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Thinking for yourself
A guest editorial by E. Gary Gygax
The fanatical elements are at it again.
Those groups who are convinced that they
must decide for everyone are again attacking
role playing games in general and the
D&D® game system in particular.
Hopefully, most do so out of ignorance. If
you know of anyone such as this, why not
explain what role playing is, that games are
not reality, and the play is both fun and
useful in many ways. Of course, some
detractors will be convinced that such
games are basically evil, and there is little
which can be done about that. Obviously
objects are neither good nor evil, so just be
polite to such individuals.
The worst of the lot are those cynics who
seek to use a famous activity to further their
own ends. By attacking role playing, they
bring Attention to their ?cause? ? and
donations, too. It is worth mentioning that
those proclaiming that they know the absolute
truth do not appreciate people who are
able to think and judge for themselves. The
world has had its share of narrow-minded
bigots, thought-controllers, and bookburners.
It seems that they crop up periodically,
just as noxious weeds do.
The United States is still the land of
liberty. We have the freedom to choose.
Those who demand that we think and act in
the way they do know this, so they attempt
to suppress by pressure campaigns and
smear tactics. If you know of such activity
in your area, please counter it! If some
game outlet is being pressured to remove
role playing games, write and let them
know that you support their business.
Please let us know too. Drop us a line and
we?ll help all we can. Your letter will get the
fastest service if it is addressed as follows:
Corporate Public Relations Director
TSR, Inc.
P.O. Box 756
Lake Geneva WI 53147
It is interesting to note that educators,
psychologists, and psychiatrists seem to find
role Playing games to be helpful tools for
learning and communicating, at the very
least. Why, then, are certain elements seeking
to deny you the right to play such
games? The answer appears evident. They
do not find free thinking desirable. You
draw your own conclusions!
Misleading movie
Dear Editor:
After seeing “Mazes and Monsters” on nationwide
television, I wonder what in the
world people think gamers do in the backs of
gaming shops, in schools, and at conventions.
I have never heard of role-playing games
going so far as to act out an entire dungeon
adventure. Occasionally, my DM will ask me
to explain how my character would do something,
and I may have to demonstrate — but
never to the point of endangering anyone.
I explained to my parents, friends, and relatives
what the D&D game is about, and they
know that gaming will not lead me to the life of
a “crazed killer in New York” as the movie
depicted. I believe that D&D is a great pastime
and a great way of self-expression. Gamers
know what D&D is really like.
Marc C. Matthews
Knoxville, Tenn.
(Dragon #71)
I am writing this letter concerning
the bad
publicity the DUNGEONS
& DRAGONS®
game sometimes gets from
ministers or television.
I saw a news report on one
of my local news
stations in which they talked
about how D&D
books contained descriptions
of demons and
devils and how bad an influence
D&D
gaming is
on young people. The report
was highly biased in
that they only got the point
of view of a minister
who was against the game.
They did include
some film of regular kids
playing a game, but the
way they presented the game,
the event didn?t
look as fun as many say it
is supposed to be.
I couldn't stand the report
but I watched the
whole thing and took notes
about what each
person said and who was involved
(e.g., the
minister?s name and church).
I then wrote a letter
to the news reporter and
explained how I thought
the report was slanted and
expressed how the
report could have been more
balanced. All I
wanted to do was vent my
opinion and I didn?t
expect her to get back with
me personally. She
asked me if I would give
my side of the story and
I happily agreed. In the
end, we did get our side
of the story told, albeit
not in the way I would
have preferred.
There were a few things I
learned, though,
which people should be aware
of. In my opinion,
the report we were part of
was not presented in
the way I had expected. Mainly,
they allowed two
of the four people to say
one sentence; the reporter
said everything else, and
they showed a lot
of footage of our painted
figures, which they
obviously thought were pretty
neat. Now, for
those who might happen to
get into this spot, a
few warnings. The news report
is not in your
hands. The editing (what
goes in and what stays
out) is entirely in the hands
of people who know
little or nothing about the
game. What makes the
editor put something into
the report is the quality
of the picture; is the person?s
face focused, did the
person speak ineffectively,
etc. The editor wants
to put together a montage
of his best pictures
rather than try to present
you in the way you
would like to be presented.
