ALIGNMENT: Chaotic neutral
HIT POINTS: 77
ARMOR CLASS: -3
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 1-8 (+4 or +1)
HIT BONUS: +4 or + 1
MOVE: 6”
PSIONIC ABILITY: Nil
STRENGTH: 14
INTELLIGENCE: 18 (00%)
WISDOM: 11
DEXTERITY: 17
CONSTITUTION: 15
CHARISMA: 15 (to humans, 19 to ghouls)
Richard Upton Pickman was a Boston painter
who disappeared in
1927. His family was of old Salem stock,
and one ancestor was hung as
a witch in
1692. Pickman was a noted genius who specialized in painting
the morbid and bizarre. His most famous
painting was “Ghoul
Feeding.” Its disgusting realism was the
main reason that the Boston Art
Club and all respectable galleries shunned
Pickman and his paintings,
Richard Upton Pickman’s paintings were
realistic for a good reason—
they were copied from photographs.
When Pickman grew weary of this world,
he disappeared through
one of the many tunnels the ghouls had
dug under New England.
Journeying deeper and deeper into the
black, dank burrow, Pickman
eventually crossed through the Gate of
Deeper Slumber, into the Realm
of Dream. He joined the ghouls in their
lairs, slowly devolving into a
ghoul himself, though he retains more
human features and mannerisms
than is normal among ghouls.
Perhaps the remnants of his humanity impressed
the ghouls, or
maybe it was his talent for leadership
or his artistic genius. For whatever
reason, Richard Upton Pickman first became
a noted ghoulish advisor,
when was chosen as king by one large band
of ghouls. He is always
accompanied by a bodyguard of 8 ghouls
and 4 ghasts. He wears +3
plate armor (no shield) and carries a
+1 sword which is +4 versus ghoul
enemies (most living creatures).
Pickman has acted as a civilizing and restraining
influence on his
ghoul band, hence the change from evil
to neutral in alignment. While
somewhat temperamental, particularly when
he regresses into his more
ghoulish personality, Pickman is still
impressed by Victorian and Edwardian
manners. He may befriend a PC who acts
like a
“gentleman.” Richard Upton Pickman will
not take it kindly if members
of his bodyguard are turned away. An evil
Cleric can only befriend the
ghouls if his charisma
(toward ghouls) is greater than Pickman’s.
Before his devolution grew too extreme,
Richard Upton Pickman
painted 7 magical paintings which he carries
with him in a backpack.
Each painting is 1 foot square and has
a save versus fire of 10.
PCs who gaze upon a painting are liable
to suffer the
magical effect of that painting. Only
ghouls from Pickman’s band are
immune, having admired the paintings countless
times. Pickman may
display 1 painting per round, even if
he is under attack. He may use a
painting as a shield, flashing it in the
eyes of an attacker while slashing
with his own sword.
Richard Upton Pickman’s paintings are:
1. “The Lesson” (“A circle of nameless
dog-like things in a churchyard
teach a small child how to feed like themselves.“)
Unless a save
versus spells is made, the PC is changed
into a ghoul.
2. “Ghoul Feeding” (description self-evident
from title). Treat as a
Fear
spell.
3. “Subway Accident” (“A flock of vile
ghouls and witches clamber
up from some unknown catacomb”). Treat
as a Confusion spell.
4. “Welcome to Innsmouth” (A smiling, ichthyic
humanoid holds
out a tentacle, as if to shake hands.)
A devolution spell. If save versus
polymorph is not made, roll % to determine
degree of devolution. For a
normal human, an approximate devolution
scale would be 01-25 =
half-(sea) orc, 26-50 = lizard
man, 51-75 = troglodyte, 76-90
=
sahuagin, 91-00 = lacedon (sea-ghoul).
Modify at DM’s discretion for
character race. The DM may wish to give
the character a second save
(versus spells at -4 on die roll) to determine
whether or not the
character’s personality is intact (i.e.
whether or not he remains a PC).
The character may be restored to normal by a Remove
Curse spell cast by at least a 10th-level
Cleric or an 11th-level Magic-
User.
5. “The Silver Key”
(a massive silver key engraved with cryptical
arabesques).- Treat
as a Maze spell with the victim cast into an astral
realm. Roll for
possible encounters (20 on 1d20) each round spent on
the astral plane
using the Astral Encounter Table
(pg. 181, Dungeon
Masters Guide)
6. “The Colour out of Space” (a stone well
covered with graying
iridescent fungus). Unless a save versus
spells is made, the character will
become covered with the fungus in the
picture. Death will occur in 10
rounds unless a Cure
Disease spell is cast upon the victim by at least a
10th-level
High Priest.
<7th painting?>
by Lawrence Schick & Tom Moldvay
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