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Advanced Dungeons & Dragons | - | - | Dragon #97 | Dragon magazine |
In some campaigns that I have played in,
the
DM did not care whether your
character was right- or left-handed since
he could
not see any valid reason to make the distinction.
To him it was just another useless detail
to keep
track of. However, when I showed him a
simple
method for determining handedness and
the
reasons for doing so, he agreed with me
and had
all of his players roll it up for their
characters on
the spot.
The method for determining handedness
assumes that the majority of the people
will be
right-handed with a few being left-handed
and a
small minority being ambidextrous. Roll
a d6
and a d20 together. If the d20 is higher
than the
d6, then the character is right-handed.
(Obviously,
this will happen most of the time; the
actual probability is over 80%.) If the
d20 is less
than the d6, then the character is left-handed.
If
the two rolls are equal, then the character
is able
to use either hand with equal ability.
Note that
this does not remove the dexterity penalties
covered in the DMG for using two
weapons. It
means that the character can use a single
weapon
in whatever hand he chooses.
<Fighting With Two
Weapons, DMG>
<Be a two-fisted fighter,
Dragon #68, Best of Dragon IV>
The major difference that handedness makes
is
in a combat situation. Since the majority
of
fighters ? or any class ? will right-handed,
they
will have learned and practiced with othwer
righthanded
fighters. They will have learned the
standard shield techniques for protecting
against
a sword being swung from their left. In
many
cases, that may have been all the weapons
master
was able to teach them if he was unfamiliar
with
the methods of fighting against left-handed
opponents.
In other words, when two [right-handed]
lighters stand face-to-face each will
have his
sword opposite the other?s shield. But
if a lefthanded
fighter stands facing a right-handed
fighter, he must have had training in
how to
cover his off side, because his shield
is not carried
on the same side as the right-handed person?s
sword. The right-handed fighter, in all
probability,
has not had to worry about this, and because
of that fact the left-hander has a distinct
advantage,
since he knows how to use his shield to
cover his off side while the other fighter
does not.
What it boils down to is that the right-handed
fighter will not be able to effectively
use his
shield, thus lowering his armor class
by one. If
two left-handed fighters face each other,
this
advantage is nullified since (as with
two righthanders)
their shields are opposite each other?s
swords
The advantage may seem trivial, but consider
what could happen when a character is
around
7th or 8th level. At this point the DM
will probably
be sending higher-level NPCs at the party,
and the NPCs will probably have magic
items.
Take a situation where an 8th-level left-handed
PC fighter is up against an 11th-level
righthanded
NPC with a +3 shield. Not only does the
NPC lose the point of armor class for
the shield,
he loses the +3 as well, resulting in
a net advantage
of +4 to hit for the player character.
The
situation could easily be reversed as
well. The
effect in this case is the same as if
the character
was attacking from behind, negating all
bonuses
due to the shield.
Fighters seem to benefit the most from
the
distinction of handedness, but it can
easily be
seen that the same arguments apply to
clerics as
well. And there are situations when the
distinction
does not make any difference. The techniques
involved when using a two-handed
weapon cancel any advantage a left-handed
character would normally have. And, as
pointed
out above, any character fighting with
two weapons
would lose the advantage.
My opinions on this matter were backed
up by
discussions with several members of the
local
chapter of the SCA (Society for Creative
Anachronism).
They all agreed that the left-handed
person has an advantage over the ?normal?
(right-handed) person. One person described
the
feeling as he was going down after one
blow:
. . . and then I noticed that he was swinging
with his left hand.?
The final decision on whether to use this
or not
is, of course, up to the individual DM.
The
system is simple, so it does not detract
from play,
yet it adds an extra bit of personality
to the
character. When it was first proposed
to me, I
jumped at it, and I have used it ever
since.
David G. Rathbun
Baton Rouge, La.
Dragon #97