Dragon 75
 
Can Seapoint be Saved
(levels 4-7)
Ecology: Mimic Hell Gamma World Monsters 10 DM procedure guidelines, 
10 DM style guidelines
Designing languages Devils (MM2 preview) - - Dragon



Quote:
Originally Posted by Aeolius
That's exactly the way I envisioned the kuo-toan language. One day, while practicing silly voices in the car, I decided to try kuo-toan. So, I began...

blip...blip...blip...blip..dool...blip..dool...poo l-p (kinda ended up like poo-lip, water dripping and splashing)

Once I chanted that for several minutes, I improvised the rest of a dialogue. 

Yes, I was alone in the car.


Now there's an amusing post, LOL!

Oddly enough, in the "Gygaxian Fantasy Worlds" series of reference books, the next title soming is THE BOOK OF EXTRAORDINARY NAMES authored by Malcolm Bowers. In one of the many chapters therein he gives syllables for creating various strange names for races of various sort--avian, bovine, etc. For the picine sort he includes mainly the original and derrivatives of "Blibdoolpoolp," and I was delighted to see that, of course. Bs and Ps are very liquid-sounding, but there's not much else other than vowels to include in the mix.

Cheers,
Gary
 

Quote:
Originally Posted by Geoffrey
I can certainly understand that.
I have to admit that I actually like his names.
He and Tolkien invented honest-to-goodness languages, and hence their nomenclature feels real.
I can't stand the big, unpronounceable names in most other authors' works (Flamblerideragiz the Wizard, and such rot).
They just sit there and pull monstrosities out of their nether regions, and it shows.


One must be very immersed, shall we say, in the setting being detailed to create special languages spoken therein