 'food').

Question: Are liches or vampires destroyed or damaged by sunlight or torchlight?
What other undead, if any, are adversely affected by exposure to sunlight or some other bright light source?

Answer: From the various descriptions of the undead monsters in the
MM, it appears that only the vampire, the spectre
and the wraith are adversely affected by light — and even then,
the light must be actual sunlight or at least a light source of
daylight-level intensity. The light from a torch or a lantern, or a
Light spell, or a small-scale “fire” spell such as Flame Arrow, is
not bright enough to be harmful.

The status of wights is questionable; wraiths are said to be
“similar in nature to wights,” and wraiths have no power in full
sunlight, but wights are only said to “hate sunlight,” leaving
unanswered the question of whether they are harmed by it. The
sage recommends that wights be treated differently from
wraiths, because the wight is a weaker type of undead with less
of a “link” to the negative material plane than the wraith, and it is
the wraith’s strong connection to the eternal darkness of the
negative material plane that makes the creature so vulnerable to
bright light.

All of the undead prefer to lurk about in darkness. Ghosts and
shadows especially like places where light does not shine, but
daylight doesn’t bother them if they have to put up with it. A
lich’s hidden chambers are “very dark,” says the MM, but ob-
viously the lich has powers even in an illuminated AREA; other-
wise, how could anyone flee in fear of something they can’t see?
Same goes for the ghost, whose power to cause aging and panic
can’t be effective unless the victim has at least enough light to
see by. The other types of undead — ghasts, ghouls, skeletons,
mummies, and zombies — are not affected by the presence of
light.

While we’re on the subject, exactly what is “some other bright
light source” — what will produce the effect of daylight when
sunlight is not available? For one thing, a Continual Light spell,
which is said to be “nearly as illuminating as full daylight.” But
does a Continual Light suffice as a replacement for actual sun-
light? The sage’s suggestion here is that Continual Light should
be effective in rendering wraiths and spectres powerless, but
that only actual sunlight (“direct sunlight,” in the words of the
MM, is able to make a vampire helpless. Artificial sunlight, even
if created magically, has no effect upon the creature which the
MM calls “the most dreaded of the chaotic evil undead.”
As with any general guidelines, the ones stated above have
exceptions: For instance, the “sunburst” effect of a Wand of
illumination does “light” damage to any undead within its range.
It’s up to the DM to known when these exceptions should take
precedence.

Are there other light-producing magics that equal or surpass
a Continual Light spell in intensity? Yes, but most of them are
flame-producing (Flame Strike, a Wand of Fire, a Produce fire
spell, a fire Storm, and so forth) as opposed to light-producing,
and thus might be disallowed as a “light source” for the purpose
of immobilizing an undead. Similarly, a Lightning Bolt spell or
the use of a Gem of Brightness produces a flash of light bright
enough to blind, and it is certainly brighter than normal daylight.
But in most cases, the extremely short duration of the “light
blast” makes it unlikely that a DM would allow such things to be
used as light sources.

ADQ: Why don't undead spellcasters
need spellbooks? Since Ed Greenwood of
DRAGON Magazine said on page 53 of
Issue #95 that the lich Azimer did not
need his spell book, I assume that this is
an official ruling. In that case, what is
the spell recharge period for a lich (or
vampire).
ADA: NEVER assume that something in a
magazine (TSR's or otherwise) is Official.
The Official ruling is that liches do indeed
need their spellbooks to memorize spells,
just as they did when they were living mortal
spellcasters. The module in question is
unclear as to  exactly why Azimer isn't using
his book in this instance; perhaps he doesn't
use spells often and is still carrying spells he
memorized a long Time ago.
    For future reference, note that most
material appearing in DRAGON Magazine
and other gaming periodicals is NOT
Official; the articles are simply ideas and
contributions from the readership. Official
roolz for the AD&D Game appear in the
AD&D Game hardback books, period.
Official rules adjustments and interpretations
appear in this column and occasionally
in DRAGON Magazine, but they are
always  clearly labeled as such. Even then,
rules additions and expansions are frequently
in prototype form, and are subject
to alteration before being finalized in a
hardback rules supplement.  Feel free to try
out any ideas presented in the periodicals,
but if you are a stickler for running a by-the-book
campaign, double-check the books
1st and adjust the material as needed to
avoid conflicts with published rules.
    Note that any hardback rulebook is carefully
reviewed by TSR staff designers before
publication, but deadlines do not permit
such a luxury with respect to magazine
articles. Some (few) glitches get by even in
the hardbacks; they are more common in
the magazines.
(Polyhedron #30)

