THE IDIOT CLASS
by Gordon Davidson
 
- - Exceptionally BAD Abilities - -
D&D - Dragon magazine - The Dragon #3

An Idiot is obtained by paying 160 gold pieces at the beginning
of the game or at a city, if one is present (50% chance). The
player also has the opportunity to buy a midget for 200 gold
pieces. The midget adds 5% to all base chances.

The Idiot’s purpose is to confuse the enemy so that it will run
away, attack a wall, commit Hari Kari, eat all its treasure or some
related act, just so it will not attack the troop (confusion lasts 3
melee turns). There is a 15% chance that the confused monster
will attack anyhow.

Chances of Confusing
Monster level chance of confusing (at 1st level)
1 65%
2 55%
3 45%
4 35%
5 20%
6 10%
7 05%

    Idiots raise levels and become more effective with higher
level monsters but less effective with the lower level monsters.
This can be attributed to the more refined idiocy that is accompanied
by the more experience.

Chart comparing the Idiot level to chances of confusing —

Idiot Level (horizontal)
Monster Level (vertical)
- 1 2 3 4 5 6 7 8 9 10 11 12
1
2 55% 57% 53% 51% 49% 47% 45% 43% 41% 39% 36% 31%
3
4 35% 37% 39% 41% 43% 45% 47% 45% 43% 41% 40% 39%
5
6 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% 32%
7

An Idiot’s prime requisite is constitution (so he can stay
goofy). Can trade 3 for 1 with Wisdom
4 for 1 with Intelligence

An Idiot can take his Wisdom and Intelligence down to 6. For
each constitution point above 12 add 1 point on chances to confuse.

    There is only one Idiot per expedition. He can wear full armor
but for each level above level 9 he loses 5% effectiveness. The

<fix formatting>
opposite occurs with cursed armor. The Idiot may not employ any
Weapons though he may carry any articles. He may play with fire.

    After each confusion attempt (Tantrum) the Idiot must REST 2
days and be paid 10 gold pieces on the spot to Play with; otherwise
he will hold his breath until he turns blue and won't play.  A
wounded Idiot confuses at 1/2% and must wait a week before
trying again.

    The Idiot melees as a man -2 and delivers at best 1 point damage.
<fix formatting>

Exceptionally BAD Abilities

Idiots are not known for their deftness but rather for their
clumsiness. I take this into account.
When rolling for dexterity:

an above average score on the dice = an Idiot of average dexterity
an average score on the dice = an Idiot of below average dexterity
a below average score on the dice = a roll on the Exceptionally
BAD Abilities chart.

Dexterity of an Idiot means his ability to hold things, walk
without falling, dropping off cliffs, tie knots, untie knots, and the
like. The chance number shows his chances of falling, etc.

01-50% = 3 out of 10 chance
51-75% = 5 out of 10 chance
76-90% = 7 out of 10 chance
91-00% = 10 out of 10 chance,

meaning that every 100 feet the Idiot will trip and fall, dropping
everything that he’s carrying with a 1 out of 6 chance that they’ll
break. For each fall there is also a 2 out of 6 chance that the Idiot
will get a bloody nose and a 1 out of 10 chance that he’ll break an
arm.

    Normal chances for falling =
    Average dexterity = 1 out of 10 chance
    below average = 2 out of 10 chance

LEVELS
Dummy = 0
Dope = 1001
Dolt = 2623
Dullard = 6157
Cluck = 9738
Klutz = 11,432
Cretin = 19,832
Weirdo + 30.876
Nut = 61,423
Fool = 88,749
Imbecile = 120,456
Idiot = 200,101
 
 

A.
1. SUBCLASS = n/a
2. SOCIAL CLASS MINIMUM =
3. ABILITY SCORE MINIMUMS
    STRENGTH =
    INTELLIGENCE =
    WISDOM =
    DEXTERITY =
    CONSTITUTION =
    CHARISMA =
    COMELINESS =
4. POSSIBLE RACES & MAX. LEVEL ATTAINABLE =
5. MULTI-CLASS POSSIBILITIES =
6. HIT DIE TYPE =
7. MAXIMUM NUMBER OF HIT DICE =
8. SPELL ABILITY =
9. ARMOR PERMITTED =
10. SHIELD PERMITTED =
11. WEAPONS PERMITTED =
12. OIL PERMITTED =
13. POISON PERMITTED =
14. ALIGNMENT =
15. STARTING MONEY =
16. WEAPON PROFICIENCIES =
17. NON-PROFICIENCY PENALTY =
18. NON-WEAPON PROFICIENCIES =
19. STARTING AGE =
20. COMBAT =
21. SAVING THROWS =
22. MAGIC ITEMS =
 

B.
XP Level Dice for HP Title

C.
ROGUES GALLERY
I need 100 idiots.