Absent Friends Conan Lankhmar The Horde Council of Wyrms
Spelljammer Jakandor Tale of the Comet Diablo 2 Warcraft
1st Edition AD&D - Dragon #315 - Dragon magazine

This special issue of DRAGON 
features articles in support of 
nearly every official D&D 
setting ever printed.  With the 
new EBERRON campaign on the horizon, 
we wanted to take the opportunity to 
salute those that came before.

DRAGON normally avoids presenting 
regular support for specific campaigns. 
Although such material is easily 
adapted to anyone's game, D&D articles 
not placed in a specific setting 
more often succeed in appealing to 
everyone.  But with this issue, presenting 
support for all the various D&D 
campaigns gave us the unique opportunity 
to show off some of the great 
material that can be found in campaign 
settings and how using it can be fun. 

Each "Campaign Classics" article 
presents a game element from the 
featured setting for use with the 3.5 
edition of the D&D rules.  Many articles 
bring to light some unique rules 
of the setting, and others provide fantastic 
examples of the kind of creative 
ideas that you can take from a published 
campaign and adopt for your 
own.  Throughout the issue, you'll 
find sidebars like those about SPELLJAMMER 
and COUNCIL OF WYRMS that you see on 
these 2 pages.  These sidebars, written
by the illustrious Stan! provide 
some insight into the genesis of the 
campaign worlds. 

ABSENT FRIENDS
Despite our best efforts, a few official 
campaign settings didn't make it into 
this issue.  Licensing issues, time constraints, 
and simply having too little 
space in the issue to present everything 
has left a few empty chairs at  
the table.  Lest you think we forgot 
about them, we'd like to take the 
opportunity to say a few words about 
the settings we had to leave out. 

Conan
Your eyes did not deceive you. Back 
in the 1980s, TSR did produce a 
Conan RPG and Conan 
adventure modules.  There was even a 
module that featured Red Sonja.  Fans 
of Conan can find new support for 
Conan adventures in CONAN: The 
RPG
releasing this month 
from Mongoose Publishing.  It's an OGL 
product and purportedly presents new 
spellcasting and combat rules specific 
to the setting.  Adapting characters 
from it might be tricky, but you should 
be able to use the world information in 
the book to get Conan, Red Sonja
Valeria, and Subotai fighting beholders 
in no time. 

Lanhkmar
The LANKHMAR campaign setting was an 
adaptation of Fritz Leiber's stories 
about his famous characters, Fafhrd 
and the Gray Mouser.  If you're 
scratching your head wondering who 
these people are, head to your local 
library or bookstore to pick up some 
of Fritz Leiber's books.  If Conan is the 
iconic D&D barbarian and Gandalf the 
iconic D&D wizard, Fritz Leiber's 
Fafhrd and the Gray Mouser are the 
quintessential D&D rogues.  Everyone 
knows DUNGEONS & DRAGONS owes a 
lot to Tolkien, but a large portion of 
D&D's debt to fantasy literature 
belongs to Fritz Leiber.

The Horde
Not so much a campaign setting as a 
sub-campaign, The Horde bridged the 
gap between the FORGOTTEN REALMS and 
KARA-TUR.  Produced in 1990 as an 
expansion to the FORGOTTEN REALMS, 
The Horde was billed as a "Barbarian 
Campaign Setting."  If you're familiar 
with the Tuigan invasion of the 
FORGOTTEN REALMS as presented in the 
Empires novel trilogy (Horselords
Dragonwall, and Crusade) or the 
Empires advnentures trilogy spawned 
by The Horde boxed  set (Storm 
Riders
, Black Courser, and Blood 
Charge
) you've got a good handle on 
The Horde. If those products don't 
ring any bells, think GENGHIS KHAN and 
the breathtaking steppes and deserts 
that were the backdrop for the romantic 
parts of Crouching Tiger, Hidden
Dragon. Add in a little magic and some 
up-close-and-personal spirit deities, 
and you've got a good idea of what 
The Horde was all about. 

Council of Wyrms
Long before the concept of level adjustments, 
the COUNCIL OF WYRMS setting 
provided D&D players with the opportunity 
to play dragons as PCs.  This 
unique boxed set (and later hardcover 
book) also provided what might be the 
first "campaign option" product.

Spelljammer
We tried very hard to get SPELLJAMMER 
into this issue.  Truly one of the classic 
campaigns, SPELLJAMMER deserves a place 
of honor.  Unfortunately, events conspired
against us.  We might yet offer a 
SPELLJAMMER article or two in the future.  
The setting provided some great game 
material that can be used without the 
ships-in-space motif--we're talking about 
giff and dracons though, not giant space 
hamsters.  (For giant space hamsters, use 
the stats for a dire wolf, but give the 
space hamsters a speed of 30 feet and a 
burrow speed of 20 feet.)  For the time 
being, check out issue #92 of DUNGEON.  
It gave the setting a  3rd edition face and 
is available as a back issue at 
www.paizo.com (click on "back issues" 
on the bottom of the main page). 

Jakandor
This campaign might be best summed 
up as "barbarians vs. wizards."  
Detailed in the Odyssey series, 
JAKANDOR is an island realm at war 
with itself.  2 nations battle for 
supremacy throughout the 3 
adventure supplements.  Players could 
make characters from the Charonti 
side, barbarians fighting the necromancy-using 
wizards of Knorr, or 
they could have their adventuring 
group fighting alongside the wizards 
and against the SAVAGE barbarians.  

Tale of the Comet
You got science-fiction in my fantasy! 
You got fantasy in my science-fiction! 
2 great tastes that go great together?  
The jury is still out, but Tale of the 
Comet
gave the idea a shot.  In the 
tradition of Expedition to the Barrier Peaks
this piece of the Odyssey series presented 
an alien invasion of a D&D campaign--
complete with laser guns.  The 
boxed set presented an adventure set in 
a  generic world--in effect, creating a 
campaign world. 

Diablo II
The popular Diablo II computer game 
gave birth to the Diable II D&D setting.  
Filled with monsters from the computer 
game and supported by 3 adventures, 
the Diablo II products translated 
the computer game to D&D rules.  
Released on the cusp of the transition 
from 2nd to 3rd edition, the books' popularity 
suffered somewhat from the 
translation and ended up lost amid the 
furor and fanfare of the new edition. 

Warcraft
Wizards of the Coast originally owned 
the license to produce Warcraft D&D 
books, one of the most popular computer 
strategy games.  Our own James 
Jacobs, DUNGEON associate editor, wrote 
a large portion of the original manuscript 
for the setting developed by 
Wizards of the Coast.  A business strategy 
shift left the product in limbo for a 
time until White Wolf picked up the ball.  
The arrangement worked out great for 
both companies, and now White Wolf's 
Sword & Sorcery division is releasing a 
whole line of products based on the 
computer game.

JANUARY 2004