EGIL SKALLAGRIMSON
14th level Fighter <Berserker>

http://darrellhindley.co.uk/wp-content/uploads/2008/09/Egil-edit-21.jpg

Eli Magic-User
ALIGNMENT: Chaotic Neutral
HIT POINTS: 83
ARMOR CLASS: 2
NO. OF ATTACKS: 2/1
DAMAGE/ATTACK 1-8(+5)
SPECIAL ATTACK: See below
HIT BONUS: +3
MOVE: 8”
PSIONIC ABILITY: Nil
STRENGTH: 18/79
INTELLIGENCE: 17
WISDOM: 11
DEXTERITY: 13
CONSTITUTION: -1 18/05
CHARISMA: 9

There was a man Ulf Bjalfason. His mother was Hallbera, daughter
of Ulf Uarge (Ulf the Fearless), and the sister of Hallbjom Sea-Troll. Ulf
Bjalfason married Salbjorg, Kari’s daughter. They had two sons,
named Thorolf and Grim.

Ulf Bjalfason was a hard worker, a skilled craftsman, and an expert
advisor. Unfortunately, as evening approached, he always grew so
ill-tempered that no one could speak to him. He often disappeared at
night. People began calling him Kveld-Ulf (Evening Wolf) and believed
that he was a werewolf shapechanger.

About this time, Halfdan the Black’s son, Harald, became King of
East Oslofjord. He swore an oath never to cut his hair until all Norway
was under his rule. For this reason he was known as Harald the
Shaggy or Harald Fairhair. When Harald’s messengers reached Fjord
Province, demanding fealty to the new King of Norway, Kveldulf
defied the king personally, but compromised by sending his son
Thorolf to serve Harald Fairhair.

Thorolf served the king well, being awarded the trading rights to
Finnmark. Trade included “tax-gathering,” a legal form of plunder to
be split with the king. Thorolf was so successful that he incurred the
jealousy of the Hildiridarsons, a powerful family allied to King Harald.
The Hildiridarsons began to spread slander about Thorold which
the king eventually believed. Harald Fairhair surrounded Thorolf’s
stead with his men, burnt the meadhall, and killed Thorolf when he
tried to break out of the burning building. Kveldulf and Grim took their
revenge by killing Sigurd and Ragnar, the son of Guttorm, King
Harald’s uncle and foster father. After that deed, they had little choice
but to flee to Iceland with all their goods and families.

By the time Grim was in his twenties, he was already bald, thus
gaining the name Skallagrim (Bald-Grim). Skallagrim was a great
blacksmith who, in battle, often lost control, fighting as a berserker.
Skallagrim and his wife Bera had two sons, Thorolf and Egil. Egil
grew to be nearly seven feet tall, muscular, black-haired, and ugly as
his father. When Egil was only six, he killed a boy nearly twice his age.
At age twelve, Egil was nearly killed by his father, who was in a berserk
rage over one of Egil’s deeds.

Thorold Skallagrimson, on a trading expedition in Norway,
chanced upon Eirik, son of Harald Fairhair. The two men exchanged
gifts in an attempt to end the blood feud between the two families.
Eirik eventually came into the kingship of Norway. By this time he had
earned the name Eirik Bloodaxe.

Thorolf and Egil journeyed to Norway to see King Eirik. One night
they stopped at Atley Island, one of the king’s estates, run by a man
named Bard. Contrary to the unwritten laws of hospitality, Bard put
them up in an outbuilding and served them stale food with sour curds
to drink, saying he wished he could serve them better but the good
food and ale was all gone.

That same evening, King Eirik arrived. Bard threw a banquet in the
Main Hall, serving the good food and ale he had been too cheap to
serve Egil and Thorolf. Egil joined the banquet. Though only 17, he
was an accomplished poet. He drank a toast each time he drained a
horn of ale. Each toast was an impromptu poem satirizing Bard’s
hospitality. Egil’s thirst seemed endless. Eventually, to silence him,
Bard slipped poison into Egil’s drinking horn (with the permission of
Eirik’s queen, Gunnhild). Egil stabbed his own palm and carved
bloody runes on the horn— which burst asunder, spewing poisoned
ale all over the straw-covered floor.

