17. CHAR STORAGE CELLAR.

This 20' by 20' room is used for
storing fuel for the smithy across the hallway. The room is full
of blackish soot and dust, but there is only a small pile of fuel
against the north wall.

There is a false door on the west wall of the room. It cannot be
opened, although it does seem to rest in a frame and even
will rattle or move ever so slightly when great strength is applied.

Monster: 3 Al-mi'raj.
    HP 5, 4, 1
    <HP adjusted by -1 for size>
    <1d4-1 damage>
    XP 15, 14, 11.

Trap: Arrow trap (1 arrow, THACO 20, 1d6 damage)

Treasure: --

Trick: Pedestal.

>>Eighteen>>