The air in
this chamber is foul and clinging.
A thick translucent slime covers the floor and trails out along the passage at the far end of the chamber. |
If the party looks carefully through the
cube
they notice several shiny objects under
it. The remnants of the cube may be burned
away in 1 turn (using 3 flasks of oil).
The treasure
includes 70 gp, a long
sword
+3, chain mail
+1, and a dusty rose-colored
crystal prism
(an ioun stone--this
will orbit around the 1st character to
toss it
into the air,
giving +1 to both armor class
and saves).
If the party searches for treasure
before
looking around the corner, they will not
see
the 2nd gelatinous
cube that is advancing
to attack. This cube will MOVE quickly
through the far opening and into the pit,
altering its shape to land on any characters
there (all those SEARCHING for treasure).
All
such characters will automatically take
damage
and must save against paralysis.
Characters who are not paralyzed are -4
to
hit and do only 1/2
damage. This cube
attacks as the 1st cube in all respects.
Gelatinous
cubes (2): AC 8; MV 6”; HD 4;
hp 25, 30; #AT 1; D 2-8: SA paralysis
THACO 15
XP 250, 270
>>7.