Egil stormed out of the hall. When Bard followed, Egil drew his
sword and slew the man. King Eirik raged against Egil, but eventually
accepted a payment of weregild in compensation for Bard’s death,
providing Egil left the country and did not return.

Egil and Thorolf now roved through the Baltic as Vikings, taking
much plunder.

One year, Egil wintered in Norway with friends, King Eirik heard of
this only after the fact. Later that same year, Queen Gunnhild’s
brother, Eyvind Shabby, laid a trap for Egil off the coast of Jutland.
Egil learned of the trap and turned the tables on Eyvind, killing him
and all his crew. The blood feud between the Yngling kings of Norway
and the Ulfsons was back in full force.

Egil is not only contemptuous of Eirik’s power, but of authority in
general, and kings in particular. He looks out only for himself. While
Egil is not actively evil, his quick temper usually spoils any good
actions he may make. Egil is proud of his prowess as a poet, particularly
as an impromptu poet. He may well challenge the party to a
poetry match. Egil expects lavish hospitality and will act sarcastically
when in the company of individuals whom he considers cheap, cowardly
or overbearingly authoritative. He is not averse to using his
magic to gain his own ends.

In a normal battle, there is a 50% chance that Egil will tear off his
armor and throw away his shield to fight as a berserker. Each berserk
hit does double damage, while his armor class drops to 8 (his leather
gambeson). If he is insulted, particularly if his poetry is involved, Egil’s
chances to go berserk rise to 90%. While in a berserk fury, there is
only 25% chance that Egil will be thinking clearly enough to use his
magic.

Egil wears Chain Mail +1, with a wooden Shield +1. He fights
with a Sword + 1. He carries a Periapt of Proof Against Poison +4.

SPELLS
 
1st Burning Hands (Ken: Torch)* Charm Person (Ogal: Possession) Light (Ken: Torch) Read Magic (Ansur: God) Magic Missile (Tyr: War)
2nd Strength (Thurs: Giant) Locate Object (Geofu: Gift) Continual Light (Ken: Torch) Darkness 15’ R (Sygil: Sun) Knock (Nied: Necessity)
3rd Feign Death (Yr: Death) Fireball (Sygil: Sun) Water Breathing (Lagu: Water) Suggestion (Nied: Necessity) Fire Arrow (Ken: Torch)
4th Charm Monster 
(Ogal: Possession)
Ice Storm (Hagall: Hail) Fear (Tyr: War) Plant Growth (Biarkan: Birch) -
5th Airy Water (Lagu: Water) Animal Growth (Eoh: Horse) Cloudkill (Yr: Death) Cone of Cold (Is: Ice) -
6th Control Weather (Dag: Day) **Tenser’s Transformation
(Tyr: War)
- - -
7th Charm Plants (Ogal: Possession) - - - -

* In parentheses is the name of the Norse rune which powers the
spell and an approximate English translation of the runic name. The
runes are illustrated in the accompanying chart. For those who seek
additional authenticity in the game, carving the rune of wood or
drawing it on parchment should be considered an alternative or
additional somatic (S) component of the spell. Runes may be already
carried or carven on the spot.

**DM’s note: this spell should be used guardedly in conjunction
with Egil’s berserk Fury rule, as together they may make Egil too
powerful for the party. Though this spell does fit Egil’s personality, an
alternative spell such as Death (Yr: Death) or Reincarnation (Rad:
Wheel), may be substituted, or the DM may disallow Tenser’s Transformation
and simultaneous berserking.

SOURCE: Egil’s Saga, translated by Hermann Palsson and Paul
Edwards (paperback, Penguin Books).


 

by Tom Moldvay
 
 
Giants in the Earth - - - Dragon 39