Another problem I ran into
was that the reporter
asked me questions like ?What
would you
like to say about the game??
I hadn?t prepared
myself for any of her questions
and found myself
bumbling a lot of words (that
scene didn?t get
into the report, of course).
Another question she
asked me was, "Could you
explain how the game
is run?" Again, I knew what
I wanted to say, but
because I didn?t prepare
myself I bungled up in
my explanation by repeating
things. When you
see politicians on television,
they look good
because they've prepared
themselves for the
camera. On the other hand,
I didn?t have any
experience with the camera
and I didn?t prepare
myself at all.
Finally, the last thing you
have to be aware of
is the fact that working
in front of the camera is
not as glamorous as it looks.
There are a lot of
mundane things that have
to be taken care of,
like: Do you have a large
table where they can
film you? Is there enough
room to move the
camera around and set up
lights? Then they tell
you to act normally as if
no one was about.
I hope that this information
may prove useful
to future ?television aspirants.?
I have done my
little part to ferret out
any misinformation concerning
role-playing and would gladly
do it
again, but only if I prepared
beforehand.
I am 17 and a freshman at
Georgetown University,
majoring in international
political science.
I have been playing the ADVANCED
DUNGEONS AND DRAGONS®
game for five
years, incorporating my love
of languages into
my milieu. I read DRAGON
Magazine regularly
and am an RPGA member.
Nick Jamilla
Cape Coral, Fla.
(Dragon
#104)
I agree with the guest editorial
by Frank Mentzer,
in POLYHEDRON™ issue
#26, about the
negative publicity the D&D®
game has received
from the media (60 Minutes,
Today Show,
Newsweek, etc.). As Frank
Mentzcr says, “We
encourage you to get the
facts yourself, and do
your own thinking. We
think that all this
noise will die down if
the cold light of reason and
Truth shines upon it.”
It is time we get some facts
together!
I am a D&D player
and a pediatric psychiatrist.
It’s my hunch that the
D&D
game and other
role-playing games are
not only fun, but they
offer a way to develop
new knowledge and skills,
and to make good friends.
For most, gameplaying
is a positive experience.
With your help,
I would like to gather
facts about D&D gaming,
facts that go beyond the
“opinions” which everyone
seems to have plenty of!
Please take half an
hour and write up (in as
much detail as you can)
an exciting adventure you
have had playing the
D&D game and send
it to me. The story should
describe the game from beginning
to end, especially
your own experience. With
a number of
such stories, we can get
beyond “opinions.” By
the way, this is strictly
voluntary, and you don’t
need to sign your name. Just
write down your
age.
So please — take half an hour
and help do
some real research to shed
light, and hopefully
understanding, on D&D
gaming!
Dr. John F. McDermott
1356 Lusitana Street
Honolulu HI
96813
(Dragon
#109)
I’ve been involved with several
different roleplaying
games for many years. I’m
currently a
25-year-old pilot for the
U.S. Army, flying AH-64
Apache helicopters at Port
Hood, Texas.
In early October, I attended
a middle-size
gaming convention in Georgia.
Having missed
the last two GEN CON®
game fairs due to Army
commitments, I was eager
to participate in some
good tournament-level gaming.
Regrettably,
despite a wide range of guests
and excellent
facilities, the convention
was a total fiasco for
the gaming attendee. Of the
four events for
which my wife and I preregistered,
none
occurred as advertised, if
at all. Cheating in
some events was blatantly
obvious yet was
ignored by officials. The
“security personnel” of
the convention staff were
more concerned with
checking everyone’s registration
badges than
dealing with the group of
marijuana-smoking
conventioneers who were clouding
up an entire
floor of the hotel (despite
my repeated complaints)
or the intoxicated imbecile
who was
screaming obscenities from
the elevators. I
eventually became so angry
and disgusted that I
simply went to my room and
tried to ignore the
constant caterwauling of
the animals this convention
allowed to harass the honest
gamer.
