| Absent Friends | Conan | Lankhmar | The Horde | Council of Wyrms |
| Spelljammer | Jakandor | Tale of the Comet | Diablo 2 | Warcraft |
| 1st Edition AD&D | - | Dragon #315 | - | Dragon magazine |
This special issue
of DRAGON
features articles in support of
nearly every official D&D
setting ever printed. With the
new EBERRON campaign on the horizon,
we wanted to take the opportunity to
salute those that came before.
DRAGON normally avoids presenting
regular support for specific campaigns.
Although such material is easily
adapted to anyone's game, D&D articles
not placed in a specific setting
more often succeed in appealing to
everyone. But with this issue, presenting
support for all the various D&D
campaigns gave us the unique opportunity
to show off some of the great
material that can be found in campaign
settings and how using it can be fun.
Each "Campaign Classics" article
presents a game element from the
featured setting for use with the 3.5
edition of the D&D rules. Many articles
bring to light some unique rules
of the setting, and others provide fantastic
examples of the kind of creative
ideas that you can take from a published
campaign and adopt for your
own. Throughout the issue, you'll
find sidebars like those about SPELLJAMMER
and COUNCIL OF WYRMS that you see on
these 2 pages. These sidebars, written
by the illustrious Stan! provide
some insight into the genesis of the
campaign worlds.
ABSENT FRIENDS
Despite our best efforts, a few official
campaign settings didn't make it into
this issue. Licensing issues, time constraints,
and simply having too little
space in the issue to present everything
has left a few empty chairs at
the table. Lest you think we forgot
about them, we'd like to take the
opportunity to say a few words about
the settings we had to leave out.
Conan
Your eyes did not deceive you. Back
in the 1980s, TSR did produce a
Conan RPG and Conan
adventure modules. There was even a
module that featured Red Sonja. Fans
of Conan can find new support for
Conan adventures in CONAN: The
RPG releasing this month
from Mongoose Publishing. It's an OGL
product and purportedly presents new
spellcasting and combat rules specific
to the setting. Adapting characters
from it might be tricky, but you should
be able to use the world information in
the book to get Conan, Red Sonja,
Valeria, and Subotai fighting beholders
in no time.
Lanhkmar
The LANKHMAR campaign setting was an
adaptation of Fritz Leiber's stories
about his famous characters, Fafhrd
and the Gray Mouser. If you're
scratching your head wondering who
these people are, head to your local
library or bookstore to pick up some
of Fritz Leiber's books. If Conan is the
iconic D&D barbarian and Gandalf the
iconic D&D wizard, Fritz Leiber's
Fafhrd and the Gray Mouser are the
quintessential D&D rogues. Everyone
knows DUNGEONS & DRAGONS owes a
lot to Tolkien, but a large portion of
D&D's debt to fantasy literature
belongs to Fritz Leiber.
The Horde
Not so much a campaign setting as a
sub-campaign, The Horde bridged the
gap between the FORGOTTEN REALMS and
KARA-TUR. Produced in 1990 as an
expansion to the FORGOTTEN REALMS,
The Horde was billed as a "Barbarian
Campaign Setting." If you're familiar
with the Tuigan invasion of the
FORGOTTEN REALMS as presented in the
Empires novel trilogy (Horselords,
Dragonwall, and Crusade) or the
Empires advnentures trilogy spawned
by The Horde boxed set (Storm
Riders, Black Courser, and Blood
Charge) you've got a good handle on
The Horde. If those products don't
ring any bells, think GENGHIS KHAN and
the breathtaking steppes and deserts
that were the backdrop for the romantic
parts of Crouching Tiger, Hidden
Dragon. Add in a little magic and some
up-close-and-personal spirit deities,
and you've got a good idea of what
The Horde was all about.
Council of Wyrms
Long before the concept of level adjustments,
the COUNCIL OF WYRMS setting
provided D&D players with the opportunity
to play dragons as PCs. This
unique boxed set (and later hardcover
book) also provided what might be the
first "campaign option" product.
Spelljammer
We tried very hard to get SPELLJAMMER
into this issue. Truly one of the classic
campaigns, SPELLJAMMER deserves a place
of honor. Unfortunately, events conspired
against us. We might yet offer a
SPELLJAMMER article or two in the future.
The setting provided some great game
material that can be used without the
ships-in-space motif--we're talking about
giff and dracons though, not giant space
hamsters. (For giant space hamsters, use
the stats for a dire wolf, but give the
space hamsters a speed of 30 feet and a
burrow speed of 20 feet.) For the time
being, check out issue #92 of DUNGEON.
It gave the setting a 3rd edition face and
is available as a back issue at
www.paizo.com (click on "back issues"
on the bottom of the main page).
Jakandor
This campaign might be best summed
up as "barbarians vs. wizards."
Detailed in the Odyssey series,
JAKANDOR is an island realm at war
with itself. 2 nations battle for
supremacy throughout the 3
adventure supplements. Players could
make characters from the Charonti
side, barbarians fighting the necromancy-using
wizards of Knorr, or
they could have their adventuring
group fighting alongside the wizards
and against the SAVAGE barbarians.
Tale of the Comet
You got science-fiction in my fantasy!
You got fantasy in my science-fiction!
2 great tastes that go great together?
The jury is still out, but Tale of the
Comet gave the idea a shot. In the
tradition of Expedition to the Barrier Peaks,
this piece of the Odyssey series presented
an alien invasion of a D&D campaign--
complete with laser guns. The
boxed set presented an adventure set in
a generic world--in effect, creating a
campaign world.
Diablo II
The popular Diablo II computer game
gave birth to the Diable II D&D setting.
Filled with monsters from the computer
game and supported by 3 adventures,
the Diablo II products translated
the computer game to D&D rules.
Released on the cusp of the transition
from 2nd to 3rd edition, the books' popularity
suffered somewhat from the
translation and ended up lost amid the
furor and fanfare of the new edition.
Warcraft
Wizards of the Coast originally owned
the license to produce Warcraft D&D
books, one of the most popular computer
strategy games. Our own James
Jacobs, DUNGEON associate editor, wrote
a large portion of the original manuscript
for the setting developed by
Wizards of the Coast. A business strategy
shift left the product in limbo for a
time until White Wolf picked up the ball.
The arrangement worked out great for
both companies, and now White Wolf's
Sword & Sorcery division is releasing a
whole line of products based on the
computer game.
JANUARY 2004