Roger Zelazny?s
S H A D O W J A C K
25th level thief,
9th (18th) level fighter,
9th (18th) level magic-user

ARMOR CLASS: 4 or 0
MOVE: 9” or 18”
HIT POINTS: 102 or 123
NO. OF ATTACKS: 3/2 or 2/1
DAMAGE/ATTACK: Normal or +9
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
ALIGNMENT: Chaotic evil
STRENGTH: 13 or 18 (00%)
INTELLIGENCE: 18 (77%)
WISDOM 17
DEXTERITY: 18 (00%) or 19
CONSTITUTION: 19
CHARISMA: 17
HIT BONUS: Normal or +6
PSIONIC ABILITY: In shadows only
N.B. All information set in italics is applicable only when Shadowjack is in the
shadows.

It is said that Shadowjack does not have a soul as men do. He can
be killed, but not permanently. Each death but brings a new reincarnation.
The process is not instantaneous: his resurrection and journey
back from Glyve in the World of Night may take months or years. Death
and reincarnation are painful and disorienting processes. Jack will do
most anything to avoid them. He will certainly promise to do anything if
it looks as if his death is imminent. Since one of his titles is Jack of Liars, it
is likely that such promises are a way of stalling for time, until he can slip
into the shadows.

Shadows are his realm, and his powers are greatly increased
whenever Jack is covered by shadow. When in the shadows, Jack can
use his psionic powers; he throws spells in one- half the normal casting
time. Under normal dungeon conditions, with non-magical light, there
is a 50% chance per melee round of Jack being in shadow. Once inside
the shadows, Jack’s chances of remaining in shadow increases 10%
each round (i.e. 60% for 2nd round, 70% for 3rd round . . .) As long as
Jack makes his percentage he is in shadows, but if he fails his chance
falls back to the 50% base. Magical light renders his shadow powers
useless, though just beyond the range of the magical light there will be
an area of shadow Jack can use.

Shadowjack is a tall, thin man who usually dresses in dark colors.
His hair is black, his complexion swarthy, his features somewhat
aquiline. His dark eyes do not blink at all. Jack’s cloak acts as a +3 cloak
of protection in the shadows. His sword is +3 to hit, +3 to damage in
the shadows.

Shadowjack’s most redeeming features are his loyalty to friends
and his sense of honor to those who have aided him. When not under
obligation of friendship, Jack is ruled by whimsy and his ironic sense of
humor. He considers the theft of difficult objects to be a challenge he
cannot pass up. He is also guided by a fanatic sense of vengeance and
will endeavor to track down and punish anyone responsible for one of
his deaths, or who has harmed his friends.

If encountered in a dungeon, there is a 50% chance that Shadowjack
is on the same mission as the dungeon party (or will lead the party
to the most valuable treasure on that level if the party has no definite
mission). He will attempt to use the party for his own ends, deserting
them if his death seems near, and stealing the most valuable item from
the treasure when the adventure is over. If Jack befriends a character
(an extremely positive reaction when first meeting, or a positive reaction
after a character saves Jack’s life), Jack will either forego the theft he
came for or compensate his new friend with another gift. On the other
hand, an extremely negative reaction will mean that Jack has formed an
irrational hatred and will do his best to see that that character is killed
during a fight.

If Shadowjack is not on the same mission as the party, he is probably
out to rob one of the party members (whoever receives the worst
reaction roll). If anyone is foolish enough to mention Shadowjack’s
name while in the shadows, there is a 20% chance he will teleport in to
investigate.

SPELLS: (* = preferred spells)
 
1st  Friends* Hold Portal Identify Jump Spider Climb
2nd Darkness 15’r Forget Knock Locate Object Detect Invisibility
3rd Dispel Magic Feign Death* Fly Haste* Water Breathing
4th Charm Monster Dig Minor Globe of Invulnerability* Polymorph Self Wizard Eye
5th Conjure Elemental Distance Distortion Leomund’s Secret Chest Passwall Teleport*
6th Geas Legend Lore Tenser’s Transformation* - -
7th Phase Door Power Word, Stun* Reverse Gravity - -
8th Power Word, Blind* Symbol - - -
9th Power Word, Kill* - - - -

PSIONICS
Psionic Strength = 118
Psionic Ability = 236
 
ATTACK MODES DEFENSE MODES
Psionic Blast Mind Blank
Mind Thrust Thought Shield
Psychic Crush Mental Barrier

DISCIPLINES
Clairaudience (25th level mastery) — object must be in shadow
Clairvoyance (23rd level mastery) — object must be in shadow
Body Equilibrium (21st level mastery)
Detect Magic (19th level mastery i.e. 95% chance to determine type of magic)
Mind Over Body (17th level mastery i.e. good for 35 consecutive days)
Dimension Door (15th level mastery) — from shadows to shadows only

THIEVING ABILITIES:
 
Pick pockets 135% or 170%
Open locks 99%
Find/Remove traps 99%
Move silently 99%
Hide in shadows 100%
Hear noise 75% or 85%
Climb walls 99.9%
Read languages 80% or 99%

REFERENCE: Jack of Shadows (paperback, published by Signet
Books) by Roger Zelazny.

by Lawrence Schick & Tom Moldvay
 
 
Giants in the Earth - - - Dragon 29