Speaking of harassment, even
some of the
convention staff thought
it was fun to roam
around and make all sorts
of idiotic comments
to the paying members.
During my college years, I
supplemented my
income by teaching the AD&D®
game to groups
of gifted children all over
southeast Tennessee.
Because of responsible behavior
and constant
mindfulness of the image
of the D&D® games,
both the children and parents
I dealt with were
very enthusiastic about the
game. I was regularly
contacted by new schools
to teach more
children. But despite my
efforts to establish a
positive image for role-playing
games, the TV
movie Mazes and Monsters
crushed this interest
in gaming, and parents withdrew
their children
to save them from the “danger”
of the D&D
games. In a matter of months,
gaming in my
hometown went from a rising
hobby to a pastime
for “weird” people. A two-hour
movie
devastated a positive program
that I had developed
for over a year. Why? Bad
image.
In the years since, the image
of the D&D
games has taken a pounding.
It seems nearly
every discussion on Satan
worship has some illinformed
individual pointing a finger
at the
DUNGEONS & DRAGONS®
game. How many
more hatchet jobs will the
media need to totally
destroy the game? Take it
from me, John Q.
Public will probably believe
anything that a
“reputable” reporter says.
The public opinion on
D&D games is abominable
and is getting worse.
Back to the October convention:
I was very
disturbed to see the local
news media observing
the irresponsible behavior
of what I’m sure they
thought were “D&D game
players.” What bothered
me the most, however, were
the looks of
shock on some parents’ faces
as they observed
the type of environment their
children are
exposed to when attending
such conventions. I
have to say I was shocked
as well.
I've attended several GEN
CON game fairs and
have greatly enjoyed each
one. The behaviors of
the staff and the attendees
have nearly always
been courteous and professional
However, is
the level of maturity and
responsibility that this
convention displays a rarity,
or is it even
unique? I would hope not.
A convention should
be a forum of events to stimulate
interests and
enthusiasm in gaming, not
a freak show where
social deviants are allowed
free reign, and
programmed events fall to
pieces in the hands
of incompetent or apathetic
organizers.
While there is little excuse
for the slipshod
organization of the convention
I attended, the
staff cannot be held entirely
to blame for the
behavior of the attendees.
Folks, please remember
that a convention is a high-visibility
situation
for the gaming community.
Running around
acting like a moron in front
of TV cameras is a
mistake. Parading around
in restaurants near
the convention dressed like
a psychopath will
only hurt the image of all
gamers. With public
opinion turning against us,
responsible behavior
is a must.
It’s my understanding that
GAMA’s 1990
ORIGINS™ convention will
be held in the same
city of this unfortunate
convention. I can only
hope that the organizers
of this last convention
are either not involved in
any way or have
learned from their numerous
mistakes. Most of
all, every gamer involved
needs to contribute to
the convention with behavior
befitting a nationally
recognized event such as
this one.
Bryan A. Walker
Copperas Cove TX
(Dragon
#145)
In all of my 4 years of gaming,
I have met
only 1 gamer who really stands
out: Pastor
Mark. Mark is 31, and
he says he's been playing
the AD&D game since he
was in high school.
He, being a pastor, tries
his best to keep religious
references out of the AD&D
game.
Though he often plays a paladin
or a cleric, he
does not think that people
should play Heaven
or Hell as actual places.
In that event, he renamed
them in our campaign.
The Seven Heavens, being the
source of
LG and the power of paladins,
have
been renamed as Utopia.
I think it sounds
rather fitting, for utopia
is said to be a place of
perfect happiness and harmony.
The Nine
Hells is referred to as the Nine Pits.
Because of the descending
structure of the
Hells, as described in the
Manual
of the Planes,
the Pits is an accurate description.
This leads to
phrases such as "this is
the pits!" and so forth.
I feel that Marks renaming
policy is effective in
widening the gap between
fantasy and reality. It
should diminish some religious
orders' belief that
the AD&D game is mocking
God. Even though
there is no grounds for this
belief, such a change
in names should cut down
on the accusations.
