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Dungeons & Dragons | - | Dragon magazine | - | The Dragon #4 |
22nd Level Wizard:
Leaps tall buildings in a single bound.
Is more powerful than a speeding locomotive
Is faster than a speeding bullet.
Walks on water.
Gives policy to God
14th Level Wizard:
Leaps short buildings in a single bound
Is more powerful than a switch locomotive
Is just as fast as a speeding bullet
Walks on water if the sea is calm
Talks with God
Wizard:
Leaps short buildings with a running start and good winds
Is almost as powerful as a switch locomotive
Is faster than a speeding BB
Walks on water in an indoor swimming pool
Talks with God if special request is approved
Sorcerer:
Rarely clears a Quonset hut
Loses tug of war with a locomotive
Can fire a speeding bullet
Swims well
Is occasionally addressed by God
Enchanter:
Makes high marks on walls when trying to leap buildings
Is run over by locomotives
Can sometimes handle gun without inflicting self injury
Dog paddles
Talks to animals
Conjurer:
Runs into buildings
Recognizes locomotives two out of three times
Is not issued ammunition
Can stay afloat with a life jacket
Talks to walls
Medium:
Falls over doorstep when trying to enter buildings
Says, “Look at the choo-choo.”
Wets himself with waterpistol
Plays in mud puddles
The Referee:
Lifts buildings and walks under them
Kicks locomotives off the track
Catches bullets in his teeth and eats them
Freezes water with a single glance
He is God