Death Angel
Created by John Sullivan

FREQUENCY:
NO. APPEARING:
ARMOR CLASS:
MOVE:
HIT DICE:
% IN LAIR:
TREASURE TYPE:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY:

Alignment: Neutral.
Hit Dice: 7 eight sided.
Number Appearing: 1.
Movement: 12/20
Armor class: 4.
Treasure: nil.
Attacks: 1 attack with Death
Scythe 1-12. Save
vs. Death at a -3.

DEATH ANGELS are highly intelligent and speak all languages
telepathically. They act either as Oracles, warning a being or party of
death; or they represent Death itself, being under a mission to kill a
particular person or creature.

When killed, DEATH ANGELS vanish entirely, leaving no remains
whatsoever.

DEATH ANGELS have the abilities of teleportation, as well as
flying with their golden wings. Their teleport has no chance of failure,
but they can not teleport out of melee.

Everytime a DEATH ANGEL hits with its scythe, their opponent
must save vs. Death with a -3 on their saving throw. Should the individual
save, they lose one point of constitution, which can only be given
back by a clerical ‘Restoration’ or a Healer ‘Energy’ spell.

DEATH ANGELS do not dispel per se, but they can be turned
like Vampires by a Cleric, but will return the next day, (or night), for
they must fulfill their mission of death.

Those successfully killed by DEATH ANGELS, become DEATH
ANGELS after three days, unless a raise dead attempt is made. A normal
Raise Dead will not work, only a Raise Dead Fully will, and even
then, it will only raise the victim like a regular Raise Dead. Also, when
rolling for % chance for raising, roll as if the victim’s constitution were
3. A Wish will work automatically to raise them. If a being is killed
three times by a DEATH ANGEL, nothing, not even a wish will bring
him back.

DEATH ANGELS are fingers of Fate, and thus utilized by very
powerful entities, such as Gods, Demi-Gods, and some Liches and very
few Evil High Priests of 20th level or higher. DEATH ANGELS are
95% resistant to all magic (including Clerical Magic), and they will only
attack their intended victim, ignoring all others, and they will leave after
killing them, either teleporting away, or flying away after they have
fulfilled their mission of Death.

In as much as DEATH ANGELS will return again and again to
kill their intended victim, the only way to permanently dispel DEATH
ANGELS is to throw a remove curse upon them if they are slain battling
their intended victim. This will allow them to go to eternal peace,
which they only find by killing a victim, and having it replace them, for
even if a body is burned, a victim of a DEATH ANGEL will always
rise up three days later as a DEATH ANGEL, and therefore, there can
be no more than one DEATH ANGEL serving any one master.
 
 
 
 
 
Dragon magazine - MM3 - Dragon #6