Dan Fehler
Jordan MN
(Dragon
#147)
Often I have seen letters
proving that D&D
games are not linked to satanism
or the ideas
associated with it. But what
good does it do to
show D&D game players
what their game is
really about when they already
know? I?m sure
all of you reading this know
that RPGs, including
the DUNGEONS & DRAGONS
game, aren't
about Satan worship. I know
this and so do my
friends. Most of the people
who have written in
about this subject have good
points to make in
defense of RPGs. Again, what
good does this do?
I can list several points
in favor of roleplaying.
A psychologist (from Hawaii
I think)
wrote that he used D&D
games to help his
patients. Many letters have
been written about
how role-playing has helped
the writers? handicapped
friends. And Douglas J. Hutchinson
points out in issue #146
that RPGs help develop
linguistic and social skills.
I have a point of my
own. In high school I was
required to take a
Greek mythology class. In
that class, we discussed
half the creatures in the
Monster
Manual,
creatures that were a very
much a part of
the Greeks'
mythology. The ?cult threat? (that is
blown very much out of proportion
anyway)
must be much worse than estimated
if our
schools are teaching our
children about satanic
creatures. Also, many people
opposed to RPGs
have a difficult time showing
how TSR?s TOP
SECRET® game and other
nonfantasy RPGs are
satanic like their more ?hellish?
fantasy counterparts.
But what good does it do
to tell you?
Here is my suggestion: Why
not attempt to get
an article showing what role-playing
is really
about in a major magazine,
such as Time, Reader
's Digest, Better
Homes and Gardens, etc.? I
know there are many free-lance
writers who
read DRAGON Magazine,
and I ask those of you
to consider writing such
an article.
Why should such a thing be
done? It would
show many people what these
games are about,
people who have heard only
the opposed side in
this debate. I knew many
people who used to
play D&D games but weren?t
allowed to continue
playing because their parents
were told
[that gaming] was satanic
and caused its players
to commit suicide. Maybe
[a pro-gaming] article
would show parents the truth.
I cannot be sure
about anyone else, but I
have found a lot in roleplaying,
and I want to share it with
people,
show them all the fun in
it.
And finally a few words for
Mr. Shawn
DeMers (in issue #132,
thanks to Mr. Michael
Drake for mentioning it).
Tell your friends of the
thousands of ?satanists?
who have made the
books of the DRAGONLANCE®
saga best sellers.
People will assume almost
anything. Many
people do not realize that
[Salman Rushdie?s]
Satanic Verses is
a novel and not a satanic bible.
Please consider my suggestion.
Dayle Johnson
Dickinson MD
(Dragon
#161)
I am one of a seemingly small
minority, the
Christian gamer. As such,
I have to applaud and
comment on your ?Letters?
column and editorial
in issue #125. It was an
even-handed treatment
of parental concerns, while
at the same time a
valid scratching of the head
at the kind of
people who would condemn
the entire game
because there have been a
few goofy players.
But still, let me say a few
things about the light
and dark sides of AD&D
games:
I learned to play the AD&D
game in college,
eight years ago. At
once the gmae struck me as
being an amazing adventure,
a storybook of
valiant deeds that could
last a thousand life-times,
a chance to do in a passing
evening epic
quests that spanned the planes.
I was fortunate
in that my fellow players
were all NG.
Later, when I began to DM
and teach the game
to others, I made sure that
evil characters met
an untimely death, and that
whatever the adventure,
great deeds would be done.
I had
quickly found that evil characters
bug down the
game with petty greed at
the party's expense.
We hung together. In
my world, Good always
wins.
We ask why people fear FRPGs.
It's partly because the average
guy in the
street's had his imagination
stomped out of him
at an early age, and so thinks
a "game without a
board" is really weird.
Unfortunately, it is more
than that. It's the
few actual oddballs that have
gone off gaming's deep end
and met with trouble
(including a few suicides).
As gamers, we
know role-playing is like
any tool: It does what
you do with it, and a few
people have indeed
given the whole field a bad
name. But I'd like to
say this about responsible
DMing:
I'm a Christian and an adult.
