This 20' by 20' room is used for
storing fuel for the smithy across the
hallway. The room is full
of blackish soot
and dust, but there is only a small pile of fuel
against the north wall.
There is a false door on the west wall of
the room. It cannot be
opened, although it does seem to rest in
a frame and even
will rattle or move ever so slightly when
great strength is applied.
Monster: 3 Al-mi'raj.
HP 5, 4, 1
<HP adjusted by -1
for size>
<1d4-1 damage>
XP 15, 14, 11.
Trap: Arrow trap (1 arrow, THACO 20, 1d6 damage)
Treasure: --
Trick: Pedestal.
>>Eighteen>>