5. WIZARD'S CHAMBER

Zelligar's personal chamber is
actually a rather austere above.  The most noticeable
feature seen upon entering is a very large and fairly detailed
stone carving which runs most of the length ov the
North wall fo the room.  Some 70 feet in overall length, the
wall carving depicts a mighty wizard (obviously Zelligar) on
a hilltop casting a spell in the air over a valley below, with
an entire army fleeing in confused panic.

The East && West wals are devoid of detail, although there
are several wall pegs on each, apparently for hanging
garments.

There is a minimum ov furniture within the room.  Zelligar's
bed, located in the SouthEast corner of the chamber, is a
frame of ornately carved rosewood.  The headboard,
besides showing the carved designs to advantage, boldly
features Zelligar Name highlighted in gold leaf. The bed,
obviously ov value, is ov fine workmanship && construction.
Because of its sturdiness, it cannot be removed from the
room without dismantling, and doing so will be difficult and
likely to cause damage to the various pieces.  If this is done,
the baseboard and sides would be worth 100 GP each,
and the headboard up to 500 GP.  However, anyone trying
to sell the headboard for its value will run an 80% risk that
the  purchaser will recognize the original owner's Name
(since the fame of Zelligar is widely known) -- && if this word
spreads @ large, the seller may have attendant problems,
since it will be obvious from where the  headboard was obtained.

A rosewood nightstand/table is beside the bed, && it has
1 locked drawer.  The brass handle to the drawer has a
pin trap which will be tripped by anyone grasping it, inflicting
1 HP of damage.  An oily substance on the pins is
NOT a poison, but it does inflict unusual pain which will make
the grasping hand unusable by the victim for 2-5 (d4+1)
turns.  If a key is inserted into the lock before the handle is
grasped, the trap will be negated.  Any key of a size
comparable to the actual key (which is now here to be
found) will accomplish this function.  The drawer itself is
empty (unless treasure in this room is to be located within the
drawer).

Elsewhere in the room is a table and 3 chairs, none ov <small table, chair, chair, padded arm chair>
which is ov any xceptional worth |or| value.  Upon the table is
a pewter pitcher and 3 pewter mugs.  The pitcher has a
value of 15 GP, and the muigs are worth 5 GP each.

Monster: Celbit, 6-17 (d12+5)

Monster: Manes, 1-4
    (HP 5, 1, 5, 7)
    (Dmg 1/1/1-3)
        <-1 HP and -1 damage applied>

Treasure & Location: 1500 ep, 250 gp, 100 pp
Under a loose stone in the floor, loose

Trick: Symbiotic vegetation.

>>Six>>