The AD&D game,
as a game for adults, is
terrific. Adults already
have decided what is good
and bad, and how
they will live their lives.
But when TSR watered
down the AD&D game to
the paperback book
level and started selling
it to preteens is where I
think the trouble began.
Kids do role-model; it's
proven. And in "Monty
Haul" dungeons where
the DM is an adolescent who
hates the world,
evil wins. That
is why parents, right or wrong,
fear D&D games.
It's because when it is run
badly, it can feed hate rather
than drain it away.
It's rather like being a
Jedi Knight; as a DM, I
feel that if I introduce
the AD&D game to
anyone under the age of 18,
I should show the
glory of the game, the valiant
hero we all should
be, not the cowardly assassin
who slinks in the
night. (The assassin
is an NPC and lives a very
short time in my world.)
The other bad side of the
AD&D game stems
from the few actual magic
flaws engineered in
by its designers. I'm
not the narrow-minded
fellow who thinks that a
cleric character praying
to his deity is the same
as a player "Worshiping
idols," as some nongaming
people would
believe (although all PC
clerics in my world are
NG Jehovahans). But
there is elemental
evil in the real world.
It's a joke to most gamers.
But it's a short step from
a pentagram inscribed
in the Dungeon Masters
Guide to messing
around with tarot cards,
Ouija boards, and
Darkness. "My magic-user
casts a sleep spell,"
works just fine. When you
get into specifics like
symbology and actual arcane
markings, you are
playing with fire, as the
barriers between ourselves
and Satan
are there for a reason.
The AD&D game is just
a game. It?s fun, like
all FRPGs. But when it glorifies
darkness, greed,
or hate, or when it is used
as a tool to escape
our troubles rather than
just to let off steam, it
runs the risk of harming
people. I wouldn?t give
a loaded gun or a bottle
of scotch to a child and
tell him to "go have fun."
Likewise, if I pass the
AD&D game on to another
person, it should be
as a glorious adventure,
a chance to be a hero.
In the Bible, good triumphs
over evil; in a good
game, the same thing happens.
If you want to
play in a campaign with backstabbing
and
secrecy are viewed as useful
skills, play West
End Games? PARANOIA game,
where everyone
knows that the mayhem is
a joke, not something
on which to build young lives.
Andrew Bartmess
Cincinnati OH
(Dragon
#162)
[From a letter dated December
7, 1990:] While
sitting in Saudi Arabia as
part of Operation
Desert Shield, I have been
reading with interest
the ongoing debate involving
role-playing games
and certain religious fringe
groups. I?d like to
express my views on the subject
and give some
advice on how to handle people
who would
degrade our hobby.
I am a veteran DM and player
with over 10
years of gaming experience,
and I am a devout
Southern Baptist. I have
never felt my faith
being questioned when I play
(and I?ve played all
alignments and character
classes, including
assassins). This is easy
to do when you play for
pure pleasure and keep in
mind that roleplaying
games are games. I think
that part of
the problem with these religious
groups is that
they refuse to believe that
the AD&D game is a
game just like Parker Brothers?
MONOPOLY
game, chess, or basketball.
They really don?t
understand the idea of a
game played in the
imaginations of its players,
a game that doesn?t
end and in which everyone
?wins!?
I am the only person in my
six-member family
(including both parents)
to graduate from high
school, and the only person
in my family to
graduate from college. I
have AD&D games to
thank for much of that. I
was introduced to
gaming when I was 16, when
my friends and I
discovered the AD&,D
game. At the time, I was a
fairly withdrawn underachiever.
Through
gaming, I learned that any
obstacle can be
overcome through some very
simple principles:
teamwork, faith in friends,
faith in your own
abilities, perseverance,
and dedication. These
principles were buried behind
piles of discarded
soda cans and empty potato
chip bags, and I
learned them while surrounded
by loyal friends
who faced creatures that
would make Arnold
Schwarzennegger run in fear.
