Piers Anthony’s
SOL OF ALL WEAPONS
20th level fighter/ 14th level monk

ARMOR CLASS: Variable
MOVE: 28”
HIT POINTS: 122
NO. OF ATTACKS: Variable
DAMAGE/ATTACK: Weapon +7
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 50%
ALIGNMENT: Lawful-neutral
STRENGTH: 18 (91%)
INTELLIGENCE: 11
WISDOM: 13
DEXTERITY: 18 (00%)
CONSTITUTION: 18 (58%)
CHARISMA: 16
HIT BONUS: Variable
PSIONIC ABILITY: Nil

Weapons:

  • Single Sticks (paired wooden sticks, 3’ long): 4 attacks per melee round, +3 to hit, 1-3 damage per hit (+7), armor class = -3.
  • Daggers (matched pair): 4 attacks per melee round, +3 to hit, 1-4 damage per hit (+7), armor class = -2.
  • Sword (basket hilted): 3 attacks per melee round, +3 to hit, 1-8 damage per hit (+7), armor class = 1.
  • Staff (metal): 1 attack per melee round, +3 to hit, 1-10 damage per hit (+7), armor class = -7.
  • Morning Star (spiked ball on chain): 2 attacks per melee round, normal to hit, 1-20 damage per hit  (+7), armor class = 3.
  • Club (wooden): 2 attacks per melee round, +3 to hit, 1-12 damage per hit (+7), armor class = 0.

  •  

     

    Sol of All Weapons is a well-muscled yet slender man about
    six feet tall with medium-long blond hair, blue eyes, and a short
    scant beard. He wears dark pantaloons clinched at waist and
    knee, a loose white jacket reaching to his hips and elbows and
    left hanging open at the front, elastic sneakers, and a heavy gold
    bracelet clasped on his left wrist. He pushes a small, onewheeled
    cart containing his six weapons.

    Sol comes from post-cataclysmic America. The heart of
    Sol’s world is the battle circle — a 15-foot ring of finely-barbered
    turf. A boy becomes a man by learning to master one of the six
    weapons; sword, staff, morning star, club, daggers, or single
    sticks. Sol in the only man to ever master all six weapons. Serious
    fights in the battle circle are for fealty. The loser swears allegiance
    to the winner. If the loser already has warriors sworn to
    his service they also swear allegiance to the winner. In such way
    are tribes formed.

    Sol is not only an incredible natural athlete who has developed
    his skill by defeating the best fighters of his world, he
    has also been trained in the scientific arts of fighting by technical
    experts. (He has a monk’s fighting skills without the thiefly
    abilities or clerical skills.) Sol is ambidextrous and can fight with
    both hands at once if using daggers or single sticks.
    Sol united the North American tribes and became master of
    a nomad empire. He was fighting a rear-guard action in China
    against hopeless odds when he was teleported to a new universe.
    His magical resistance is due to his being born in a nonmagical
    universe.

    Sol was undaunted by suddenly arriving in a strange universe.
    He is setting out to conquer this new world by the
    methods he knows best, by defeating its best warriors and thus
    gaining their fealty. When encountered, he will mark out a battle
    circle (if possible) and challenge the best fighter in the party
    (regardless of the person’s alignment). If there is no single
    character who stands a chance against him, Sol will fight two at
    once.

    If his challenge is accepted, the combatants fight until one
    in unconscious. Treat as a normal fight except that as wounds
    are not struck to kill: when a character reaches zero hit points
    there is a 75% chance he has been knocked unconscious, (1-10
    turns), and a 25% chance he was killed accidentally. When a
    character regains consciousness he regains 50% of the hit
    points lost during the fight. If Sol is defeated in the circle he will
    serve the character or characters who defeated him. He expects
    the same service if a player character loses.

    If no one will accept Sol’s challenge, his reaction to the
    party is rolled at -2. He has learned about magic and considers it
    unmanly. If Sol sees any magic-user attempting a spell he will
    immediately attack the party, preferably the magic-user throwing
    the spell. When fighting outside the battle-circle, Sol will
    attack to kill as there is no honor in the combat.

    REFERENCE: Battle Circle (paperback, published by Avon
    Books). Battle Circle is a collection of three previously published
    novels: Sos the Rope, Var the Stick, and Neq the Sword,
    all by Piers Anthony.

    by Lawrence Schick & Tom Moldvay
     
     
    Giants in the Earth - - - Dragon 30