RANDOM EVENTS TABLE FOR
SETTLEMENTS AND/OR
SETTLED AREAS
by N. Robin Crossby
Australia


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Dungeons & Dragons - Dragon magazine - The Dragon #15

Even though social animals, such as man, band together for mutual
protection, they still suffer collectively from misfortune. Such
events are, however, lessened both in frequency and impact.

This Random Events table should be used only as guide for the
referee. Players may learn of the events perhaps months after they have
been resolved, or not at all, or the events may occur right on their doorstep
and force their involvement. An event such as a monster terrorizing
an outlying village can offer an interesting opportunity for adventure.
An invasion from the evil kingdom to the north may cause a player
to emigrate or join the army.

When I use the table I roll once each month for every province/fief
in each kingdom. It could, however, be used at either the village/town/
city or kingdom/Empire level. It could even be used once per game
week, although this could get a little bit “exciting”.

There are of course several possibilities that will require referee
discretion, such as border raids on a province surrounded by friendly
provinces, or Political Oppression in an extremely lawful/good kingdom/
province/city etc. . . . In such cases, referees should either translate
the event into something similar but more likely, or simply re-roll.

Referees should roll at the beginning of each month (or at the beginning
of each period they have decided on). Then, by cross-indexing
the season with the Event/Percentile dice roll, an event (or no event)
can be easily extracted.

I hope that this will bring more depth to your campaign, as it has
to mine.

RANDOM EVENTS TABLE 
FOR SETTLEMENTS OR SETTLED AREAS
                              SEASON
EVENT/S SPRING SUMMER AUTUMN WINTER
No unusual events 01-85 01-79 01-79 01-80
Heatwave/Drought 84 80-81 80 --
Snowstorm/Blizzard -- -- 81 81-85
Heavy Rains/Floods 85-86 82 82 86-87
Storms etc./Earthquakes etc. 87 83 83 88-89
Poor Harvest/Famine/Food Riots -- -- 84-85 --
Rich Harvest/Economic Disruption -- -- 86-87 --
Recession/Depression/Inflation/Exploitation 88 84 88 90
Oppression/Inquisition/Witch hunts 89 85 89 91
Uprisings/Revolts/Riots/Coups 90 86 90 92
Assasssination attempt(s)/Intrigue/Change of Ruler, etc. 91 87 91 93
Border Raids 92-94 88-90 92 94
Invasion/Crime wave/War 95-96 91-92 93 95
Plague/Epidemic 97 93-95 94-95 96
Terrorization (of outlying village by monsters, etc.) 98-99 96-98 96-98 97-98
More than one event 00 99-00 99-00 99-00