In the meantime,
my ?normal? peers spent their
weekends getting
drunk, getting high, and
taking part in other
?normal? activities. By playing
this ?dangerous?
game, my friends and I became
adults. Our
parents worried about us,
and our high-school
principal and teachers feared
for our sanity, just
like what is happening to
many of you today.
What became of my group? The
paladin is
now a professional Army officer
and veteran of
the Panama invasion. The
fighter/magic-user
owns his own business. The
ranger is now a
successful attorney. We?re
well-adjusted adults
who learned that nothing
is impossible once
you?ve kicked the snot out
of the demi-lich
Acererak from [the AD&D
module] The Tomb of
Horrors.
Finally, I?d like my fellow
gamers to not judge
these [critics] too harshly.
Most Christians are
well-meaning, open-minded
people. Many just
do not have the facts about
RPGs and are led to
believe (wrongly) that RPGs
are more than a
form of entertainment. If
you can rationally
explain your reasons for
gaming and present
RPGs to them in the light
of commonly known
games, you will find most
of them accept gaming
as entertainment. Explain
it to your minister
or school principal. Prove
to them that gaming
makes you a better person.
Who knows? You
might find a new player or
two in the process!
ILT Bob MacKey
Somewhere in Saudi Arabia
(Dragon #181)
Quote:
Originally Posted by palleomortis
Not sure if this has been
asked before, but have you ever taken much flack for being tied so heavily
to a game that so many consider to be "evil"?

Back in the mid-80s when
the media was exploiting the "dangers" of the D&D game for sensationalist
reasons, there were a number of crackpots that sent me death threats by
mail.
That's is some flack indeed.
Thomas Rideki and Patricia Pulling also sought to exploit the unfounded fears of the "dangers" of D&D gaming by making money attacking it, and that some were duped by them didn't help.
Cheers,
Gary
Quote:
Originally Posted by Valdur
Gary,
Glad to see you're still
active in the gaming world and communicating regularly with fans. I hope
you are able to do so for many more years.
Thanks
As I am semi-retired, don't do as much creative work as I did previously, I have more time for posting on boards and to my email list groups.
Quote:
Originally Posted by Valdur
Without getting into a religious
discussion, how did you feel about the accusations and attacks on D&D
by religious groups back in the 80's ? Were you ever contacted by any of
them in a sincere effort to find out about the game or to discuss it? Has
time changed your view of the situation any?
Only one such group contacted
me personally, whichever one it is that published the magazine, Cornerstone.
the young lady that interviewed me was very sincere, polite, and reasonable.
Although the subsequent article was not favorable to the game, it was written
feirly from a basically fundamentalist position, did not attack me personally,
rather came near to praising me with faint damns <laughing>
Otherwise, all of the so-called mental health advocates and their ilk stayed far away as well.
All of it was a load of rubbish, of course. either the detractors could not tell the difference between make-believe and reality or else they were cynically exploiting the ignorance of others in order to gain from attacking the game.
<trim>
Quote:
Originally Posted by ZuulMoG
Tsk, tsk, Mr. Gygax,
Do you have any idea how
much trouble your game got me into as a kid? My parents are devout Witnesses,
and it was an uphill battle to get to play. Besides the whole '25 years
of entertainment, lifetimes in alternate realities, and the accolades of
mythic populations', I'd like to thank you for my mind. Playing every version
of D&D from Basic to AD&D has not only kept my math skills up to
date (Alas for ThAC0, it kept the riff-raff out of our game!!), it also
kept me reading.
When kids can be using drugs, having sex with each other, or actually killing each other with real weapons, the idea that parents can object to a group of their children sitting peacefully at a table reading and doing math is...well, it's infuriating, that's what it is. I'd like to thank you for providing an educational form of entertainment to millions of kids (and adults, we never stop learning!).
That said, I can't really think of a question... Sorry to spam the thread.
My former wife was a JW,
as was I for a time, so I can relate to your difficulties <paranoid>
Thanks for the good words
about the side benefits of playing the games.
Their primary purpose is
fun and entertainment, but there are many other beneficial aspects to them,
indeed!
