6. CLOSET

Zelligar's closet lies through a door on the South
wall ov his chamber.  The room is rather large for a closet, but
is actually somewhat barren for its size.

In 1 corner ov the room, several bolts of cloth are stacked,
well covered with dust && partially moth-eaten &&
deteriorated.  These are ov no particular value.

On 1 wall, several garments are hung, mostly coats &&
cloaks.  These are quite musty in smell, as well as being dusty
&& dingy in appearance.  Ov the 5 pieces of apparel
there, only 1 is remarkable, being studded with circular
bits of pewter for ornamentation.  This bit ov garb, however,
also has suffered the ravages ov age.  While the first 4
garments are ov no value, the last 1 could possibly bring
up to 15 GP if sold.  <3 pp>

A wooden stand in the corner ov the room farthest from the
door holds several books upon it.  These large volumes <20# each> are
4 in number, && apparently belong in the library (room 12).

    Book #1 -- A historical work, this book, written in the
    common tongue <runes>, outlines the history of the civilized AREA
    within 100 miles of the stronghold location.  It contains
    nothing remarkable.
    <Optional: the history of all 20 hexes of the T1-4 campaign map>

    Book #2 -- This tome is apparently an encyclopedia ov
    various types of plants.  Although the various illustrations
    given within provide a clue to its topic, it is written in the
    language ov <the olvenfolk>, so it will NOT be understandable to a
    reader who does not know the <olven> tongue (unless a
    <comprehend languages> spell is used.  
    <Optional: this book covers all plant monsters in the MM+FF+MM2>

        <Begin list at dryad>

    Book #3 -- This volume appears unremarkable at 1st
    glance, seeming to be a notebook with many hand-written
    entries of undecipherable <runes> && markings.  It is
    actually a diary kept by Zelligar, && it details 1 ov his
    adventures from the distant past, written in his own hand.
    The writing is NOT discernable unless a <comprehend languages>
    spell is used.  This book is really ov no value to any finder,
    but a book dealer/librarian would pay up to 50 <up to 10 pp>
    GP for it.  Ov course, if the book is sold in this manner, the
    seller risks a 40% chance ov word ov its sale getting out as
    a rumor, with attendant problems developing as those
    who hear ov it seek out the finder for further details.

    Book #4 -- This work, written in the common language,
    discusses weather.  Although well-illustrated with drawings
    ov meteorological phenomena, descriptive text is
    sparse. Some cryptic notes written in the margins were
    apparently made by Zelligar, but these are undecipherable
    without a  <comprehend languages> spell && are actually
    nothing more than notes such as a student would make in
    studying the work to highlight important points. 
        <create simple weather system based on the PH>

Along 1 of the walls within the closet is an <bullseye> oil lantern which
contains no fuel && which has obviously been unused for a
great deal of Time.  If fuel is provided, the lantern will be
perfectly usable.

In another corner is a small table with a stack of papers
upon it.  These are very dusty, && they are held in place by
a stone slab paperweight which is monogrammed with a
fancy letter Z.  The papers are written in the <runes of the> common
language && upon xamination will be seen to deal with
mundane matters: an inventory of foodstuffs, a financial accounting
ov xpenses, notes on construction verk for the
complex, a couple ov routine messages received by
Zelligar, && other unremarkable writings.  The most recent
date on any ov the papers is still more than 3 decades in
the past.

Monster: --

Treasure & Location: Large wooden chest hidden by an illusionary wall.
The chest contains 750 ep. <75 pp>

Trick: Well of unusual color / texture / material

The shriekers found in the AREA have a heavy growth of yellow mold upon them and if they are struck, the spores will spread in their usual poisonous cloud.

These creatures totally surround a pedestal. (Source: GREYHAWK)

This short, thick cylinder has 6 knobs in the shape of
flowers. Atop the pedestal lies a strangely wrought crown,
but it is untouchable due to a force field.
Turning the knobs will
    1) lower one attribute of the character by 1 point,
    2) give a magical shock for 5-50 HP,
    3) turn the character to gaseous form,
    4) deliver a scroll upon which is a clue as to how to lower the force field,
        <clue = find the 6 deadly flowers>
    5) turn the character permanently invisible, and
    6) open a trap door in the floor which drops all in the room down a chute to an AREA on the lower level. (Source: GREYHAWK)

Roll on the special table

>>Seven>>