ARMOR CLASS: 4 or 0
MOVE: 9” or 18”
HIT POINTS: 102 or 123
NO. OF ATTACKS: 3/2 or 2/1
DAMAGE/ATTACK: Normal or +9
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
ALIGNMENT: Chaotic evil
STRENGTH: 13 or 18 (00%)
INTELLIGENCE: 18 (77%)
WISDOM 17
DEXTERITY: 18 (00%) or 19
CONSTITUTION: 19
CHARISMA: 17
HIT BONUS: Normal or +6
PSIONIC ABILITY: In shadows only
N.B. All information set in italics is
applicable only when Shadowjack is in the
shadows.
It is said that Shadowjack does not have
a soul as men do. He can
be killed, but not permanently. Each death
but brings a new reincarnation.
The process is not instantaneous: his
resurrection and journey
back from Glyve in the World of Night
may take months or years. Death
and reincarnation are painful and disorienting
processes. Jack will do
most anything to avoid them. He will certainly
promise to do anything if
it looks as if his death is imminent.
Since one of his titles is Jack of Liars, it
is likely that such promises are a way
of stalling for time, until he can slip
into the shadows.
Shadows are his realm, and his powers are
greatly increased
whenever Jack is covered by shadow. When
in the shadows, Jack can
use his psionic powers; he throws spells
in one- half the normal casting
time. Under normal dungeon conditions,
with non-magical light, there
is a 50% chance per melee round of Jack
being in shadow. Once inside
the shadows, Jack’s chances of remaining
in shadow increases 10%
each round (i.e. 60% for 2nd round, 70%
for 3rd round . . .) As long as
Jack makes his percentage he is in shadows,
but if he fails his chance
falls back to the 50% base. Magical light
renders his shadow powers
useless, though just beyond the range
of the magical light there will be
an area of shadow Jack can use.
Shadowjack is a tall, thin man who usually
dresses in dark colors.
His hair is black, his complexion swarthy,
his features somewhat
aquiline. His dark eyes do not blink at
all. Jack’s cloak acts as a +3 cloak
of protection in the shadows. His sword
is +3 to hit, +3 to damage in
the shadows.
Shadowjack’s most redeeming features are
his loyalty to friends
and his sense of honor to those who have
aided him. When not under
obligation of friendship, Jack is ruled
by whimsy and his ironic sense of
humor. He considers the theft of difficult
objects to be a challenge he
cannot pass up. He is also guided by a
fanatic sense of vengeance and
will endeavor to track down and punish
anyone responsible for one of
his deaths, or who has harmed his friends.
If encountered in a dungeon, there is a
50% chance that Shadowjack
is on the same mission as the dungeon
party (or will lead the party
to the most valuable treasure on that
level if the party has no definite
mission). He will attempt to use the party
for his own ends, deserting
them if his death seems near, and stealing
the most valuable item from
the treasure when the adventure is over.
If Jack befriends a character
(an extremely positive reaction when first
meeting, or a positive reaction
after a character saves Jack’s life),
Jack will either forego the theft he
came for or compensate his new friend
with another gift. On the other
hand, an extremely negative reaction will
mean that Jack has formed an
irrational hatred and will do his best
to see that that character is killed
during a fight.
If Shadowjack is not on the same mission
as the party, he is probably
out to rob one of the party members (whoever
receives the worst
reaction roll). If anyone is foolish enough
to mention Shadowjack’s
name while in the shadows, there is a
20% chance he will teleport in to
investigate.
SPELLS: (* = preferred spells)
1st | Friends* | Hold Portal | Identify | Jump | Spider Climb |
2nd | Darkness 15’r | Forget | Knock | Locate Object | Detect Invisibility |
3rd | Dispel Magic | Feign Death* | Fly | Haste* | Water Breathing |
4th | Charm Monster | Dig | Minor Globe of Invulnerability* | Polymorph Self | Wizard Eye |
5th | Conjure Elemental | Distance Distortion | Leomund’s Secret Chest | Passwall | Teleport* |
6th | Geas | Legend Lore | Tenser’s Transformation* | - | - |
7th | Phase Door | Power Word, Stun* | Reverse Gravity | - | - |
8th | Power Word, Blind* | Symbol | - | - | - |
9th | Power Word, Kill* | - | - | - | - |
PSIONICS
Psionic Strength = 118
Psionic Ability = 236
ATTACK MODES | DEFENSE MODES |
Psionic Blast | Mind Blank |
Mind Thrust | Thought Shield |
Psychic Crush | Mental Barrier |
DISCIPLINES
Clairaudience (25th level mastery)
— object must be in shadow
Clairvoyance (23rd level mastery) —
object must be in shadow
Body Equilibrium (21st level mastery)
Detect Magic (19th level mastery i.e.
95% chance to determine type of magic)
Mind Over Body (17th level mastery
i.e. good for 35 consecutive days)
Dimension Door (15th level mastery)
— from shadows to shadows only
THIEVING ABILITIES:
Pick pockets | 135% or 170% |
Open locks | 99% |
Find/Remove traps | 99% |
Move silently | 99% |
Hide in shadows | 100% |
Hear noise | 75% or 85% |
Climb walls | 99.9% |
Read languages | 80% or 99% |
REFERENCE: Jack of Shadows (paperback,
published by Signet
Books) by Roger Zelazny.
by Lawrence Schick & Tom Moldvay
Giants in the Earth | - | - | - | Dragon 29 |