MUDTIGER



FREQUENCY: Rare
NO. APPEARING: 1–3
ARMOR CLASS: 6
MOVE: 6”//12” (3”)
HIT DICE: 2–5
% IN LAIR: 50%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16 (2-3 HD) or 15 (4-5 HD)
DAMAGE/ATTACK: 2–5 (2–3 HD) or 2–8 (4–5 HD)
SPECIAL ATTACKS: Electric shock, magnetize
SPECIAL DEFENSES: Immune to electricity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
ALIGNMENT: Neutral
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/Nil
LEVEL/XP VALUE: III/65 + 3/hp (2–3 HD), IV/110 + 4/hp (4 HD),
V/170 + 5/hp (5 HD)

<do saves!>

Mudtigers dwell on the elemental planes where water and earth
meet to form mud and ooze. They find their way onto the Prime
Material Plane through elemental vortices or when conjured or
summoned. Recently, evil elemental <priests> have established breeding
colonies of mudtigers on the Prime Material.

Although a mudtiger has a vicious bite, its most dangerous power
is the ability to generate an electrical burst. When a mudtiger
releases a burst, the effect shocks everyone within 10 feet of the
creature, dealing 2–8 points of damage if the mudtiger has 2 or
3 Hit Dice, or 2–12 points if the mudtiger has 4 or 5 Hit Dice. A
successful save vs. breath weapon reduces the damage by 1/2.
Once the mudtiger generates a burst, it cannot use the burst again
until the power recharges. To check for recharge, roll 1d6 before
the mudtiger acts during a turn. On a roll of 5 or better, the power
recharges.

Any ferrous metal (such as steel) subjected to a mudtiger’s electrical
burst becomes partially magnetized for 2 to 5 rounds.
While affected, the metal has a magnetic field with rapidly (and
randomly) changing strength and polarity.

Characters wielding ferrous metal weapons while wearing magnetized
armor or within 5 feet of a substantial mass of magnetized
metal (30 pounds or more) take a –2 penalty on “to hit” and damage
rolls.

Characters wearing magnetized armor move at 1/2 speed (treat
every 1” moved as 2” of movement) until the effect wears off. Characters
wearing ferrous metal armor while within 5 feet of another
character with magnetized armor or within 5 feet of a substantial
mass of magnetized metal (30 pounds or more) also move at 1/2
speed.

Description: A mudtiger resembles a cross between a shark and
an aquatic lizard. It has a sinuous body covered in scales, a pair
of triangular ventral fins, a blunt snout with a toothy maw, and a
pair of thick, stubby forelimbs tipped with broad, rayed fins. A
mudtiger’s body is iridescent green with blue-green stripes.