Interesting and useful comments are by no means spamming <wink>
Cheers,
Gary
Quote:
Originally Posted by blackshirt5
Mr Gygax,
Why do you think it is that
gamers have gotten such a bad rep in the general media as stalkers and
freaks?
News media seeks the sensational
in order to attract viewers, sell air-time ads, make money. Initial publicity
for the D&D game, that pre-1981, was not broad, but several newspapers
of good repute, such as the St. Louis Post Dispatch wrote articles about
the game that were informative and positive.
The James Dallas Egbert III case was the turning point. Thanks to the publicity-seeking DI brought in, and the following ill-informed news media coverage--sensationalist to the extreme--there was a barrage of inaccurate stories and further biased charges of baseless sort. These in toto brought forth suicide, Satanism, and mind-control as supposed dangers of the game. Add to that the difficulty of the ignorant in understanding the RPG form, and what can one expect? Certainly the mass of people are not motivated to put forth any effort to discover the truth. Coupled with the nature of the people playing RPGs--generally above-average intelligence, given to imnaginative literature, creative and non-conformist, interested in technology such as computers, and often not concerned with social "norms"--that making for an easy target for cheap shots from "reporters" (you know, that group of intellectual giants who talk about "honing in" on something, and "ratchet up" rather than raise; the group that doesn't know that "enormity" isn't synonomus with wonderful or considerabe and think "momentarily" means in a moment)--expressions of ignorance can be expected to come from the news media,
Again, given all that, what can one expect from the general populace? Certainly not an informed and reasonable view of the RPG!
Cheers,
Gary
Col_Pladoh is offline
Quote:
Originally Posted by Joe123
Gary,
You said here once before that you believe people who play D&D have above-average intelligence. I’m wondering, what makes you say this?
Heh!
The fact that the entry bar
to playing RPGs is above average intelligence.
Consider the amount of reading
necessary, the reasoning called for in understanding the game and the play
of it.
If one begins with an audience
whose intellect is necessarily above average, the norm for the participant
group will be higher than average.
RPG enthusiasts actually
read, often broadly.
It is also apparent that
the creative level of the RPG audience is wel above the average.
demonstrable from the output
of writing and game creation coming from it.
Finally, most gamers are
college graduates, or going to college and will graduate.
Most are highly literate
in regards to computers too
Cheers,
Gary
Quote:
Originally Posted by Sir
Elton
I'm putting the two together
in this post. Sue me! <cool> <devious>
Mr. Gygax,
I've been thinking on the benefits of D&D, and I've decided to turn RPG Activist for a while. I'm thinking that the benefits of playing RPGs are highly overlooked by the Education Establishment thanks to Bothered About Dungeons and Dragons (BADD!). In fact, you're welcome to read my essay. <very happy>
From the correspondence
i have received from gamers, I have no doubt that there are many positive
benefits associated with participation in RPGs. I ran a survey on my website
asking if the RPG was positive, neutral, or negative in regards several
aspects of their life--social, educational, and work. Over half said highly
positive, over a quarter said moderately positive, about 10% siad that
gaming had no effect, and less than 5% had negatives regarding it, uners
1% of over 1,000 responses rathe the RPG as hightly negative. Sadly, the
poll results were lost in a server crash.
Back around 1980 I directed TSR to advertise in professional educators' perioricals asking for the reader to registed with the company if ther were intersted in learning about RPG modules designed for classroom instruction, We received over 3,000 requests. In the course of this we hires a Ph.D in Educational Psychology to assist with the creation of the modules. Just as we were ready to begin prodiction, the Blumes canned the project<frown>
BADD was a bad joke. The woman who attempted to exploit the organization she founded had to drop it, ended up being an "expert" speaking to small town police departments on the "dangers" of RPGs and Satanism.
I'd appreciate receiving a copy of your essay.
Quote:
I've even gone a step further,
and I'm translating the myth of the Agronautica into an actual adventure
module intended for kids. I'd like to know your opinion on this matter.
Yours,
Elton Robb
My opinion is that your
efforts are well-founded. I wish you great success.
Cheers,
Gary