LG | - | NG | - | CG |
LN | - | N | - | CN |
LE | - | NE | - | CE |
Dungeons & Dragons | - | Dragon magazine | - | The Dragon #26 |
With the expansion of the D&D alignment system, there
seems to
be a bit of confusion as to who can do what, or can’t do what, and more
than a few expeditions have been bogged down in arguments over
whether chaotics should be allowed in parties, or if neutral goods
are
compelled to kill neutral evils, or if its open season on neutrals
by every-
body else. Since I’m not too fond of this type of arguing, and am very
fond of charts, I made one up which has a brief list of rules and
guidelines which should be followed by each alignment. It needn’t be
followed any more strictly than the DM wishes, but I see it as a great
aid
to play. Now, a brief explanation on the items.
On the matter of keeping one’s word, I would assume that Lawfuls
would do this, as if people never did what they said they would do,
things wouldn’t be very orderly, now would they? Neutral and Chaotic
Goods would only feel compelled to keep their words to persons who
were basically good. For Neutrals and Chaotic Neutrals, giving one’s
word would probably be little different from not giving one’s word.
For
Neutral and Chaotic Evils, their word would be next to useless.
The attacking of an unarmed foe seems to me to be a pretty nasty
thing to do, and one which Evils would thrive upon. A Good would at
least have the decency to allow the poor fellow to draw his sword,
even
if he weren’t allowed to put on his armor. Neutrals, on the other hand;
probably wouldn’t be fool enough to let an angry 15th level Lord get
hold of a sword, and then themselves, especially if they were of fairly
low level.
Poison is another no-no for Goods. This restriction, however, is
primarily directed towards its use against intelligent creatures. Wyverns
and things of that sort I consider to be fair game for anyone with
a little
belladonna.
Helping those in need is, once again, something a Good would do.
Neutrals would do it as the whim struck them, or if they were offered
a
reward. Evils wold probably only do it if offered a sizeable reward,
or if
they thought they could use the services of the rescuee.
The major precept, at least in my mind, about Law and Chaos is
the attitude towards Organization. Lawfuls inherently like organization,
which means working together with others. Chaotics would shudder at
the thought of co-operating with others. Dealing with Higher Authority
is the same way. For a Lawful, one must follow the directives of those
above, or the order of things would quickly crumble into chaos. This is
precisely what Chaotics want, and they would tend to not like following
orders in most cases.
Trusting in the inherent worth
Being trustful of organizations is another Lawful characteristic. The
main effect of this is to have Lawfuls putting their money into banks
or
hotel safes, while Chaotics would rather do it themselves, like burying
it,
or hiding it in a hollow tree, or whatnot.
As I said, these aren’t firm restrictions, but open to interpretation by
the DM. You have probably also noticed that I didn’t say too much
about the neutrals in most of the explanations. This is due to the fact
that
they can usually go either way on a matter. Because of this, they,
espe-
cially the True Neutrals, will take a lot of watching before you can pin
them down.
LAWFUL GOOD
Will keep their word if they give it
Would not attack an unarmed foe
Will not use poison
Will help those in need
Prefers to work with others
Responds well to higher authority
Trustful of organizations
LAWFUL NEUTRAL
Will keep their word if they give it
May attack an unarmed foe
May use poison
May help those in need
Prefers to work with others
Responds well to higher authority
Trustful of organizations
LAWFUL EVIL
Will keep their word if they give it
Would attack an unarmed foe
Will use poison
Will not help those in need
Prefers to work with others
Responds well to higher authority
Trustful of organizations
NEUTRAL GOOD
Will keep their word to others of good alignment
Would not attack an unarmed foe
Will not use poison
Will help those in need
May work with others
Indifferent to higher authority
Indifferent to organizations
TRUE NEUTRAL
Will keep their word if in their best interest
May attack an unarmed foe
May use poison
May help those in need
May work with others
Indifferent to higher authority
Indifferent to organizations
NEUTRAL EVIL
Will not necessarily keep their word
Would attack an unarmed foe
Will use poison
Will not help those in need
May work with others
Indifferent to higher authority
Indifferent to organization
CHAOTIC GOOD
Will keep their word to others of good aliignment
Would not attack an unarmed foe
Will not use poison
Will help those in need
Prefers to work alone
Responds poorly to higher authority
Distrustful of organizations
CHAOTIC NEUTRAL
Will keep their word if in their best interest
May attack an unarmed foe
May use poison
May help those in need
Prefers to work alone
Responds poorly to higher authority
Distrustful of organizations
CHAOTIC EVIL
Will not necessarily keep their word
Would attack an unarmed foe
Will use poison
Will not help those in need
Prefers to work alone
Responds poorly to higher authority
Distrustful of organizations