Zelligar's closet lies through a door on
the South
wall ov his chamber. The
room is rather large for a closet, but
is actually somewhat barren for its size.
In 1 corner ov the room, several bolts of
cloth are stacked,
well covered with dust && partially
moth-eaten &&
deteriorated. These are ov no particular
value.
On 1 wall, several garments are hung, mostly
coats &&
cloaks. These are quite musty in
smell, as well as being dusty
&& dingy in appearance. Ov
the 5 pieces of apparel
there, only 1 is remarkable, being studded
with circular
bits of pewter for ornamentation.
This bit ov garb, however,
also has suffered the ravages ov age.
While the first 4
garments are ov no value, the last 1 could
possibly bring
up to 15 GP if sold. <3
pp>
A wooden stand in the corner ov the room
farthest from the
door holds several books upon it.
These large volumes <20# each> are
4 in number, && apparently belong
in the library (room 12).
Book
#1 -- A historical work, this book, written in the
common tongue <runes>,
outlines the history of the civilized AREA
within 100 miles of
the stronghold location. It contains
nothing remarkable.
<Optional:
the history of all 20 hexes of the T1-4 campaign map>
Book
#2 -- This tome is apparently an encyclopedia ov
various types of plants.
Although the various illustrations
given within provide
a clue to its topic, it is written in the
language ov <the
olvenfolk>, so it will NOT be understandable to a
reader who does not
know the <olven> tongue (unless a
<comprehend
languages> spell is used.
<Optional: this book
covers all plant monsters in the MM+FF+MM2>
<Begin list at dryad>
Book
#3 -- This volume appears unremarkable at 1st
glance, seeming to be
a notebook with many hand-written
entries of undecipherable
<runes> && markings. It is
actually a diary kept
by Zelligar, && it details 1 ov his
adventures from the
distant past, written in his own hand.
The writing is NOT discernable
unless a <comprehend languages>
spell is used.
This book is really ov no value to any finder,
but a book dealer/librarian
would pay up to 50 <up to 10 pp>
GP for it. Ov
course, if the book is sold in this manner, the
seller risks a 40% chance
ov word ov its sale getting out as
a rumor, with attendant
problems developing as those
who hear ov it seek
out the finder for further details.
Book
#4 -- This work, written in the common language,
discusses weather.
Although well-illustrated with drawings
ov meteorological phenomena,
descriptive text is
sparse. Some cryptic
notes written in the margins were
apparently made by Zelligar,
but these are undecipherable
without a <comprehend
languages> spell && are actually
nothing more than notes
such as a student would make in
studying the work to
highlight important points.
<create simple weather system
based on the PH>
Along 1 of the walls within the closet is
an <bullseye> oil lantern
which
contains no fuel && which has obviously
been unused for a
great deal of Time. If fuel is provided,
the lantern will be
perfectly usable.
In another corner is a small
table with a stack of papers
upon it. These are very dusty, &&
they are held in place by
a stone slab paperweight
which is monogrammed with a
fancy letter Z. The papers are written
in the <runes of the> common
language && upon xamination will
be seen to deal with
mundane matters: an inventory of foodstuffs,
a financial accounting
ov xpenses, notes on construction
verk for the
complex, a couple ov routine messages received
by
Zelligar, && other unremarkable
writings. The most recent
date on any ov the papers is still more
than 3 decades in
the past.
Monster: --
Treasure & Location: Large wooden chest
hidden by an illusionary wall.
The chest contains 750 ep. <75
pp>
Trick: Well of unusual color / texture /
material
The shriekers found
in the AREA have a heavy growth of yellow
mold upon them and if they are struck, the spores will spread in their
usual poisonous cloud.
These creatures totally
surround a pedestal. (Source: GREYHAWK)
This short, thick
cylinder has 6 knobs in the shape of
flowers. Atop the pedestal lies a strangely wrought crown,
but it is untouchable due to a force field.
Turning the knobs will
1) lower one attribute of the character
by 1 point,
2) give a magical shock for 5-50 HP,
3) turn the character to gaseous form,
4) deliver a scroll upon which is a clue
as to how to lower the force field,
<clue = find
the 6 deadly flowers>
5) turn the character permanently invisible,
and
6) open a trap door in the floor which drops
all in the room down a chute to an AREA on the lower level. (Source: GREYHAWK)
Roll on the special table
>>Seven>>