Dragon 115: Thieves

-
Thieves' Guilds I Thieves Guilds II Oaths & codes of thieves guilds Climb Walls I Climb walls II
Thief equipment Weapons of choice for clerics Snakes 9 magical harps from the FR Floors
Ecology: The harpy Troop tables for demi-human lords 50 Doors Roger E. Moore Dragon


THE FORUM

I have just completed reading DRAGON Magazine 
issue #115, the November 1986 issue.  My 
favorite (and most common) character is the 
thief
, <and> I have found these articles very helpful.  I 
may Now plan a thieves' guild (though in the 
4 years I've played the AD&D Game, I haven't 
had a thief survive long enough to become a 
guildmaster). The article on climbing walls 
helped me too.  In addition, previous articles on 
poison and articles in the Best of Dragon, Volume 
III, have given me other insights into thieves. 
More recently, Lankhmar has come out.  However, 
I have not found a sufficient way to give 
XP to thieves for thieving!  In the 
DMG it says very little about rating XP 
for coinage, and when I tried to use this 
information, the character either gained too 
little experience (killing a tribe of goblins) or 
gained an unruly amount of levels (destroying a 
dragon)!  If you could make a new system for 
thieving or treasure, I would be pleased.  If the 
information I seek has been previously published, 
please tell me which issue of DRAGON 
Magazine provided this information.  Thank you. 

Greg Surbeck
Ellicott City, MD
(Dragon #118)