ADQ: Can non-corporeal undead fly, or
are they affected by gravity like most
other creatures?
ADA: Non-corporeal undead can fly only if
a flying speed is given in the creature description.
Ghosts travel mainly on the ethereal
plane, so in their partial manifestations
they can appear to float or fly as desired,
except when they have assumed material
form.
    Note that due to format Changes, certain
bits of data in the original MM
book are incompletely (and sometimes
incorrectly) presented, using the modern
viewpoint. A Spectre, for example, has
Maneuverability Class B, which is not in
the book. A giant gar's movement rate is
not 30", as given; it's 0"//30", since it can't
walk around on land.
(Polyhedron #30)



 

richardstincer wrote:
Thanks for for your reply, Gary. I have always had trouble with reading comprehension and quick learning. For ADandD 1st edit., can there be a TN-alignment undead character, creature, person, or humanoid? I'm thinking that positive energy and negative energy can both be used to animate the dead. Also, the state of undeath has a balance of life and death at the same time, so should that allow a TN-alignment undead?


No problem, Richard. I have trouble with higher mathmatics 8O

The short answer is no.
All undead are of negative plane energy, and can not be of neutrality.

Cheers,
Gary


Solomoriah wrote:
Col_Pladoh wrote:
Quote:
Does every undead have a spirit/soul bound to it?

No soul but the assumption is that some form of malign spirit or spirit force motivates the undead creature.

Aha! So I was right!

... it happens so rarely, i must write it on my calendar ...
 


In your campaign you are always right 8)

anyway, the undead are all motivated by something non-corporeal, whether their own evil spirit that lingers or some malign spirit entity that has possessed the remains.

Cheers,
Gary


 


Gandalf Istari wrote:
Col_Pladoh wrote:
Would this include undead created via an animate dead spell, such as skeletons and zombies? It's been asserted that you always held undead such as skeletons and zombies to be nothing more than automatons, powered by magical force with no "spirit possessing the remains" as you put it.

Thanks in advance for any clarification.
 


Not that any of this matters a jot or tiddle, but...

Right you are about mindless skeletons and zombies. They operate as golems, by magical energy, although some malign intellect might direct them. Animated dead are not akin to the true undead--ghouls and wights and the rest.

This is not to say thet a malign spirit could not possess a skeleton or a corpse, so as to make something more potent and dangerous than the usual. the juju zombie was an example of such a concept, and skeleton "lords" are likewise.

Cheers,
Gary

Richard wrote:
Thanks, Gary. What about arcane magic or the undead state as an unnatural TN-alignment force for ADandD 1st edition? Arcane magic seems to be more disruptive and showy than divine magic. It seems like Boccob's religion or a religion-portfolio that has the undead state as its main theme is exactly the TN-alignment opposite-of-nature religion-portfolio that is the antithesis to druid-nature and druid-neutral.
 


Pray what sort of crap is "arcane magic"? In truth, who can deny that ALL magic is arcane. What stuff...

The undead use magic of human sort as perverted by the negative force of the evil of the nether planes, or at best the generally malign nagativity of the shadow plane.

I have nothing more to offer 

Cheers,
Gary


 

Quote:
Originally posted by Geoffrey
Gary, what are your thoughts on non-human undead?
I for one think they strike a discordant note.
Kobold vampires, halfling mummies, gnomish wraiths, etc. all seem ridiculous to me rather than fantastical.


Non-human undead of the skeleton and zombie sort are fine.
Others of the class might be possible too.
The main objection is that some few members subsume possession of a soul.

this is a matter of personal taste, IMO.
If you dislike having such undead in the campaigm, then exclude them, and you are not wrong.

Cheers,
Gary


 

Quote:
Originally posted by optimizer
Howdy!

I can see having nonintelligent undead from any race - it makes some nice variations on the monster. 

Based upon what you said, then it is the presence of a soul that permits the existance of higher-level undead. So would it be correct to assume that any creature that one could use a Raise Dead spell on can also be turned into a higher-level undead? Then those without souls would have to be a different but related type of undead (if desired) - such as an elven wraith-kin as an example. Would that work from a game perspective?

Thanks!

Mike
 


Hola Mike!

The test of Raise Dead would be a fine measure of what sorts of non-human can be undead of standart sort for humans.

As I recall, though, there is some inconsistancy in regards characters being Reincarnated as a race that is soul-less <frown> Now I think of it, eh?

Heh,
Gary