8. Flophouse
-
This building is made of cheap wood and
plaster. It appears to be very dilapidated
and dirty. From within come muffled
snores.

Inside the flophouse on the bare dirt floor
sleep 6 derelict drunkards who are clothed
in ragged cast-offs and wrapped in filthy,
tattered blankets. A pile of stones and cloth
bundles lies in the southeast comer. The derelicts
are very drunk and will not awaken <Effects of Alcohol and Drugs, DMG>
unless roughly disturbed. The bundles contain
the derelicts' few belongings, 
various bits of <almost> worthless rubbish. 
<small belt pouch, tinderbox (with flint & steel), scroll, cane (walking stick), oil fuel, knife>
Disturbing them

will uncover the hole in the ground the pile
was blocking, and 3 giant rats will
emerge and attack the nearest party member.

Giant rats (3): AC 7; HD 1/2; hp 4 each;
#AT 1; D 1-3 plus chance of disease
THACO 20n1
XP 11 each



>>9.