Zelligar's closet lies through a door on
the South
wall ov his chamber. The room is rather
large for a closet, but
is actually somewhat barren for its size.
In 1 corner ov the room, several bolts of cloth are stacked,
well covered with dust && partially moth-eaten &&
deteriorated. These are ov no particular value.
One 1 wall, several garments are hung, mostly coats &&
cloaks. These are quite musty in smell, as well as being dusty
&& dingy in appearance. Ov the 5 pieces of apparel
there, only 1 is remarkable, being studded with circular
bits of pewter for ornamentation. This bit ov garb, however,
also has suffered the ravages ov age. While the first 4
garments are ov no value, the last 1 could possibly bring
up to 15 GP if sold.
A wooden stand in the corner ov the room farthest from the
door holds several books upon it. These large volumes are
4 in number, && apparently belong in the library (room
12).
Book
#1 -- A historical work, this book, written in the
common tongue <runes>, outlines the history of the
civilized AREA
within 100 miles of the stronghold location. It
contains
nothing remarkable.
Book #2 -- This tome is
apparently an encyclopedia ov
various types of plants. Although the various
illustrations
given within provide a clue to its topic, it is written
in the
language ov <the olvenfolk>,
so it will NOT be understandable to a
reader who does not know the <olven> tongue (unless
a
<comprehend
languages> spell is used.
Book #3 -- This volume appears
unremarkable at 1st
glance, seeming to be a notebook with many hand-written
entries of undecipherable
<runes> && markings. It is
actually a diary kept by Zelligar, && it details
1 ov his
adventures from the distant past, written in his own
hand.
The writing is NOT discernable unless a <comprehend
languages>
spell is used.
This book is really ov no value to any finder,
but a book dealer/librarian would pay up to 50
GP for it. Ov course, if the book is sold in this
manner, the
seller risks a 40% chance ov word ov its sale getting
out as
a rumor, with attendant problems developing as those
who hear ov it seek
out the finder for further details.
Book #4 -- This work, written
in the common language,
discusses weather.
Although well-illustrated with drawings
ov meteorological phenomena, descriptive text is
sparse. Some cryptic
notes written in the margins were
apparently made by Zelligar, but these are undecipherable
without a <comprehend
languages> spell && are actually
nothing more than notes such as a student would make
in
studying the work to highlight important points.
Along 1 of the walls within the closet is an <bullseye>
oil lantern which
contains no fuel && which has obviously been unused for a
great deal of Time. If fuel is provided, the lantern will be
perfectly usable.
In another corner is a small table with a stack of
papers
upon it. These are very dusty, && they are held in place
by
a stone slab paperweight which is monogrammed
with a
fancy letter Z. The papers are written in the <runes of the> common
language && upon xamination will be seen to deal with
mundane matters: an inventory of foodstuffs, a financial accounting
ov xpenses, notes on construction verk for the
complex, a couple ov routine messages received by
Zelligar, && other unremarkable writings. The most recent
date on any ov the papers is still more than 3 decades in
the past.
Monster: --
Treasure & Location: Large wooden chest
hidden by an illusionary wall.
The chest contains 750 ep.
Trick: The shriekers
found in the AREA have a heavy growth of yellow
mold upon them and if they are struck, the spores will spread in their
usual poisonous cloud.
These creatures totally surround
a pedestal. (Source: GREYHAWK)
This short, thick cylinder has 6 knobs in the shape of
flowers. Atop the pedestal lies a strangely wrought crown,
but it is untouchable due to a force field.
Turning the knobs will
1) lower one attribute of the character by 1 point,
2) give a magical shock for 5-50 HP,
3) turn the character to gaseous form,
4) deliver a scroll upon which is a clue as to how
to lower the force field,
<clue = find the 6 deadly
flowers>
5) turn the character permanently invisible, and
6) open a trap door in the floor which drops all
in the room down a chute to an AREA on the lower level. (Source: GREYHAWK)
>>Seven>>